[LPF] The Sword and the Fallen Angel [OOC]

ok, i think you are going to love this:

Heinrich moves (from last round) to F, 15 and cast a burning hands (this round) and moves back to D,15(this round) the burning hands affects F,14;E-G,13 and E-G,12.

if a gith moves to the door to confront Heinrich from last round, they will get caught in it. dc is 17
 
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Ausk tries to slip past Maia, but the Githyanki warrior is able to slash him when makes it past [AoO for 12dmg; 1HP remaining].

Heinrich's cone of flame catches the unwounded warrior from behind and he fails to dodge out of the way, receiving a singed backside.

Gith5: 6dmg; Moderately wounded

[sblock=Tactical Map]
SnFAEnc4Map04A-1.jpg
[/sblock]
GM: Okay, for this to make sense, this is what I did. I counted Ausk's actions ahead of Pari. Then Pari had to move to D14 to be able to attack Gith5. This means that no one has to edit their actions.
GM: Maia is left to finish the round.
 

Maia winces at the brutal blow, and carefully backs away from the gith at the doorway.

"I'm sorry," she says to Ausk, "I should have tried to stop it. Here..."

She repeats her healing, white fire easing the pain of Ausk's wounds...

[sblock=Actions]Move: 5' step to C13. Standard: Cure Light Wounds on Ausk. (Boy needs better armor! :))[/sblock]

[sblock=Ministats]Maia
Initiative: +2
AC: 16 (14 Flat-Footed, 12 Touch)
HP: 16/16
CMB: +0 CMD: 12
Fort: +1 Reflex: +2 Will: +5

Senses: Darkvision 60'
Perception: +9, Sense Motive: +2

Current Weapon in Hand: Light Crossbow

Special Abilities: Cloak of Stars (+4 armor to AC, 1hr/day, In use), Daylight 1/day

Spells Available
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray [/sblock]
 

"You're doing just fine, little one. I'm just having an unlucky day." Ausk will reply back to Maia as she heals him.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 9
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon: Heavy Flail
Notable Effects:

Spells Remaining: 1st Level 5/5[/sblock]
 

The two Githyanki warriors in front of Garnet stay focused on her, keeping her busy as their swords clang off her axe and armor ineffectually.

GithyankiWarrior-1.jpg


The third warrior steps away from the position between the dwarf and half-orc and grins wickedly as he tries to decapitate the healer. But Divine grace is saving Maia from being even touched by the heavy blade, yet again.

The singed warrior turns around and heads through the other archway in pursuit of the mage, but his aim is not very good either with the burning pain on his backside.


OOC: Combat: Round 5, everyone is up
[sblock=Combat Information]Illumination is dim for all those without darkvision or low-light vision. Roll 20% Miss chance if applicable.

Initiative:
You guys
Githyanki

Updated Map:
SnFAEnc4Map05.jpg


Code:
Ausk:      08/19 HP remaining
Garnet:    12/23 HP remaining
Heinrich:  10/10 HP remaining
Maia:      16/16 HP remaining
Pari:      31/31 HP remaining
Tagawai:  -10/26 HP remaining; 1 dmg, Unconscious & dying

Wand of CLW(-> Pari): 36 charges remain
Spells Cast: Produce Flame (Pari), Shield (Heinrich), 
Magic Missile (Heinrich), CLWx2 (Maia), Burning Hands (Heinrich)
Abilities Used: Flame Jet (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC), 
Heinrich (Shield +4 AC)
Enemy Status:
Code:
Gith1:  2 dmg; lightly wounded
Gith2:  7 dmg; Badly wounded
Gith3: 14 dmg; Uconscious & dying
Gith4:  8 dmg; Badly wounded
Gith5:  6 dmg; Moderately wounded
[/sblock]
GM: How's that for dice, Mowgli. 4 rolls, nothing above an 8 on the die.
 

Seeing that Ausk and Maia are well paired against their foe, Pari turns to help Heinrich. Taking his scythe in both hands he launches a furious attack; though his blows are ineffective at least the Gith is now facing two.

[sblock=Actions]Attack (Pari): 1d20+3=12 vs. Gith 5
Stabilization Check (Tagaiwi): 1d20-8=-7[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 31/31
CMB: +1 CMD: 12
Fort: +8 Reflex: +2 Will: +6

Senses: Low Light Vision
Perception: +11, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day)

Spells Available
Orisons: Detect Magic, Guidance, Resistance
1st Level: Longstrider (D)


Tagaiwi
Initiative: +4
AC: 23 (16 Flat-Footed, 19 Touch)
HP: -11/26
CMB: +4 CMD: 18
Fort: +5 Reflex: +8 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]

OOC: Better! That's half of it; now if I could only get my rolls up a little. :lol:
 

Garnet grunts under the rain of blows, twisting to bring her shield to bear against the blades of both foes. Then she lashes out.

OOC: TWF attk, Gith 4 first, and if he goes down, second attack goes to the second Gith.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 
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heinrich is happy to apply his magic freely with the gith present!
Fire jet (su)

(geeze- a 1)

dc 16(reflex) for half -if fail then next round another d6 unless full-round action to extinguish at dc 16 (reflex)
 
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Garnet manages to connect with both axe and shield, one-two knockout on the Githyanki warrior. Greatsword falling from his grasp, he is out of the fight.

Heinrich flames the singed Githyanki again for a minor burn, but this time the warrior catches fire.


Gith2: 15dmg; Unconscious & dying
Gith5: 8dmg; Badly wounded & on fire

[sblock=Tactical Map]
SnFAEnc4Map05A.jpg
[/sblock]
GM: Ausk and Maia are left to finish the round.
 

Taking a 5' step to D-12 to try to setup a flanking position with Pari, Ausk tries once more to meaningfully contribute to this combat by hitting the gith in front of him.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 9
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon: Heavy Flail
Notable Effects:

Spells Remaining: 1st Level 5/5[/sblock]
 
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