[LPF] The Sword and the Fallen Angel [OOC]


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GM: Sorry, I had to get clarification. Ausk cannot flank because Pari is not adjacent nor move into D12 as the Gith is in that space. So unless he gives me a new grid square, I will leave him in place. But he misses without the flanking bonus (only hit AC17) so Gith 4 is still standing.
 


Maia backs into the corner, carefully avoiding the gith's eye, torn between trying to help fight, and trying to get to the big cat to save it. Suddenly frustration wells up within her, and her body pulses with light as she suddenly cries out, "Just STOP!" exactly as her eyes meet those of the gith near Ausk.

The gith finds his body trying to obey the command in Maia's words!

[sblock=Actions]Move: shift to B13. Standard: cast Command (halt!). DC 15)[/sblock]

[sblock=Ministats]Maia
Initiative: +2
AC: 16 (14 Flat-Footed, 12 Touch)
HP: 16/16
CMB: +0 CMD: 12
Fort: +1 Reflex: +2 Will: +5

Senses: Darkvision 60'
Perception: +9, Sense Motive: +2

Current Weapon in Hand: Light Crossbow

Special Abilities: Cloak of Stars (+4 armor to AC, 1hr/day, In use), Daylight 1/day

Spells Available
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray [/sblock]
 

The Githyanki warrior in front of Garnet tries to cut the dwarf down, but his greatsword swings down to slow and she steps aside as the blade rings off the stone of the floor. He shifts to his right.

GithyankiWarrior-1.jpg


Maia's spell causes the warrior next to Ausk to check his swing and he doesn't move to attack.

The burning warrior tries to put out the fire, but is unsuccessful. His further blistering skin have made him look even worse off than before and closer to death's door.


OOC: Combat: Round 6, everyone is up
[sblock=Combat Information]Illumination is dim for all those without darkvision or low-light vision. Roll 20% Miss chance if applicable.

Initiative:
You guys
Githyanki

Updated Map:
SnFAEnc4Map06.jpg


Code:
Ausk:      08/19 HP remaining
Garnet:    12/23 HP remaining
Heinrich:  10/10 HP remaining
Maia:      16/16 HP remaining
Pari:      31/31 HP remaining
Tagawai:  -11/26 HP remaining; 1 dmg, Unconscious & dying

Wand of CLW(-> Pari): 36 charges remain
Spells Cast: Produce Flame (Pari), Shield (Heinrich), 
Magic Missile (Heinrich), CLWx2 (Maia), Burning Hands (Heinrich),
Command (Maia)
Abilities Used: Flame Jetx2 (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC), 
Heinrich (Shield +4 AC)
Enemy Status:
Code:
Gith1:  2 dmg; lightly wounded
Gith2: 16 dmg; Unconscious & dying
Gith3: 15 dmg; Unconscious & dying
Gith4:  8 dmg; Badly wounded; Halted
Gith5:  9 dmg; Almost dead
[/sblock]
 

Pari swings wildly at the burning Gith, but his growing desperation to win free and get to his friend is impairing his ability to fight effectively.

Tagaiwi's lifeblood continues to seep out onto the stone floor; the flow is slowing as the great-hearted cat nears his end.

[sblock=Actions]Pari:
Standard: Attack (1d20+3=12) vs. Gith 4
Tagaiwi:
Stabilize Check: Stabilization Check (1d20-10=-9)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 31/31
CMB: +1 CMD: 12
Fort: +8 Reflex: +2 Will: +6

Senses: Low Light Vision
Perception: +11, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day)

Spells Available
Orisons: Detect Magic, Guidance, Resistance
1st Level: Longstrider (D)


Tagaiwi
Initiative: +4
AC: 23 (16 Flat-Footed, 19 Touch)
HP: -12/26
CMB: +4 CMD: 18
Fort: +5 Reflex: +8 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

As Garnet and the Gith swordsman circle each other, the Dwarf becomes aware of an opening. "Maia! Help Tagawai!" She calls. Then she steps in, swinging hard to insure her opponent cannot move to interfere.

OOC: TWF strike on Gith 1.
[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 


Heinrich once again applies his magically summoned element-FWOOSH- the flame jet once again is directed at the gith to his south.

[sblock=Heinrich's mini stats]

Initiative: +2
AC: 13 (12 flat-footed, 11 Touch)
HP: 10 Current: 10
CMB: +1 CMD: 13 Fort: +0 Reflex: +2 Will: +4

fire jet uses: 4 of 7 d6+1 damage dc 16
next round: make dc 16 or get addtl d6 damage if failed save from round 1

Current Weapon in Hand:dagger-stained with goblin blood

Spells Remaining:
Code:
0 Level              Level 01                 Level 02               
* Mage Hand          * Burning Hands (1)      
* Detect Magic      [s] * Burning Hands (1)[/s]      
* Light              [s]* Shield                 [/s]
* Resistance        [s] * Magic Missile            [/s]
notes:
(1)- cast at +1 level
[/sblock]
 
Last edited:

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