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[LPF] The Sword and the Fallen Angel [OOC]

After Izzik returns from shopping, you start moving towards the gates of the city and follow the rough directions the padre gave you. After a few hours you come upon the sight of the ruined keep on the top of a small hillock. You are still more than a few yards away, underbrush and light forest keeping you out of sight from any potential watchers on the ramparts.

SmallCastle.jpg


You will have to cross at least a hundred yards of mostly open ground to reach the faintly worn path that leads towards the graded approach to the gate. From this distance you see no signs of any habitation or goblins.


[sblock=OOC]I would like a rough marching order for when I actually place you on the next map. You can use this tactical grid to lay it out; direction of travel is West.
SnFAEnc1Map00A.jpg


Please provide grid coordinates on your next IC post. If you need to discuss it, I would like this to be worked out IC and NOT in a bunch of OOC posts. Keep up the good role-playing folks. :)[/sblock]
 

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Ausk will finger his crossbow quietly while waiting for the others ahead of him to move forward.

[sblock=position]Ausk has already contributed his bit to the marching order discussion, so I won't clog the thread up by repeating things. Coordinates would be K-30.[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 11 Current: 11
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand:

Spells Remaining: 1st Level 4/4[/sblock]
 
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Izzik chants briefly casting mage armor upon Aressa, and the sphinx takes the lead (K25), while the summoner takes up his new shield and with a grin steps into the middle of the line (K29).

"Well are we ready to move?" Aressa asks glancing back over he shoulder.
 

Pari watches as the others take their places with so little discussion. A practiced group, for sure. OK, up we go!

"Hold a moment, please!" Quickly putting his scythe into its saddlestraps, he dons his shield and takes up a shortspear. Once he's properly kitted out, the little Gnome pulls himself up into the saddle and he and Tagaiwi take their place beside Aressa.

[sblock=OOC]Pari & Tagaiwi at M29.[/sblock]

[sblock=Stat Block]
Pari
Code:
     HP: 22/22           AC: 19   AC(T): 13   AC(FF): 17   Init: +02
CMB/CMD: 00/12         Fort: 07     Ref: 02     Will: 06   Prcp: +10
        (02/14 Trip)  

Weapon in Hand: Shortspear

Spells Available:
    * 0 Level                * 1st Level
      * Detect Magic           * Longstrider
      * Guidance               * Produce Flame
      * Resistance

Tagaiwi
Code:
     HP: 19/19           AC: 18   AC(T): 13   AC(FF): 15   Init: +03
CMB/CMD: 02/15         Fort: 04     Ref: 06     Will: 02   Prcp: +06
        (CMD 19 Trip)
[/sblock]
 

Maia, who's been walking cheerfully alongside Ausk all this way, quickly produces her own crossbow when she sees him doing it.

"Goblins aren't like bats, are they?" she asks Ausk apprehensively. "I do not like bats."

(Position: L-30)

(Mini-stats: I'll get this filled in when I have a moment)
 

"Goblins are both more annoying and less annoying than bats. On the one hand, they can't fly, which is a big help. On the other hand, they tend to be pack creatures, and annoying, cowardly ones at that. They also tend to be disorganized except when cajoled into organization by other, bigger creatures, so the chances that the only creatures in that tower are goblins is virtually nil. They do make a nice squeal as they get one-shotted, though, and can be a good way to blow off steam if they can be kept from running away."

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 11 Current: 11
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand:

Spells Remaining: 1st Level 4/4[/sblock]
 

Garnet draws her axe and shrugs her shield into place. It swings from her back and onto her arm with a soft but satisfying thud.

She strains to look at the keep, trying to see if a gate is in place or if the passage is open. Then she takes her place beside the Sphinx, sparing a wary glance down at the strange creature before returning her attention to the keep.

"If they start ta shoot, we charge," she observes. "If we retreat, they'll just be more ready next time."

[sblock=OOC]Can Garnet tell if the gate is blocked at this point?

She is positioning herself at L25.[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Heinrich exchanges his dagger for a light crossbow, then produces a bolt which he places in the cross bow before drawing it.

Ready action: will cast shield at first sign of opposition.

[sblock=actions]
exchange weapons: dagger for crossbow, locked and cocked
ready spell: Shield
position M,27
[/sblock]

[sblock=stat block]
Code:
Ac: 13  HP: 10  Inititive: +2

Weapon in hand:
Crossbow, locked and loaded, nocked and cocked

fire jet(su) ability: 00000 00

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

Spells:

0 Level             
* Mage Hand 
* Detect Magic 
* Light 
* Prestidigitation 

Level 1
* Burning Hands (1)
* Burning Hands (1)
* Shield
* chill touch

(1) denotes cast at +1 level
[/sblock]
 

"Right let's get this done." Aressa says tail swishing, and fangs flashing, as she begins hurtling forward.

Izzik rushes forward shield raised, taking care to keep the beefier folks between him and any potential fire from the fort.

[sblock=Izzik and Aressa]
Code:
 [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29"]Izzik Deeks[/URL][/U]                              [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29#Eidolon"]Aressa[/URL][/U] 
 [COLOR=RoyalBlue][B]Initiative:[/B] [/COLOR]+2                           [B][COLOR=DarkOrchid]Initiative: [/COLOR][/B]+2
 [COLOR=RoyalBlue][B]AC:[/B][/COLOR] 18 (16 flat-footed, 12 Touch)      [COLOR=DarkOrchid][B]  AC:[/B][/COLOR] 20 (14 flat-footed, 12 Touch)
 [COLOR=RoyalBlue][B]HP:[/B][/COLOR] 16 Current: 16                       [COLOR=DarkOrchid][B]HP:[/B] [/COLOR]20 Current: 20
 [COLOR=RoyalBlue][B]CMB:[/B][/COLOR] -1 [COLOR=RoyalBlue][B]CMD:[/B][/COLOR] 11                          [COLOR=DarkOrchid][B]CMB:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]CMD:[/B][/COLOR] 17 
[COLOR=RoyalBlue][B] Fort:[/B][/COLOR] +1 [COLOR=RoyalBlue][B]Reflex:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]Will:[/B] [/COLOR]+2             [COLOR=DarkOrchid][B]Fort:[/B][/COLOR] +4 [COLOR=DarkOrchid][B]Reflex:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]Will:[/B] [/COLOR]+0         
 
 [COLOR=RoyalBlue][B]Currently in Hand:[/B] [/COLOR]Shield & Short Spear
 
 [COLOR=RoyalBlue][B]Summon Monster 1:[/B][/COLOR] 8/8 remaining
 [COLOR=RoyalBlue][B]Spells Remaining:[/B][/COLOR] 1st Level 3/4
[/sblock]
 

Garnet charges alongside the Sphinx, her short legs making it impossible to keep up with the bounding eidolon.

OOC: 20' move, everyone is going to have to decide whether to run past the meat shield or hang back and soak any archery. :-)


[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Into the Woods

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