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[LPF] The Sword and the Fallen Angel [OOC]

Aressa still weaving defensively moves up onto the path (K19) while Izzik hurries up behind Garnet (M19).

"Gets the pulse racing being a sitting duck, hey?" The summoner whispers excitedly, to the dwarf in front of him.

"I would know more fear," pants the Dwarf in reply. "Were I a goblin this day."

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

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Maia keeps pace with Ausk (move to O18), her eyes scanning the battlements and windows of the old keep resolutely as she does. This time, she thinks. This time for sure I will be helpful!

[sblock=Ministats]Initiative: +2
AC: 12 (10 flat-footed, 12 Touch)
HP: 9 Current: 9
Fort: +2 Reflex: +2 Will: +2
Current Weapon in Hand:
Light crossbw: Attack: +2, Damage: 1d8, Crit: 19-20/x2[/sblock]
 
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Though Heinrich would rather stay behind someone, He prefers to not just walk up the observed pathway. He continues to sneak.
 

As she swerves and dodges Aressa's keen eyes scan the keep for signs of secreted foes. Izzik meanwhile gets a detailed view of the back of his upraised shield.
 


As you reach base of the path leading up the slope to the ruined keep, some of you hear sounds of activity and possibly words spoken hurriedly or harshly in a guttural language.

A figure appears at the gate and spots several of you. This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head and its disproportionately long arms. He is wearing a chain shirt and fires an arrow from his composite shortbow at Pari. The small arrow hits the gnome for a minor wound [2 dmg], scoring his arm.

The goblin warrior ducks back inside the keep out of sight.

OOC: Combat Round 1: Everyone is up.

[sblock=Combat Information]Everyone is aware, but without LOS. No one is flat-footed any longer. The red circle was Gob1's last known position (G-17).

Initiative:
Goblins
You guys

Updated Map:
SnFAEnc1Map01.jpg

Notes:
1. The small bushes can provide some concealment (20%)
2. The small boulders can provide cover in some cases (prone behind or small creatures)
3. The tree trunks (Brown circles on the 3 trees) only provide light cover (+2 AC)
4. The shading outside the keep is the slope covering 15 feet elevation to the level of the keep. Costs extra +1 to movement and is considered difficult terrain. Slope of path is not difficult terrain.
5. The black inside the walls is Fog of War/unexplored

Current Party Conditions:
Code:
Ausk:      11/11 HP remaining; 
Garnet:    23/23 HP remaining
Heinrich:  10/10 HP remaining
Izzik:     16/16 HP remaining
Aressa:    20/20 HP remaining
Maia:      09/09 HP remaining
Pari:      20/22 HP remaining; 2 damage
Tagawai:   19/19 HP remaining

Spells Cast: 
Conditions in effect: Aressa (Mage Armor)
Enemy Status:
Code:
Gob1:
[/sblock]
 

Garnet jogs grimly forward, showing discipline more than bravado. She reaches the wall beside the gate and peers around, prepared to be greeted by an enemy surprise.

[sblock=OOC: Half move & ready] Half move (20') to H18, standing against the wall. She will try to use the wall as cover while she looks around the edge to find out what is greeting the group. If possible, she will call back to the group and report what she sees.

Assuming that this counts as only a Move Action, she will Ready a second Move Action against an attack from the wall above her. If she sees that the Goblins are about to drop something unpleasant on her (rocks, boiling oil, etc.) she will move to either H19 or I19. If it's a volley of arrows from the wall (which could hit her in those locations) she will stand pat at H18.

Sorry if this is overcomplicated, but Garnet suspects a trap and does not want to run straight into it.

[/sblock]


[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Ausk will move forward to K18 as he swaps his crossbow out for his flail. He will also advice Maia to stay back and take open shots with her crossbow while staying in cover, since she seems to be short on tactical fighting experience.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 11 Current: 11
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand: Heavy Flail

Spells Remaining: 1st Level 4/4[/sblock]
 

The doors to the keep are broken and rotting on the ground in the gateway area.

Garnet is able to catch sight of the goblin in the keep's courtyard area. But he cannot see much more though, due to the angle, without exposing himself. He doesn't see any goblins on the ramparts above him.


[sblock=Updated Map]
SnFAEnc1Map01B.jpg

[/sblock]
OOC: Garnet still has a Standard action remaining
 

Seeing no obvious trap and no other way in, Garnet raises her shield against a possible volley of arrows and steps forward.

OOC: Use standard action for Total Defense, take 5' step to G17

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 24 (Total Defense)
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Into the Woods

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