[LPF] The Sword and the Fallen Angel [OOC]

Garnet's only training with the spear was as a girl, and the clan weaponsmaster only taught them the proper form to insure they knew how to fight the races that bore them. It was not a proper weapon for a Dwarf, she was told. But she was glad of the training now.

She lunges as the winged form darts over her head.

OOC: Taking the AoC. I'd like to wait with her proper strike to see if Ausk grapples her (which gives Garnet a bonus to-hit, right), but she definitely wants to make her regular attack before her next action.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 19 (16 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 13
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Longspear (2-h): Attack: +05, Damage: 1d8+4, Crit:20, x3 , Reach
[/sblock]
 
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Ausk takes his free shot at the fiend, not caring if he goes unconscious if he can at least get her to just shut up.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 12 (12 flat-footed, 10 Touch)
HP: 19 Current: 3
CMB: +5 CMD: 16 Fort: +2 Reflex: +1 Will: +3

Current Weapon: Heavy Flail
Notable Effects: Enlarge Person

Spells Remaining: 1st Level 3/5[/sblock]

OOC: Don't bother healing Ausk until this is over. It just wastes charges and he's not doing anything anyway.
 
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(OOC - I disagree! Just because you've been having bad luck doesn't mean you always will. And in your enlarged form, youre one of the few of us that can hurt her through her DR. This is going to be a straight up battle of attrition, and we need as many of us swinging as we can get, in hopes of a crit or lucky damage roll necessary to take her down.)
 

(If I wasn't wasting charges on a wand, I would agree, Shayuri, but at least for this battle, I just don't see the value of spending more charges on Ausk so he can collapse again the next round. It just doesn't heal enough to have that much of an effect.)
 


OOC: So both Garnet and Ausk basically need a 19 or 20 on the die to hit. Not worth a charge of the wand to heal Ausk. Unless she has the sword, just chase her away. Our chances of killing her are virtually nil.
 

GM: Oops. I made a mistake on Combat Expertise (used 3.5ed rules). Garnet actually does hit for full damage.

Narissa: 15 dmg; Moderately wounded.
 

OOC: Are there any chandeliers, or something like them, hanging from the ceiling that we could try to get here her under and drop on her to trap her?
 


Ausk's desperate thought if someone heals him. He will try to wrap his flail around her wings, in an attempt to "trip" her. If successful, he will immediately fall prone on her, letting his massive weight keeping her from moving.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 12 (12 flat-footed, 10 Touch)
HP: 19 Current: 3
CMB: +5 CMD: 16 Fort: +2 Reflex: +1 Will: +3

Current Weapon: Heavy Flail
Notable Effects: Enlarge Person

Spells Remaining: 1st Level 3/5[/sblock]
 
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