[LPF] Through the Looking Gate

Satin Knights

First Post
Tasanto moves over to put the creature between himself and the cook. Taking another swing with the hammer against stone, he once again catches it on walls instead of the hitting the target within.
[section]
Updated Map
[sblock=actions]Swift: Enter Snake stance
Move: 10', not using acrobatics, attempting to provoke AoOs from both
Std: Lucerne Hammer + flank attack (1d20+8+2=11) nat 1 miss
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ....(inactive)
HP 49/49; AC 13+4, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +7, Reflex +3, Will +11, CMB +5, CMD 17
Perception +14, Sense Motive +14,

Unarmed Strike +5, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +6, d12+1 with 10' reach
Handbo +5, d6+1 (in haversack)
Dagger +5, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 28/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +6, Reflex +7, Will +11, CMB 7, CMD 23, Evasion
Perception +14, Sense Motive +14

Claw/Claw +7, d4+3+d6 shock (10' reach)
Bite +7, d6+3+d6 shock
Unarmed Strike +7, d6+4+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +7, d6+3+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +8, d12+4 with 10' reach
Handbo +7, d6+3
Dagger +7, d4+3
Sling +7, d4+3 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 15/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack
....,,.........Consumables: (44/50 charges) Wand of Lesser Rejuvenate Eidolon
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off, Swift action available, AoO 3of3 available, AC 26, Mage Armor 5 hrs, Resist Electricity 10 for 4 minutes
In hand: lucerne hammer
[/sblock]
[/section]
 

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kinem

Adventurer
If what I suspect is right about what's ahead I'd better save some spells Menik thinks. Seeing that the remaining rock creature is looking weaker, he just shoots another force missile at it.

[sblock=actions]force missile, 3 damage[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 32/32
Init +3, CMB +3, CMD 16, Fort +3, Reflex +5, Will +5; Perception +7 (low-light vision), Stealth +8

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)

force missile (Sp): (1d4+2, as magic missile, 8/day, 2 used)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: light, message, prestidigitation, disrupt undead (35', +5 RTA, 1d6)

Level 1: mage armor (cast), magic missile& (1d4+3,1d4+1,1d4+1) (x2) (cast 2),
chill touch (5 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+5 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+2, daze 1 rnd, Fort 1/2 DC 17 + no daze) (x2)

Level 2: mirror image (1d4+1, 5 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 150' range, 5 rounds),
blindness/deafness (Fort neg DC 17) (cast),
toppling magic missile& (1d4+3,1d4+1,1d4+1; trip +10)

Level 3: haste (5 targets, 5 rounds),
halt undead (Will DC 18 neg, 3 targets, up to 5 rounds),
fireball& (7d6+2, Reflex half DC 20, 20' radius, 600' range) (cast)

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level) - used
[/sblock]
 

soulnova

Explorer
Galandra takes her wand out to heal herself. "Get the bow, Mika" she drops the bow ordering the cat to make sure to take it and takes out her wand. Is no use on trying to get the elemental with arrows, but if she wants to confront it directly, she can't do it in her current state.


[sblock]
Free = Drops bow
Free = Order Mika to snatch the bow

Draws wand and uses one charge of CLW on herself.



1d8+1=9

Galandra 22/52 HP

[/sblock]
 

jackslate45

First Post
The rock creature moves's it's attention away from Galandra and Lem, as they have not been able to harm it, and instead focus on the two last round that have really hurt it. 2 giant spikes come out of the wall and try and attack Maui and Taniwha.

Maui in unable to dodge the creature's attack, but Taniwha's nimbleness is able to dodge the creature's attack.

[sblock=GM]
Rough:
Attack On Strikers:
Maui: 1d20+12=31, 2d6+14=19
Taniwha: 1d20+12=25, 2d6+14=17 Miss by 1 :(

@soulnova , you are 1 action ahead, so you do not get to post this time. FYI.
Everyone else is up.

[/sblock]

[sblock=Combat]

Enemies:
"Rough" Creature: AC 22 DR 5/- 52/68; Has Cover in wall expect for exposed section; Finally hit something! Twice even!

Heroes:
Nysys 26 28/29
--Tasanto 44/44
Menik 17 32/32
Lem 23 26/32
Galandra 17 22/52
Vincenzo 19 48/68
Maui 23 32/56
Taniwha 26 50/50
[/sblock]

Updated Map
 
Last edited:

Deuce Traveler

Adventurer
"I'm having a hell of a time striking this guy," Lem admits as he tries once more, this time without the blue glow emanating from his fiery hands. "Too bad no one knows a spell to melt rock."

Actions
[sblock]
I'm striking without the ki magic bonus this time, so the normal damage probably won't have an effect but I'm hoping to roll high on the fire damage. I accidentally made the rolls singularly instead of at the same time.
Missed first one with a 14: 1d20+10=14, 1d6=2, 1d6=1
Got him with the 2nd strike with a whopping 29, but rolled a 6 for normal damage which is almost entirely blocked by the creature's DR, and a 1 on fire damage. Total of 2 hit points of damage got through... :(
1d20+10=29, 1d6=6, 1d6=1
[/sblock]

Mini-Stats
[sblock]
HP:26/32, AC: 23, AC Touch:21, AC Flat-Footed: 17
Fort: +5, Reflex: +10, Will: +8
Unarmed Strike: Attack: +10 = [BAB (3) + Dex (5) + Size (1) + Weapon Focus (1) + Amulet (0)]
Damage: 1d6+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +10/+10 = [Monk(5) + Dex(5) + TWF (-2) +WF(1) +Size(1) + Amulet (0)]
Damage: 1d6+1d6 fire/1d6+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Ki Pool: 2/4
[/sblock]
 


kinem

Adventurer
Menik shoots yet another glowing dart at the stubborn rock.

[sblock=actions]force missile, 4 damage[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 32/32
Init +3, CMB +3, CMD 16, Fort +3, Reflex +5, Will +5; Perception +7 (low-light vision), Stealth +8

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)

force missile (Sp): (1d4+2, as magic missile, 8/day, 3 used)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: light, message, prestidigitation, disrupt undead (35', +5 RTA, 1d6)

Level 1: mage armor (cast), magic missile& (1d4+3,1d4+1,1d4+1) (x2) (cast 2),
chill touch (5 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+5 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+2, daze 1 rnd, Fort 1/2 DC 17 + no daze) (x2)

Level 2: mirror image (1d4+1, 5 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 150' range, 5 rounds),
blindness/deafness (Fort neg DC 17) (cast),
toppling magic missile& (1d4+3,1d4+1,1d4+1; trip +10)

Level 3: haste (5 targets, 5 rounds),
halt undead (Will DC 18 neg, 3 targets, up to 5 rounds),
fireball& (7d6+2, Reflex half DC 20, 20' radius, 600' range) (cast)

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level) - used
[/sblock]
 

jbear

First Post
With a growl of frustration Taniwha leaps out the flailing mounds that emerge from the wall to strike at him, yanking off a large chunk of earth with his jaws and slashing at what might be the head that juts out momentarily as it is pulled off balance, sending a spray of rocks and earth flying into the air. The creature in the wall grows still and the dust settles.

"Good boy Taniwha. After we finish here we will go back to te heard for te buffalo milk. Maybe we stay with te buffalo for te while." He touches his ribs gingerly. "Time for te Magic Stick." With that he tacks out his wand and gives the area where the earth elemental and hammered him until the pain subsides. He then puts his stick away. "Who wants te healing from te stick?" he inquires, taking the wand from those who do not know how to use one and healing them with it. If anyone does not have their own wand he uses the spare one he bought with the group's coin.

[sblock=Actions]
Taniwha Full atk with Power atk: Bite: 23=Hit for 14 dmg; Claw 24=Hit for 14 dmg; Claw 14=Miss
Total damage after DR = 9 + 9 = 18 dmg

4 taps of CLW wand heals 25 hps returning Maui to full
[/sblock]

[sblock=Lvl 7 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 20 (23) (Touch 13; FFt 18 (21))
HP: 67 Current: 60
CMB: +10 CMD: 22 Fort: +6 Reflex: +5 Will: +8

Conditions: Resist Lightning (1hr), Mage Armor (1hr), Barkskin (1hr)

In Hand:
Cold Iron MW Scimitar: +10; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; 2/3 Summon Nature's Ally
2nd: Bull's Strength: used, Bark Skin: Used, Resist Energy 0/2
3rd: Mad Monkeys, Greater Magic Fang: Used, Resist Energy, Communal: Used
4th: Summon Nature Ally IV
Wild Shape: 2/3 uses left per day
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 30 ft., climb 20 ft.
Melee:Bite +11; 1d8+6; 2 Claws: +11; 1d4 +6 dmg
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 60 ft.
Melee:Bite +11; 1d6+6; 2 Talons: +11; 1d8+6 dmg; Foreclaws: +5; 1d4+3
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape II]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 16 (23), touch 14 , flat-footed 14 (21)
Speed 40 ft.
Melee:Bite +12; 2d6+7 (+Grab); 2 Claws: +12 ; 2d4+7 dmg (+Grab)
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 10/16
Communal Wand of CLW 50/50
Wand of Magic Fang: 46/50
Wand of Speak with Animals: 48/50
Wand of Mage Armor: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (26)
HP: 50 Current: 50
CMB: Trip/Disarm +10 (+13) CMD: 25 (27) (29 (31) vs Trip) Fort: +7 Reflex: +11 Will: +3

Conditions: Mage armor (1hr), Greater Magic Fang (6hrs); Bull's Strength (7 mins)


Bite: +10 (+13) ; 1d6+4 (+7) dmg; special: Trip
2x Claws: +10 (+13); 1d3+4 (+7) dmg
[/sblock]
 

jackslate45

First Post
After Taniwha's viscous attack, nothing else seems to come and attack the adventures. The creature's remains lay still on the earth.


[sblock=GM]
Not alot of time right now. I'll get XP updated either tonight or tomorrow.

[/sblock]

[sblock=Status]


Heroes:
Nysys 26 28/29
--Tasanto 44/44
Menik 17 32/32
Lem 23 26/32
Galandra 17 22/52
Vincenzo 19 48/68
Maui 23 32/56
Taniwha 26 50/50
[/sblock]

Updated Map
 

soulnova

Explorer
[sblock] oops! Sorry! :p [/sblock]

Galandra looks back just in time to see the creature becoming still earth. "...alright..."

She will heal the rest of her wounds and glances at Menik. "So... Thunder, Water, Earth. What's next? Ice or Fire?"



[sblock] Wand CLW (3 charges +1 charge from before = 42/50 charges)

1d8+1=5, 1d8+1=9, 1d8+1=7

+43/53 HP [/sblock]
 

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