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[LPF] Tower of Power

omnitricks

First Post
"Hmmmmmm...." the tengu hummed to himself as he noticed the amount of dwarven related items nearby. Taking the trinkets and the waraxe, he decided to examine them a little more, especially the waraxe in case there is some interesting detail to learn. Although it belonged to some stupid creature, the fact they were in some ancient and until recently unexplored ruin made the tengu a little optimistic.

Or at least unexplore
d before Blaggio came along. "Hold on a second! I don't think we should let you out until we get some answers. Why did you come here alone even if you were not good enough to stop yourself from being a sacrifice? Better come clean because otherwise I think we'll leave you here until we're done with our job." Paskell obviously did not trust the man too much even if he looked injured.

[sblock=OOC]Linguistics: 1d20+9=22
Sense Motive: 1d20+3=13
Diplomacy: 1d20+6=11

These rolls are horrible T.T[/sblock]

[sblock=Paskell's Mini Stats]
Tengu.jpg


Paskell
AC: 18 (14 flat-footed, 14 touch)
HP: 8/8
CMB: +0 CMD: 14
Fort: 0 Reflex: +6 Will: -1
Perception: +5
Initiative: +4
Current Weapon in Hand:
Current Conditions in Effect:

Used Items:
[/sblock]
 

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Commander_Fallout

First Post
"My companion is right. We do not know what else lingers in this tower, and if you were not capable of avoiding capture when you were well, then perhaps you would be less capable with your injury." Samad paused, looking over the man, who looked strangely like an elf, yet not quite, "If you would like, you could come with us to the exit. It would set my mind at ease."

He thought for a moment longer, before asking, "You mentioned the 'Southern room.' What's there?"

[sblock=OOC]Sense Motive: 1d20=8
Diplomacy (For requesting to follow): 1d20+3=12
Diplomacy (For learning his secret):
1d20+3=13
And not a single roll over 10. Also, I think Sinister may have jumped ship as well. :c[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 9/9
CMB: +1 CMD: 14
Fort: +0 Reflex: +5 Will: +2
Perception: +6, Low Light Vision
Initiative: +5
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2)
Current Conditions in Effect: Weapon Finesse
Spells Remaining (1st): 2/3

Used Items:
Dagger (1)[/sblock]
 
Last edited:

SinisterRogue

First Post
Aeron quietly watched the exchange between his companions and Biaggio. Dealing with some strange half-elf wasn't part of the contract but Aeron was content to let his companions interrogate him while he rested for a bit. The fight had taken a lot out of him, especially after suffering such a viscous wound. Even after Samad had healed it, Aeron could feel it newly mended flesh itching underneath his leather armor.

[sblock=OOC]Nah, I'm still here. I had some important personal stuff which came up over the weekend. [/sblock]

[sblock=Aeron's Mini Stats]
View attachment 56109
Aeron
AC: 17 (14 flat-footed, 13 touch)
HP: 8/9
CMB: +1 CMD: 15
Fort: +3 Reflex: +4 Will: +2
Perception: +0
Initiative: +4
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Darkvision
Spells Remaining (1st): 0/2

Used Items:
[/sblock]
 
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Systole

First Post
"What southern room? I didn't say anything about a southern room! If I did, I didn't mean anything by --" he begins, then his shoulders sag in defeat. "Bloody hells, fine. Have it your way. Before they caught me, I found a nice bit of dwarven chainmail and hid it downstairs in the rubble in the southern room. It's yours if you can get me back to my wagon. I only came here because I thought I could make some good money with a quick bit of looting, but I didn't know these lizard-things had already got here. Should've stuck to frog hunting," he mutters. He begins hobbling toward the staircase. "Their leader is a mean looking one with a scythe and a pet alligator. Said he was going to sacrifice me to their gods or something in a few days."

"You're not going to make it back to the farm," Dane says. He looks at the three of you and sighs. "None of you is going to help, are you? Fine, I'll take him back. Come on, Mister Biaggio."

GM: Getting Dane out of the way. Downstairs, Alvise will show you where he hid a masterwork chain shirt. The southern room on the second floor also has a crude ladder leading up through a hole in the ceiling to the 3rd floor.




Alvise_150.jpg


... Alvise Biaggio ...
 


Systole

First Post
[SBLOCK=GM]The runes seems to indicate that the axe was crafted in the thirty-sixth year of the reign of High Praetor Malgan the Grey, to commemorate a victory over ... merfolk? A historian could probably use them to tell how old the axe was exactly, but the runes do not indicate secret treasure or anything.[/sblock]
 

omnitricks

First Post
The tengu's eyes widened when he realized what was in his hands, some artifact which might have some historical importance. Unfortunately doing anything else with it will have to wait until after they complete their job. They might be close since Blaggio spoke about the leader...with a scythe and a crocodile. If both of them were just as troublesome as Tulok, they were going to need all the help they can get.

But with dane and blaggio leaving that might not be the case. "You remember you have a contract don't you human? This fool can wait until we are done with the job. I'm not too keen on fighting another Tulok and his pet gator. Of course the chainmail Blaggio spoke of might help along with anything else they can find. "Why don't we finish exploring, there might be some items of information that might help us. If we can get the job done without having to fight from it even better."

[sblock=Paskell's Mini Stats]
Tengu.jpg


Paskell
AC: 18 (14 flat-footed, 14 touch)
HP: 8/8
CMB: +0 CMD: 14
Fort: 0 Reflex: +6 Will: -1
Perception: +5
Initiative: +4
Current Weapon in Hand:
Current Conditions in Effect:

Used Items:
[/sblock]
 

SinisterRogue

First Post
Seeing the ladder on the second floor, Aeron felt a small measure of relief. They wouldn't have to try to ascend the stairwell again. Giving the others a nod first, Aeron quietly approached the ladder and trained his eyes at the hole above while his ears listened intently for anything to betray its presence. If all seemed safe, Aeron would begin his climb on up the ladder to hopefully find the leader of these monsters and finish the contract.

[sblock=Rolls] Stealth: 1d20+3 → [18,3] = (21)
Perception: 1d20 → [19] = (19)
[/sblock]

[sblock=OCC] Man...Invisible Castle, where were these rolls like last 15 rolls?! lol [/sblock]

[sblock=Aeron's Mini Stats]
View attachment 56109
Aeron
AC: 17 (14 flat-footed, 13 touch)
HP: 8/9
CMB: +1 CMD: 15
Fort: +3 Reflex: +4 Will: +2
Perception: +0
Initiative: +4
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Darkvision
Spells Remaining (1st): 0/2

Used Items:
[/sblock]
 
Last edited:

Commander_Fallout

First Post
"If he wishes to escort him out, so be it. He can come to us later. Better we get the injured to safety than force him to come with us. We are near to the end of our journey anyway."

[sblock=OOC]So, since I've gotten a wand, and Paskell's gotten a sash, I'm thinking Aeron should get the chain shirt, right?[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 9/9
CMB: +1 CMD: 14
Fort: +0 Reflex: +5 Will: +2
Perception: +6, Low Light Vision
Initiative: +5
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2)
Current Conditions in Effect: Weapon Finesse
Spells Remaining (1st): 2/3

Used Items:
Dagger (1)[/sblock]
 
Last edited:

Systole

First Post
Dane sets his face. "This man needs medical attention. The tower can wait. Explore if you'd like, but I won't neglect a person in need." With that said, the young man sets off with the half-elf leaning on him heavily.

Aeron climbs carefully into the 3rd floor. On this floor, the western and southern sections of the tower seem to have been joined into one longer room. Once upon a time, it may have been a mess hall, but the furniture has rotted and fallen apart, and lies mostly pushed to one side. There is a door into the central stairwell here, as well as a pair of doors leading to what are presumably the northern and eastern sections of the tower. Ornate dwarven carvings and runes cover both doors and lintels, but crude symbols have been splashed across the dwarven carvings with fresh red paint.

GM: K:Religion or K:History to recognize the dwarven carvings. Linguistics to decipher the runes. Linguistics to decipher the troglodyte symbols. (Two separate linguistics rolls, please.)

Sorry about the delay. I'm generally AFK from Friday night to Sunday night, but I've been super busy on top of that and didn't have time to update.
 

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