As Thuvian, Saranna, and Ioseph concentrate on their chosen subjects, with Arianna keenly studying the image floating on the table, the gnome smiles.
"Got you," he speaks, with some satisfaction.
As the group watches, the floating image of the cards pans out with an incredible rapidity, shifting to an overhead view of a rugged, hilly landscape dotted with dense patches of forest. At the edge of the image sits a mass of civilization, which the group takes to be Venza. The image holds for a moment or two, so that the four are able to study it intently. It then begins to twist and transform, showing a variety of images in turn, each of which holds for a moment before being swallowed into the next.
One of the more prominent, long-lasting scenes involves a dark, omnious looking cave. After lingering on its opening for a moment, the image zooms through the darkness. Although it is soon cut short by other images, Saranna is able to make out the visage of a stocky warrior: dwarf-like, but infinitely more hostile. Turning to the book she's been flipping through, she finds that her finger is resting on a section entitled
Greater Venza: The Duergar, and Other Hostile Inhabitants. Within the same image, Thuvian is able to spot a menacing cephalopod; Arianna seems to spot the same image, and the two decide between them that it must be a darkmantle.
The remainder of the imagery often include flashes of a forest-enshrined path or more relating to the cave. There are a few images of mysterious figures hidden by cloaks, and one particularly harrowing one of a scholarly-looking halfling man screaming, but these appear briefly and somewhat out of focus. After a few minutes, the pace of these visions begins to slow, until the image of the deck of cards, floating like a beacon in the center of the table, returns. The gnome opens one eye, nods encouragingly, and gestures to the four others, as if to prompt them to continue with their mental inquiries.
[sblock=OOC]Looking good so far. I would like a Knowledge (History) roll from Thuvian, and a Perception roll from the others. Also, attempting to Aid Ioseph's Knowledge (Religion) roll might be a good idea.

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