[LPF] Unwanted Farmhands

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren steps over to Fury and smiles excitedly at his friend. "I've learned a few things in the weeks since our last adventure as well. I remember how you value your ability to move about a battlefield; this will keep others from hampering that ability." He then turns to include the others present. "Also, if you'll allow it, I'd like to ask the blessings of the Gods of Irthos on our venture."

Assuming the others give their consent, Bren will pray over them (cast Bless).​
[/section]

[sblock=Actions]Step over to Fury, cast Freedom of Movement on him. May not be necessary, but he's got it prepared and it could come in handy.

(I'll see Syl's "couple of rounds" and call :D) The Bless will last 8 minutes, the Freedom of Movement 80 minutes.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (21 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 
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GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury nods his thanks to Breninyr for the spell though he rubs one hand down the back of his neck as if the magics gave him a chill.

"Thanks, Bren. I do like to dance around the battlefield, as Cythera might say. Which reminds me..."

He casts his own movement enhancing spell upon himself, rolls his shoulders and stretches to loosen up muscles, then draws both rapier and sap. As he moves towards the barn he encourages his companions to get started.

"Let's see if we can persuade these fellows to behave."


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 88
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & sap
Effects/Conditions: Bless, Freedom of Movement, Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric feels even braver and more cocky after the spell from Syl.

"Heh, heh. That feels good whatever that spell does, Syl. I wonder if that will help the next time we go brothel hopping. Alright gramps, take these reins for me."

After leading his horse to the farmer, he equips his shield and continues towards the large double doors.

Getting into the zone, the fighter's voice is low and cold, "Alright fellas, how do you want to do this sheet? Charge in the big doors, or enter from the side door as well to pincer the fookers?"

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale)

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] Updated map
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren moves quickly to the side door, but leaves space for Fury to step in ahead of him. "I'd say the pincer. Even if we can't flank them, we can give them more than one target so they have to split their forces."
[/section]

Updated Map
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (21 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 

Gerald007

First Post
"The pinchers movement should work fine. They'll never suspect us to hit them from two sides! If they scatter out the north exit, let'em go. I'd bet they head for the hills when we bring spells and swords to bear"

Map [sblock]Syl moves up to P 12, beside yet behind Borric.[/sblock]

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing Spells: Arcane

  • (0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
  • (1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
  • (3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
  • (4th level - DC 21) Confusion (DC 23), Summon Monster IV, Wall of Ice
  • (5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)

Hexes DC 21

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric.
[/sblock]

[/QUOTE][/QUOTE]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

"Pincer," says Fury in agreement with everyone else. "I'll give a low whistle when we're ready by the side door."

Fury moves with Breninyr along the side of the barn and pauses at the door getting ready to shoulder his way in. He stops and looks over at Breninyr.

"How 'bout we ease this thing open and see if we can get inside unnoticed so we can get a look at what we're dealing with, yes? Then we can charge in and do what's needed. Ready?"

When he gets the affirmative from Breninyr he gives a low whistle that he hopes can be heard round the side of the barn.


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 88
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & sap
Effects/Conditions: Bless, Freedom of Movement, Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren takes the time to intone another quick prayer, calling into being a silvery war hammer that floats in the air beside him, then give the nod to Fury.​
[/section]

[sblock=Actions]Cast Spiritual Weapon, then give Fury the go ahead.[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (21 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 

perrinmiller

Adventurer
Approaching closer to the doors, whatever plans you might have tried making get interrupted.

Bren and Fury can hear a deep rumbling laugh and some loud words, muffled because they are coming from the other side of the barn wall. Neither can understand the language, the voices are certainly loud enough.

At the other doors, Syl understands no better. However, Borric recognizes the tongue and blurts out,
"Giant?"

That is all he manages to get out before something crashes into the barn door from the other side and they are forced open from the wood splintering blow. Syl and Borric manage to avoid the doors flying open and the large object that came flying through. Said object was a half eaten corpse of a cow.

Inside the barn are several large creatures.

DireWolf_zps458b82e9.png

Right by the door is one of four immense black wolves the size of horses. Their canine fangs as large and sharp as knives. They all immediately stop ripping meat of the cows they were chewing on.

Their owners are also five very large men.

HillGiantWarrior_zpsbdc91287.jpg
HillGiantBarbarian_zps45e670cc.jpg

Four are around 10-11 feet tall when standing and must weigh about 1000 pounds. Their skin is a dusky brown and they are wearing somewhat dirty hides. Two are sitting on the floor, but the other two were playing catch with the cow that just smashed open the door. The fifth is a bigger version of the other four, standing 13 feet tall if he was on his feet and wearing a red scaled breastplate that was probably made from dragonhide. All have rather large greatclubs near at hand.

You have the jump on them, interrupting their meal and play time.

OOC: Combat: Surprise Round
[sblock=Combat Information]The foes are aware of Syl and Borric.
You have Surprise though, 1 Move/Standard Action Only

Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain. The hay pile is also difficult terrain.

Party Stats:
Code:
Borric:   103/103 HP remaining;
Syl:       74/74 HP remaining;
Walter:    37/37 HP remaining
Fury:      88/88 HP remaining;
Bren:      74/74 HP remaining;

Spells Cast: Syl: (Heroism), Bren: (Spiritual Hammer-8/8rounds, Freedom of Movement, Bless), 
                  Fury: Feather Step
Abilities Used:
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), 
                              Feather Step (Fury), Bless (All)
Enemy Stats:
Code:
Dire Wolf 1 (AC14/Touch 11/CMD20(Trip24)/37HP): 
Dire Wolf 2 (AC14/Touch 11/CMD20(Trip24)/37HP): Prone
Dire Wolf 3 (AC14/Touch 11/CMD20(Trip24)/37HP): 
Dire Wolf 4 (AC14/Touch 11/CMD20(Trip24)/37HP): Prone
Giant 1     (AC21/Touch 08/CMD24/85HP):
Giant 2     (AC21/Touch 08/CMD24/85HP):
Giant 3     (AC21/Touch 08/CMD24/85HP): Prone
Giant 4     (AC21/Touch 08/CMD24/85HP): Prone
Giant 5     (AC29/Touch 10/CMD29/???HP): Prone
[/sblock] Updated Map
GM: Everyone is up for Surprise Round, then we will go to Round 1
 

Gerald007

First Post
Syl casts a spell, hoping to delay several of the monsters.



OOC [sblock]Cast Confusion centered at I 13. 15' radius burst from there. DC 23 Will save to resist.[/sblock]

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing Spells: Arcane

  • (0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
  • (1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
  • (3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
  • (4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
  • (5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)

Hexes DC 21

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric.
[/sblock]

 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury gives Breninyr a wry grin and shakes his head as he chuckles.

"That Borric! Never does things in a small way. Didn't realize he was going to charge through the door. I should tell you about the time Borric, Syl, and I were in Planks hunting a soul-stealer..."

Despite having his hands full of weaponry the rogue manages to wrangle the door open. Catching sight of the giant men and wolves he blinks in complete surprise before turning once again to Breninyr.

"Do you suppose the farmer would mind if we burnt the barn down?"

[sblock=Action/OOC]Move: Open barn door.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 88
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & sap
Effects/Conditions: Bless, Freedom of Movement, Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 
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