perrinmiller
Adventurer
A job to help a lady in veil
DM: Perrinmiller
Judge: Aura (for number checking later)
Heroes:
Aura: Charity - Hospitaler Paladin
Lindeloef: Robert Kronbark - Ranger (Skirmisher)
Perrinmiller: Jamir Harkness - NPC Bard
[sblock=XP]Clock Starts on 22 Nov 2014 (21 Nov in the tracker) & Ends ___
Charity started at 5,756XP; 4th Level 8 Dec 2014 at 6,011XP;
Robert started at 7,614XP; 5th Level 2 Feb 2015 at 10,020XP;
Jamir started at 5,000XP; Leveled to 4th on 1 Feb 2015
Enc1: 800xp each (26 Jan 2015)
Enc2: 800xp each (20 Feb 2015)
[/sblock][sblock=Treasury]Enc1: 4 Mwk Shortswords (1240gp), 4 Lt Crossbows (140gp)
Enc 2: +1 Breastplate (1350gp), +1 Mithral Rapier (3320gp), 10gp
Total = 6060gp (2020gp each)[/sblock][Sblock=Final Awards]
Totals:
Charity gained 3404XP & finished at 9415XP & Earned +4359gp
Robert gained 3560XP & finished at 11548XP & Earned +4651gp
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invisible Castle to add. I want to see what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the description block that is provided when you are logged in. Including the modifiers that make the bonuses different than normal can also be included. This example would be ideal: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)
I would appreciate not having to take any extra time to click any links during my updates.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.
* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids and in every IC post. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.
* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post.
* Do not quote another person's IC content in your post narration.[/sblock]
DM: Perrinmiller
Judge: Aura (for number checking later)
Heroes:
Aura: Charity - Hospitaler Paladin
Lindeloef: Robert Kronbark - Ranger (Skirmisher)
Perrinmiller: Jamir Harkness - NPC Bard
[sblock=XP]Clock Starts on 22 Nov 2014 (21 Nov in the tracker) & Ends ___
Charity started at 5,756XP; 4th Level 8 Dec 2014 at 6,011XP;
Robert started at 7,614XP; 5th Level 2 Feb 2015 at 10,020XP;
Jamir started at 5,000XP; Leveled to 4th on 1 Feb 2015
Enc1: 800xp each (26 Jan 2015)
Enc2: 800xp each (20 Feb 2015)
[/sblock][sblock=Treasury]Enc1: 4 Mwk Shortswords (1240gp), 4 Lt Crossbows (140gp)
Enc 2: +1 Breastplate (1350gp), +1 Mithral Rapier (3320gp), 10gp
Total = 6060gp (2020gp each)[/sblock][Sblock=Final Awards]
Totals:
Charity gained 3404XP & finished at 9415XP & Earned +4359gp
Robert gained 3560XP & finished at 11548XP & Earned +4651gp

[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invisible Castle to add. I want to see what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the description block that is provided when you are logged in. Including the modifiers that make the bonuses different than normal can also be included. This example would be ideal: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)
I would appreciate not having to take any extra time to click any links during my updates.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.
* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids and in every IC post. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.
* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post.
* Do not quote another person's IC content in your post narration.[/sblock]
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