Rince continues to pray for Zhen, hoping that she will soon prevail against the creature.
OOC:
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With the group being trapped in a small tunnel, there is little Rince can do. With all the penalties, I'd only hit on a 20 with my sling. I have limited ammo and limited spells.
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[sblock=Actions]
Standard: Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). (5/day)
Move: Put away sling.[/sblock]
[sblock=Mini Stats]
Rince Laur
Initiative: +0
Current Effects: None
AC: 16 (16 Flat-footed, 10 Touch)
HP: 10/10
Move: 20'
CMB: +2
CMD: 12
Fort: +3
Reflex: +0
Will: +4
Weapon in Hand: None
Weapons:
Longsword: Attack: +02 Damage: 1d8+2
Sling: Attack: +00 Damage: 1d4+2
Normal Bullets (20)
*+1 to attack and damage vs government officials of Rorn
Channel Energy: 1d6. Can choose to heal living creatures, harm undead (Will 18; half) or harm evil outsiders (Willl 16; half)
Remaining: 6/6 per day.
Touch of Glory: +1 to Cha-based skill or ability check. Ability lasts for 1 hour or until expended.
Remaining: 5/5 per day.
Inspiring Word: +2 morale to attack rolls, skill checks, ability checks, and saving throws for 1 round to one creature within 30'.
Remaining: 3/5 per day.
Spells: 0 - Guidance, Read Magic, Stabilize
1st - Magic Stones [], Moment of Greatness [], Shield of Faith* []
* Domain Spell[/sblock]