Munin
First Post
Let's say that the God/dess of Luck decides to take a little vacation from your campaign world, as the chaotic types are known to do.
Now luck is out of whack, so to speak. People are really unlucky, or fantastically lucky.
What, exactly, would you change in the way you run your game to make this apparent to your pc's?
Now luck is out of whack, so to speak. People are really unlucky, or fantastically lucky.
What, exactly, would you change in the way you run your game to make this apparent to your pc's?