Luck Points! Feel Lucky, Punk? Well, do ya?

Sounds like too much recordkeeping to me. Since only important NPCs and the PCs have them, it shouldn't be that hard to keep track. If in doubt or too lazy to roll a bunch of dice, just assume an important NPC has 1d4+1 Luck Points available to them at any given time.
 

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Dark One's Own Luck

Kantrip, have you seen Wheel of Time RPG? There's a feat called "Dark One's Own Luck" that allows the player (or the NPC) to reroll bad rolls. I'll have to pull out my copy, and see again, but pretty much it's one or two rolls per session, per feat.

So maybe you should do something like that? No record-keeping. Give the players one chance to reroll per session. If they want more chances (that is, they're extremely lucky), let them purchase additional rolls per session with feats. It'd be a use-'em-or-lose-'em situation.
 

Wheel of Time is too expensive and the setting doesn't interest me much. I have heard good things about it and skimmed through it (nice production values and some interesting things to steal), but I can't justify making the purchase (like with Oriental Adventures) because much of it will never get used IMC. My group isn't interested in those settings.

I have used the Luck domain power as a feat before (drove the DM nuts), and Tanil's Touch spell from R&R (replicates the luck feat but only usable once per week).
 
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So, would the idea be useful? Rather than having the players (or the DM) keep track of luck points, just give 'em one luck point per session, to be used whenever they want, during that particular session. If they want, say, two or more luck points per session, let them purchase as many luck feats as they like.
 


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