DND_Reborn
The High Aldwin
That does seem intriguing... Similar to something I have been considering do i spend HPs or Accept a Wound now (an affliction of some sort)
The affliction is an impairment which periodically surfaces till healed with the impairment recurring and tied to saving throws
How is this any different from how HP already work. You "spend" them to resist the effects of a damaging source. When you run out, you can't resist anymore and you are removed from the action (i.e. unconscious, dying, etc.).