Lvl 10 Starting Equipment????


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Hypersmurf said:


Well, none of them do, of course.

Most of them convert their cash to a little under five hundred Quaal's Feather Token : Trees.

Feathers don't weigh much.

-Hyp.

Its all Feather Tokens and Etheral Filchers with you, isnt it? :)
 

KaeYoss said:
Even if a character has that much money, they usually don't carry it all in gold (except in campaigns where the weight of coins is neglected, of course), they use platinum, gems, or other objects that they can exchange for a fixed amount. Or they have a portable hole just for their gold.....and a shovel when they have to pay ;-)

In my Freeport game, the temple of the Merchant God underwent a severe cash shortage, and started handing out IOUs for free spellcasting (figuring hey, it's a renewable resource).

People would often trade those IOUs if they themselves needed goods or services they didn't have the gold for, thus introducing spell-backed paper money. *Much* easier to carry than all that gold.

It was so convenient that people who needed to move large sums started going to the temple and asking to purchase the IOUs, which the temple was happy to do (for a slight fee).

Not that this has anything to do with the thread.

J
 

drnuncheon said:
It was so convenient that people who needed to move large sums started going to the temple and asking to purchase the IOUs, which the temple was happy to do (for a slight fee).

Well, it has to do with the initial hijack, doesn't it? And since the OP has been answered ...

As Dr. N is no doubt aware, this is pretty much how paper money got started. (Minus the spells part, of course.) In a moderately advanced medieval economy, there would undoubtedly be a fair amount of this going on. In my campaign, a rich treasure the PC's brought back to their small-town headquarters overwhelmed the local cash supply. They accepted letters of credit from the leading local merchant house in lieu of gold for the items they were selling. The could redeem them for cash in the nearest city-but found that they were pretty much as good as gold locally, so they didn't bother. They could obtain goods and services with the scrip as payment, as the providers knew that if they wanted to buy anything, they could redeem the scrip for goods or cash with that merchant.

Any little thing one can do to make the D&D economic model a bit more realistic is worthwhile, IMO. :D
 

drnuncheon said:


In my Freeport game, the temple of the Merchant God underwent a severe cash shortage, and started handing out IOUs for free spellcasting (figuring hey, it's a renewable resource).

People would often trade those IOUs if they themselves needed goods or services they didn't have the gold for, thus introducing spell-backed paper money. *Much* easier to carry than all that gold.

It was so convenient that people who needed to move large sums started going to the temple and asking to purchase the IOUs, which the temple was happy to do (for a slight fee).

Not that this has anything to do with the thread.

J

So if some evil cult kills all the priests, the IOUs can't be redeemed, and the local economy collapses! Then the evil cult steps in, starts redeeming the IOUs at a discount...

PS
 

drnuncheon said:
In my Freeport game, the temple of the Merchant God underwent a severe cash shortage, and started handing out IOUs for free spellcasting (figuring hey, it's a renewable resource).
The ELH suggests a system like this for dealing with epic wealth levels. Instead of hauling around a moon-sized pile of platinum, you have a slip of paper called a "favor" that can be exchanged for a predefined amount of spellcasting service. They even come in mulitple denominations, like large bills, so an epic character doesn't necessarily need an extradimensional wallet.
 

Storminator said:


So if some evil cult kills all the priests, the IOUs can't be redeemed, and the local economy collapses! Then the evil cult steps in, starts redeeming the IOUs at a discount...

That would take a lot of killing. The Temple of the Mechant God is in just about every major city and a lot of the minor ones as well - which is why its scrip was so widely accepted in the first place.

It might work for a tiny town where the local temple did the same thing, but usually those sorts of things are handled in a less formal way in those environments.

J
 

Well, even as magic items, there's something interesting to note about that: Who makes these magic items, anyway? Presumably, wizards produce these magic items, but for a wizard to produce these items, there seems to be hefty gold piece costs associated with it, which tend to be the value of the magic item.....so who gets all this gold, anyway? Do wizards produce these magic items by sacrificing huge sums of gold upon an altar to some otherworldly power?
 


Norfleet said:
Do wizards produce these magic items by sacrificing huge sums of gold upon an altar to some otherworldly power?

No, but they need to buy raw materials (the components that make up the physical part of the item, material components for the item creation, other stuff to help them in the process...), so essentially they sacrifice huge sums of gold upon the altar....
 

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