Lycanthrope template

Livius

First Post
I have an 8th level fighter in my game and want to apply the werewolf template on him. I was just trying to figure out what is this fighter melee attack bonus when in animal form. The template in MM state that it's the same as character or animal which form the lycantrope is using. The example for the werewolf in the MM are for 1st level commoner and the attack bonus is bite +3, this is the same bonus as the wolf entry. But the wolf is a 2 HD creature, so how do I calculate the attack bonus for that 8th level figther in animal form?
 

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Wrathamon said:
how about skills?

Dude, that's some serious thread necromancy.

To determine a lycanthrope's animal HD class skills, look at the animal. Figure out where the modifiers for each skill come from. If, after modifiers, you have something left over, that's how many skill points the animal invests in the skill.

As an example, take the werewolf. It has Wis 12/+1 and Dex 15/+2, and skills of Hide +2, Listen +3, Move Silently +3, Spot +3, and Survival +1. There is a racial bonus of +4 on Survival for wolves, but only when tracking via scent. There are no relevant feats.

Hide: +2 modifier, minus the +2 Dex modifier = 0 ranks
Listen: +3 modifier, minus the +1 Wis mod = 2 ranks
Move Silently: +3 modifier, minus the +2 Dex modifier, = 1 rank
Spot: +3 modifier, minus the +1 Wis mod = 2 ranks
Survival: +1 modifier, minus the +1 Wis mod = 0 ranks

Note that this shows the wolf to have 5 skill ranks total, which is what it should have for a 2-HD animal. As a result, the wolf has Listen, Move Silently, and Spot in class, and so those are the class skills for a werewolf's animal HD.

Questions?

Brad
 


Wrathamon said:
breakdown the weretiger...cause that is the one that is confusing me the most.

Hrm...doing a quick once-over, it appears to be in error.

Balance: +6 mod, minus +2 Dex, minus +4 racial = 0 ranks
Hide: +3 mod, minus +2 Dex, minus +4 racial, plus -4 size = 1 rank
Listen: +3 mod, minus +1 Wis, minus +2 feat = 0 ranks
Move Silently: +9 mod, minus +2 Dex, minus +4 racial = 3 ranks
Spot: +3 mod, minus +1 Wis, minus +2 feat = 0 ranks
Swim: +11 mod, minus +11 Str = 0 ranks

So, that's 4 skill ranks and two class skills.

It should have 9 skill ranks total, due to its 6 HD.

Brad
 


ragnarok said:
Take the BAB of the fighter or the animal, whichever is higher. Then add the strenght-bonus of the animal form.
Why wouldn't you just add the BABs together, same as any other character with racial HD and class levels?


glass.
 


Stack all, here is the SRD for 3.5:

LYCANTHROPES AS CHARACTERS
Becoming a lycanthrope does not change a character’s favored class but usually changes alignment (see above). This alignment change may cause characters of certain classes to lose some of their class features.
Lycanthrope characters possess the following racial traits.
— +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.
—Size same as the base creature or the base animal form.
—Low-light vision in any form.
—Scent in any form.
Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly.Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.— +2 natural armor bonus in any form.
—Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).
—Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).
—Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).
—Automatic Languages: As base creature.
—Favored Class: Same as the base creature.
—Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).
 

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