ferratus said:For those that want infected werewolves, I'd make this change. If they haven't cured their disease by the next full moon, they get full on cursed lyncanthropy. That gives you time to construct what the player's stats would be while cursed for the next gaming session.
I really like this. If ever I need infected werewolves in my game, this is how I'll be doing it.
Well, that or "infect lots of people with moon fever, and the few that survive get kidnapped for our werewolfism ritual."