WotBS Lykkenthrope's War of the Burning Sky

Session 18

The party ran toward the shouting, though the words were drowned out by the roar of the river. When they reached the bridge, they saw a chaotic scene unfolding.

A group of Fae were locked in a tense argument that looked as if would become combat at any moment. A tiny Fae woman, with a confused look on her face, was being surrounded by 5 of her own kind who all had their weapons drawn. These fae were strange, frail looking creatures. Their skin was withered and sallow, their limbs scrawny like twigs, and even their wings appeared to be barely usable dried husks.

Something about these creatures struck Sorian deeply. He remembered the fae of his childhood, playful and bright, their wings alive with color. Yet he knew these were the same beings, the fae of Innenotdar, the Seela, just shadows of themselves due to a century of fire.

The group rushed forward. Grom, Vic, and Torrent hesitated to strike such fragile creatures, but the fight was already underway. The Seela spoke in Sylvan to each other, their words sharp and frantic. Only Sorian could understand them. Vic and Grom tried speaking in Common and Elvish, but their attempts only worsened things, drawing the Seela’s fury toward the party.

The others followed his lead. Despite their efforts to subdue rather than kill, Torrent and Reshi struck too hard, and two of the Seela were struck down. This caused the remaining attackers to flee downriver, leaving the Seela female crying over the fallen.

At first, she was wary of the party, but she relaxed when she heard Sorian speak Sylvan and learned he was Tarnanesti, born in the forest. She introduced herself as Tiljann and, speaking in broken Common, explained to everyone that her people, though few, still lived downstream at the lake. That the Seela were bound there by a duty to keep a creature called Indomitability imprisoned beneath the water.

The group exchanged uneasy looks. None mentioned that they had already met Indomitability and had promised to free her. Instead, they accepted Tiljann’s invitation to meet her people. As they walked along the river, Tiljann filled the silence with excited conversation, hopeful and talkative despite the parties grim demeanor.

Tiljann asked if they had been sent by Etifini, the Longstrider. When the group admitted they did not know the name, her enthusiasm dimmed. To fill the silence, Vic asked about Etifini and Tiljann happily told them his story: Etifini had been a Seela who escaped the fires, vowing to return with help, a hero and their one beacon of hope all these years.

Before she could continue, a warm wind swept over the river. Without hesitation, Tiljann dove into the water. The others, astutely trusting her instincts, followed….well all but Reshi, who stayed standing on the bank staring at the others in confusion. A moment later, a cinder cloud rolled over him, choking him and burning the air in his lungs. Thankfully the cloud passed quickly and everyone surfaced once the danger had passed.

The strange event left the group with questions they directed at Tiljann: Was the fire natural, magical, or cursed? What exactly was Indomitability? Tiljann admitted she didn’t know the full truth, but said their elder, Papuvin, could explain more. She added that Papuvin did believe that fire’s inability to consume the forest was likely tied to Indomitability’s imprisonment.

Pressed by Ze for more detail, Tiljann asked Sorian if he remembered the stories of Arielle. He recalled only that she had been a beloved warrior who died before his birth. Tiljann nodded and shared the tale of Arielle and the binding of Indomitability.

Long ago, during the last great war between the Taranesti and the Shalahesti, Arielle showed herself to be a hero of unmatched courage and strength. Though during one of the Shalahasti attacks she was gravely wounded and was found by Timbre, the spirit of Innenotdar. Timbre healed her and gifted her a branch from the Mother Tree, which became the Living Blade, a sword of immense power. With this blade, Arielle drove the Shalahasti and restored peace to the forest.

Over time, love grew between Arielle and Timbre and they eventually married. It was a time of peace for the Innenotdar. Though sometime before the fire, an unnatural creature entered the forest and brought with it discord and dissonance: Indomitability. Indomitability’s touch warped the natural cycle of nature. The dead did not stay dead; beasts and people alike rose again in endless agony.

Many attempted to slay the creature, but all failed. So Arielle took up her sword once more and faced the Indomitability herself. Arielle fought the beast again and again, and each time it rose anew. Only when we Seela sang one of our holy songs did Indomitability show any signs of weakness.

With the Seela singing their song, Arielle faced Indomitability again and drove it into the lake. Arielle was mortally wounded in the ensuing battle, but with her last strength, pierced Indomitability’s chest with the Living Blade, binding it to the ground deep beneath the waters. As Arielle lay dying on the shores we now call out home, she asked one final request from my people: “Never stop singing. The beast must not be freed.” And so they have sung ever since.

As Tiljann finished her tale she touched a few of the embers floating in the wind. Tiljann explained that many of her remaining people where tired of singing, tired of the fires, but that Tiljann did not understand this. She explained that she had been born shortly before the fires and had never known the forest as it once was. That while the others mourn, she can only see the beauty in the only world she’s ever known. Tiljann then reiterated how glad she was that she found the party, they would be the hope the others needed to continue on,

And with that, the group continued downriver, towards the lake, towards the Seela, and towards Indomitability and a looming promise they were going to have to make a decision on.

(Session End)
 

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Session 19

The session began with the party nearing the lake. The air was cooler here, though without Indomitability’s boon it would still have been barely bearable.

As they approached the lake, they heard distant singing carried over the crackling of the fire. The sound was strange and beautiful: a hopeful dirge woven with magic. The flames of the forest dimmed in response to the melody, though the it was easy to tell the voices seemed weary and the fire seemed to push back on this weakness, flickering angrily. Tiljann warned the group not to disturb the singers, explaining that to interrupt the song would mean death for everyone.

When the river widened and the shore came into view, Tiljann motioned for the group to follow. Before they moved forward, Grom winced as a sharp headache struck him. He said nothing of it but offered to stay behind and watch the entrance to the village, reminding everyone that Kazyk was still at large. The party agreed this was a smart and sensible precaution.

This left Vic, Sorian, Torrent, Crystin, and Reshi following Tiljann into the village. The beach around them was dotted with stone huts, and as the party approached, curious eyes peeked out from doorways. The most notable feature in the village was a giant wooden platform where four Seela stood atop singing that haunting song towards the lake. Everyone had noticed the party now and some of the Seela stepped closer, eager to see the newcomers, but others retreated into the safety of caves carved into the cliffside. Tiljann called out in Sylvan, reassuring them, but then shouted for Papuvin.

A moment later, an older Seela descended from one of the upper caves. A spear rested in his hands, and though his body looked frail, it was clear he still knew how to fight. He impressively used his ruined wings to glide down to the beach and land in front of the party.

After a short conversation with Tiljann, Papuvin turned to the group and invited them to join him in his cave. While it was an invitation, it was clear they could not turn it down.

As they followed Papuvin way up the path, a younger Seela came up to Torrent and Vic. He whispered quickly that he wished to speak with them privately later, if they could spare the time, his cave was on the far side of the village.

Papuvin asked Tiljann to leave so he could speak with the party alone. When she was gone, he explained that she was still very young for their kind, full of hope and naivety. Once he was certain she was out of earshot, he invited the group to sit.

Sorian spoke openly with him about their purpose in the forest, their need to get a notebook to Seaquen, that Ragesia was invading Gate Pass. Papuvin saw their honesty and lowered his guard. He remarked that not much had changed in 100 years. They saw the tension leave his posture and the weariness showed on his face that came with long years of duty and loss. Papuvin admitted that part of him had hoped, as Tiljann had, that they might have come to help the Seela.

The group asked about the song being sung across the lake. Papuvin told them it was The Song of Forms, a song taught to them by the very earth. They once sang it each spring to renew the forest. However, when Indomitability entered the forest and disrupted the natural cycle, they began singing it to strengthen Timbre, the spirit of the Innenotdar, who had grown weak from the corruption spreading through the woods.

However, the song had an unexpected effect. It trapped the invading creature in the last form it had taken, that of a great stag. Then, using the Living Blade the hero Arielle pinned the beast to the lake’s depths. The Living Blade longed to take root and the song kept the creature bound within its mortal shape. Between the two, Indomitability was and has been imprisoned.

Years later, when the fires came, the Seela made no attempt to flee. They believed their fates were tied to the forest’s and chose to remain honoring their vow and singing their sacred song to the very end. But they did not burn. They did not die. So, they kept singing and they still sing now.

From this, the party realized that Indomitability had not caused the fires, much to Sorian’s frustration. Some of the forest had burned in the first blaze, but when the fire reached the glade of the First Tree, it stopped spreading. The flames no longer consumed, only burned endlessly. Papuvin believed this was because the beast’s undying nature had become tied to the forest itself through the Living Blade.

The group then asked what he believed would happen if Indomitability were freed. Papuvin answered plainly: he believed the forest would finally burn, and that all Seela and firetouched would perish with it.

He went on to explain that the remaining Seela were divided. Nearly half wished to stop singing and let the natural cycle take its course, to let the forest die so that new, living one could be born. The rest, including Papuvin, felt bound by oath to continue the song and keep the beast imprisoned, no matter the cost.

Papuvin longed for a way to destroy Indomitability permanently, he could be persuaded to join those to let the natural order occur as long as they weren’t breaking their vow. Though, more than anything, he wanted a way to save his people, especially the young ones like Tiljann, who had never known a life beyond the fire.

He suggested that Timbre might know more, but she had not been seen since Arielle’s death and was said to burn within her glade, lost to grief. Papuvin offered that they may be able to retrieve a lock of Arille’s hair from her Shrine in a village up river, that that hair might be enough to get Timbre to speak with them.

Big take aways from the talk with Papuvin:
  • They learned about the Song of Forms and its power to keep Indomitability in a mortal form.
  • Indomitability did not set the fire.
  • Papuvin believed Indomitability’s essence flowed through the Living Blade and is what was keeping the forest from burning.
  • The Seela’s fate was tied to the First Tree, so if that tree burned down the Seela would die.
  • Half the Seela wanted to stop singing and allow the natural order of things to occur.
  • Half wanted to honor their vow to keep singing and keep Indomitability trapped.
  • Papuvin offered that Timbre might know more, they might be able to speak with her if they took her a lock of her wife’s hair that could be found at the Shrine up river
Ze recalled the missing relic from the shrine and asked if it held any power. Papuvin said it had none, only sentimental value. But if it had been stolen, he said, there was one being who might have taken it: Gwen, the nymph of the lake.

Gwen had once been Arielle’s closest friend, and many believed she had been in love with her. When Arielle chose Timbre, Gwen’s love turned to jealousy. Some blamed her envy for luring Indomitability into the forest. Over time, she became consumed by grief and rage, turning her anger on Timbre and blaming her for Arielle’s death.

I was intrigued by another's write ups that, if I recall correctly, didn't view Gwen as the jealous, jilted lover but instead had some questions about Timbre and her relationship with Arielle. I decided to offer my group 3 different versions of the love triangle. I had Tiljann tell the base story without including Gwen at all. Papuvin offered their first, with Gwen as a jealous unrequited lover. In the next session they will get one where Arielle and Gwen were lovers, but broke up and Gwen has a more intense stalkery vibe that's outlined in the module. Then they will get a version where Arielle and Gwen were lovers, but Arielle was unable to turn Timbre down and save her people. So Arielle and Gwen had to sneak around to be with each other. I'll go into depth when we get here with how this really engaged my players in them having to decide which "truth" they believed and the implications of if they were wrong.

As the sun set, Papuvin said it was time for him to take his turn singing the song. Before leaving, he offered the group a place to rest. He apologized that he could not give them more help, he himself did not know how to leave the forest unless Indomitability allowed it. Still, he made one final request. If they found a way to save his people while pursuing their own escape, he would be forever in their debt.

(Session End)

DM Note. I used Navi as my Seela language and used the song "The Storm" by TheFatRat as my Song of Forms. I edited it so I have a different verisons: a group singing, a solo singer (Tiljann), and an instrumental version for background music while in the village (oh and an English Translation for Sorian who could understand Slyvan!). If anyone is interested in hearing my edits, please message me. I don't want to link it here due to possible CC issues.
 
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Oh I wanted to share this water image, it fits perfectly over the module's map of the Seela's village! My husband (he plays Vic in the campaign) made it for me. My other players didn't even realize it wasn't apart of the map until I removed it later! It did help with some meta-gaming. Few of my players at this point where very much "if-not-battle-ready-then-why-battle-map-shaped"
 

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Overall, a shorter session. I had wrongly assumed the party was going to go guns blazing to attack the elves to get the case. I didn’t have much diplomacy planned (I had prepped the safe house and the councilmens house after this for the bulk of tonight’s session that we didn’t even get to), but I did give them plenty of tries (with disadvantage). I wish I had been more prepared to pivot when they wanted to work with them though. But thats PC's for you. ha.

I’m worried my group hasn’t asked enough questions (or read the Players Guide…)and doesn’t have a full grasp of what’s going on. That’s a growing pain I see as a newer DM in a more complicated story. I’m hoping with the next session (the Safe House with Buron Watcher and The Councilmen being their only option for out of the city since they spurned Diogenes) they’ll take the opportunities I give them to ask for lore.
I am in a similar situation and have decided it's okay to provide info they forgot to ask for by either writing it into my game journal which I post (I add a bullet list of the things the characters "know" at the end of my summary for each day and post it). Or, I have random NPCs tell them the info without them asking.

Main thing I want to know is did your players have fun with this adventure? I am thinking to run this next, my PCs will be around level 3 and I need a fun game to run in about 3 weeks from now. It seems like my type of story but I don't know about them. How did your players react to it? Mine don't ask many questions either lol.

Anyone reding this feel free to respond :)
 

I am in a similar situation and have decided it's okay to provide info they forgot to ask for by either writing it into my game journal which I post (I add a bullet list of the things the characters "know" at the end of my summary for each day and post it). Or, I have random NPCs tell them the info without them asking.

Main thing I want to know is did your players have fun with this adventure? I am thinking to run this next, my PCs will be around level 3 and I need a fun game to run in about 3 weeks from now. It seems like my type of story but I don't know about them. How did your players react to it? Mine don't ask many questions either lol.

Anyone reding this feel free to respond :)
Haha my group is actually on session 46 now (I’m way behind on write ups) so I would say they’ve really enjoyed it 😂
I created a Witcher-style “Quest Log” google doc that they all have access too and every session starts with them reviewing the log that helped a lot. I also gamified my sessions a bit (3/4 of my current players are programmers) so I moved to a vtt token boarder system so it’s more obvious which characters are merchants, who has side quests, main quests, who are NPCs that might have info but will start to repeat their dialogue lines after a few back and forths 🤣
It’s a wonderful campaign, plus most of the modules are set up so they can be run as individual adventures. I’m really glad I went with it (this is also a great community to get inspiration and support from)
 

Session 20:

(I'm aware these arnt shorter write ups, I have surprised myself by remembering a whole lot more details than I assumed I would remember from over a year ago. Hope yall are enjoying them)

The session began with the group stepping out of Papuvin’s cave and debating what to do next. Vic, Ze, and Torrent were eager to seek out Vuhl. Sorian agreed that, even though Papuvin had seemed sincere, they should hear from others before making any decision that could affect an entire people.

As they crossed the village, Reshi, ever pragmatic, decided to rejoin Grom outside the settlement. He said he understood their need for answers but was weary of politics and would rather keep watch.

Vic, Sorian, Ze, Torrent, and Crystin followed the winding cliffside paths to the far edge of the village, where they found Vuhl waiting near the mouth of a cave. His appeared weary, much like the other Seela, but there was a spark in his eyes that rivaled Tiljann’s own. Ze decided to wait outside, keeping watch while sending her shadow along with the others to hear what was said.

Inside, as soon as they entered, Crystin staggered and clutched her head. Vic rushed to her side, thinking it might be another vision, but Crystin only whispered weakly, The song… it’s too much. Vuhl fetched her water before growing serious, explaining that the Song of Forms had never been meant to be sung for so long…its ancient magic was having unintended effects.

He shared that the Seela’s touch had once been healing, but now drained the life from others. In a similar fashion, the song that once renewed the forest was now keeping it, and all within it, in endless agony. Vuhl explained that he led a growing faction who believed it was time to stop singing. Yes, ending the song would free Indomitability, but it would also end the fire and allow the forest to burn as it should have long ago….and someday life would return as is the cycle of life.

He explained that 22 of the remaining 39 Seela already agreed with him. It would only take a single pause, a single moment of silence for Indomitability to break free and restore the natural order. The party listened quietly, save for Sorian, who admitted that Vuhl’s logic resonated with him more than he cared to admit.

Sorian and Vic pressed Vuhl on what he intended to do if the other Seela continued to sing. Vuhl said he did not wish to harm anyone, but reason had failed for nearly a decade. His group was growing restless and were becoming hard to keep in check. Vuhl had been searching for something powerful enough to shock the singers into stopping, even if just for one moment. The only act he believed could do that was to show them the dead body of Timbre.

Sorian was initially horrified at the thought, but Vuhl insisted that Timbre was already dead, as dead as any of the Seela or firetouched were. He said he had tried to reach out to Timre but she was sealed off in her grove, refusing to let anyone come near.

Vuhl suggested that Timbre might offer an audience for the lock of Arielle’s hair, a relic kept at her shrine. When the group told him that it had been stolen and its keeper Bhurisavra viciously killed for it, Vuhl nodded grimly. He was certain Gwen, the nymph of the lake and rivers of the Innenotdar, had taken it. He proposed that they try and recover the relic, and if they could not find it, that bringing Gwen’s body might also be enough to gain an audience with Timbre.

Despite being alone in the cave, Vuhl brought everyone closer and lowered his voice to tell them the forbidden story of Gwen and Arielle.

Long before the fire, long before the Shalahasti invasion, Gwen and Arielle had been lovers: young, wild, reckless, and inseparable. Both loved the forest fiercely and felt bound to its protection. So it did not surprise Gwen when Arielle left for the front lines when the Shalahasti invaded, it did not surprise her when she returned a celebrated hero….but it did surprise her that she returned engaged to Timbre and acting as if she and Gwen had been nothing more than friends.
Heartbroken, Gwen claimed that Timbre must have bewitched Arielle. Yet there were whispered rumors of secret meetings around the lake, of stolen moments where Arielle sought comfort in Gwen’s arms even as she prepared to wed another. That Gwen was Arielle’s passion, and Timbre her duty.
During the final battle with Indomitability, it seems it was Gwen, not Timbre, whom Arielle turned to for aid as Arielle purposefully lured Indomitability into Gwen’s waters. When the battle ended and Arielle lay dying, she refused to be taken to Timbre’s grove and instead asked to remain by the lakeshore.

Vuhl admitted it could all be rumor, a century of fire and isolation can distort the truth, but he knew was certainty: heartbreak, betrayal, and grief had twisted Gwen into something monstrous.

Swayed by Vuhl’s story, Vic asked if it would be possible for them to work with Gwen and help her confront Timbre? Allow Gwen to get her closure and kill Timbre. Vuhl thought for a moment and said no one had dared speak with Gwen for so long because of the monster she had become, but if they could some how reason with her then, yes, Gwen would have the strength to do what needed to be done.

Before leaving, the party told Vuhl that while their mission to Seaquen remained their greater duty, but that they would not turn their backs on the Seela or the Innenotdar. Whatever choice they made, they would not leave them as they are.

I want to keep my campaign story the focus of this thread. However I am choosing to include some out of character discussions and above table moments, aka “drama”, when these moments had significant impact on the campaign. It would be confusing not to mention them as they directly influenced story decisions and tone. (But I know its not everyone’s cup of tea so hence the spoiler cover.)

I won’t go into full detail here, as this isn’t the place for that, but if you’re going through something similar at your own table, or you’re just curious (no judgment), feel free to reach out to me privately.

Before anything else, I want to make it clear that Reshi’s player is still at my table, and is now one of my most engaged, funny, and thoughtful players. The me who DM’d this session would never have believed I’d be writing that sentence, but once I found my voice and learned how to communicate my expectations clearly, he responded with respect and a willingness to collaborate. It took work on both sides, but we found a rhythm that’s made the game better for everyone.

After leaving Vuhl’s cave, the group that spoke with Vuhl remained on the beach and had an intense, character driven ethical debate. They came to the decision, rather organically, to go along with Vuhl’s plan by either retrieving Arielle’s hair to confront Timbre or (their preferred way) finding a way to get Gwen to do the deed for them.

Then, Reshi’s player suddenly stopped the scene to argue that Vuhl had to be evil citing citing out of character/game evidence: ie. a Brandon Sanderson plot comparison and confusingly my choice of background music (Do They Dream from Westworld and Small Beginnings from Uncharted 3: Drake’s Deception, which both sure were metajokes for just me, but in no way were villian music) I tried to pivot, moved the conversation outside of town so Reshi and Grom could join in character but the discussion spiraled into metatalk about not wanting to lose pulling everyone out of character.

I paused the game to refocus the group. I explained that War of the Burning Sky isn’t about clean victories. It’s about surviving impossible choices and understanding that not every decision will feel good. This forest arc in particular was meant to prepare them for the larger ethical dilemmas they will face, moments where there isn’t a clear “right” or “wrong” only perspective and consequence.

After that, we regrouped. The players finished the session by agreeing to not side with Vuhl, Papuvin, or Tiljann, and to table the philosophical decision on their hands till after they met Gwen.

Outside, they reunited with Grom and Reshi on the outskirts of the village. They shared all they had learned from Papuvin and Vuhl which lead to a long, heated debate on ethics vs. purpose and morality vs necessity. Many in the group not liking Vuhl, but could not articulate why. Finally, Grom silenced the argument and asked that Sorian speak his mind, as the forest was his home and the decision most affected him.

Sorian took a moment before speaking. He said that, though he felt weird to admit it, he agreed with Vuhl. The forest was no longer truly alive and the Seela’s suffering could not continue. Still, he wanted to give more time to finding a way that might spare them before taking an irreversible action. He made a quiet vow, to himself more than the others, that he would do what needed to be done for the natural order to be restored.

The group remained divided, but agreed on one thing: whatever they decided, they would act alone. No Seela interference, no declarations of allegiance to either side.

As the sun began to set, the party decided to camp with the Seela for the night and head toward Gwen’s domain in the morning. Crystin stayed with Grom on the outskirts, noting her headache eased when she was away from the Song. The others returned to the village, where Tiljann greeted them with joy, relieved they had not left for good.

Tiljann led them around the village, introducing them to Seela from both factions.

The non singers spoke highly of Vuhl and dismissed Papuvin as not being strong enough to protect them and do what needs to be done. They were exhausted and without hope, clinging only to the belief that their deaths might one day bring life back to the forest.

The singers spoke bitterly of Vuhl, angry that he called their purpose meaningless. They said to stop singing was to die and they did not want to die while they still held faith in Etifini, the hero who once escaped through the fire, and continued to sing in hope that they might still be saved. Ze noticed a flicker of guilt between Tiljann and another Seela as they spoke about Etifini.

When pressed, they confessed that many of their people had given their life force to help Etifini break through the fire. Some doubted he survived, but on quiet nights they swore they could still hear his voice singing from beyond the forest… though not in nearly fifty years.

It grew darker and group settled near the lakeshore watching embers drift across the night sky. Tiljann made one final plea to the heros, she said that There are many ways to die, so there must be more than one way to live. Etifini escaped, even if it took a sacrifice. Perhaps six heroes might think of something we could not. The silence that followed was uncomfortable for all so Tiljann broke the awkward by offering to teach them the Song of Forms, so that even if the Seela perished their song would live on.

Vic and Ze accepted, learning the melody by the faint light of the burning forest while the others rested.

(Session End)
 
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so I moved to a vtt token boarder system so it’s more obvious which characters are merchants, who has side quests, main quests, who are NPCs that might have info
Wow, that sounds awesome. Is that a specific app or website? Good idea overall. I could possibly use Roll20's tagging system to do that possibly. They do have quite a few different icons or tags you can add to tokens ...hmmm
 

Wow, that sounds awesome. Is that a specific app or website? Good idea overall. I could possibly use Roll20's tagging system to do that possibly. They do have quite a few different icons or tags you can add to tokens ...hmmm
IMG_8965.jpeg

I use Roll20 and make my tokens in VTT Token Maker (it’s free) and drop them in. This is my system. The only one missing is my boarder for recruitable characters, but these main 5 have made the world of difference with my player engagement. And important note, “They will mess you up” doesn’t mean impossible or innately hostile, just that theyre atleast 4+ levels higher than my players. (& consequences usually means potential jail or instantly/irrevocably making a faction or group hostile with the party)
 

What was Grom Doing Session 19 & 20

(Shoutout to my ADHD, the real MVP. I managed two narrative/lore drop heavy sessions while at the same time having a private discord chat with Grom's player)

When the party first approached the Seela village, Grom froze as lance of pain speared through his mind so sharp that even Propriety, “the voice in his head”, cried out. The closer he walked toward the village, the worse the pounding headache became. Since he hadn’t told the others about the voice, and he didn’t feel like this was the best time, he offered to stay back and watch the perimeter for Kayzk (or any other pursuers) who might be tracking them.

Grom realized it unsettled him that the voice in his head could feel pain. So, after everyone walked away, he took this opportunity to question it. Propriety more formally introduced herself, explained that she was a Trillith, a designation that meant nothing to Grom beyond sounding both ominous and funny, and that she was trying to stop her family from destroying the world. It was a lot for Grom to take in. He eventually decided Props had been nothing but helpful and he was down with saving the world, so he told propriety to just tell him where he could swing his axe. It was also during this time that Propriety shared she thought it might be the song causing them pain, she could tell it was ancient magic, older than anything she had ever come across.

When Reshi joined him they had a causal conversation comparing scars, battles, and joking about strength, and Grom asking many questions about how his scales work as armor. When the party regrouped with them after speaking with Vuhl, Grom took special notice that Crystin admitted to feeling better outside of the village and that her headache had faded as soon as she couldn’t hear the song anymore.

When the others returned to the village for the evening, Grom and Crystin stayed behind. That’s when her demeanor suddenly shifted, her voice turning sharp and exacerbated. She spoke to him in a langauge he didn’t know, but did somewhat recognize: It was the same language Propriety sometimes murmured inside his thoughts.

Grom could tell Crystin was speaking to him as if he should have understood and when he didn’t respond, a flash of confusion -then concern- crossed her face as she continued to speak to him, almost indignantly, in that same language as if expecting him to drop some sort of act. When he still didn’t say anything back to her, Crystin looked disappointed and seemed to be searching for something in his eyes, but then quickly masked this with a smile and her, normal timid tone returned.

As if nothing had just happened, Crystin asked Grom if he could teach her how to get stronger, to fight. The sudden shift unsettled him, and he knew he didn’t understand what was going on, but trusted that if Props didn’t show herself to “other small one” then it would be better to not acknowledge anything, plus teaching someone to hit things was something Grom loved. So he played along, showing her basic stances before getting some rest.

The next morning, once they reunited with the group, Grom casually asked Vic and Reshi, the two “booksmart smoke and mirrors” users, about a word Propriety had said a few times when other Crystin had been talking.

Vic didn’t recognize it, but Reshi shared that he did know the word and was very surprised that anyone, but especially Grom, would be asking about anything in that language. Reshi explained the word was from the ancient language of the Dragons, a language only taught to Dragonborn leaders and sects that had worshiped the Dragons of old, a dead language. Grom, ever with the comedic timing, was confused about how languages could die…he wasn’t aware that they were alive. But finally, Reshi did translate the word for him, that it meant “sister”.

With this knowledge, Grom looked ahead at Crystin as she walked with Torrent toward the path leading to Gwen’s lagoon, quietly resolved to keep a much closer eye on her.

(end aside)
I knew from the start that I wanted to expand the role of the Trillith in my campaign. While the war with Leska would remain the main, visible conflict I wanted the party to gradually uncover a second, secret war happening in the background, a “war within a war” if you will. Really putting in place that players don’t just have to save the continent, they have to save reality.

I have divided Trillith into 3 broad camps:
  • Camp 1 (Ascension): These Trillith want to be free of their mother entirely, no longer be dreams, and to create their own domain of existence/reality.
  • Camp 2 (Protectors/Stewards): These Trillith like mortals and seek to safeguard the mortal realm either by wanting to wake Trilla or at the very least, prevent new, destructive Trillith from being born.
  • Camp 3 (Apathetic): These ones are neutral, detached, and mostly just vibing.
I’ve also reimagined their nature to feel a bit more Invasion of the Body Snatchers? Instead of simply coexisting within a host’s soul, Trillith possession in my setting often overrides the host’s mind entirely. Only those from Camp 2 tend to choose a more symbiotic bond, allowing the host’s original personality to remain dominant.
  • Crystin’s Trillith, Prophecy, falls into the neutral Camp 3. The dominate spell kept Prophecy from full exerting control, but once that was removed, Crystin's personality never actually resurfaced they have been speaking to Prophecy.
  • Grom’s player uses a homebrewed Barbarian subclass tied directly to his Trillith. When he rages and channels her power, it resonates allowing other Trillith to potentially sense Propriety.
 
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Session 21

The session opened with the party skirting the edge of the lake, making their way toward Gwen’s lagoon, said to be about four miles away. The group was on alert. The previous night’s disagreement still hung in the air, their path forward unresolved except for the fact they must keep moving towards some inevitable end.

A mile into the trek, Ze caught movement through the burning trees: a flicker of something dark slipping between the flames. Her first thought was Kayzk, but she held her tongue. If the fiend didn’t know he’d been spotted, perhaps she could catch him off guard. She crept forward for a better look and nearly lost her footing, the ground beneath her was slick with wet mud.

Grom noted that it was a good sign if the water wasn’t instantly burning away, that they must be getting close to the lagoon as the Seela had mentioned that the flames were weakest at Gwen’s lagoon. Sorian agreed but remarked that they should only be about halfway there.

Ze walked over to the lake to rinse her boot off and water exploded towards her. A giant crocodile lunged from the lake, its jaws open wide. Sorian, already on edge, reacted instantly shoving Ze out of harm’s way which left him wide open for the croc’s attack as it snapped its large jaws down on his upper legs and torso.

Ze landed hard in the mud, the edge of the forest flames singeing her a bit. Though she then noticed an odd sensation…the was moving. The mud gripped her legs and began to envelop her, acid burning her legs. The mud was a grey ooze.

Even with the crocodile’s jaws crushing him, Sorian shouted for the others to help Ze. Torrent, Vic, Crystin, and Reshi sprinted toward her while Grom readyed his axe focusing on the large “swamp puppy” attempting to drag Sorian into the lake. Sorian roared as he called upon his ancestors, but the croc’s jaws only tightened. Thankfully Grom’s first swing cut deep and his second took it’s tail clean off.

The croc twisted, giving Sorian the chance to free himself from the croc’s bite and smash his maul into its skull.

While this was occurring, Ze had managed to wrench herself free from the ooze just as Vic unleashed a spell that cleaved it in half. The two halfs melted into puddles that then began to bubble and reformed into two smaller oozes. Reshi and Torrent each tried a different spell, but with the same result. Within moments there were 4 oozes.

By the time Grom and a bloodied Sorian reached them, the fight had become chaos with 6 oozes on the attack. Sorian, recognizing what they were, grimaced as he shouted for everyone to stop using spells and to just hit them. After everyone changed tactics they quickly had the oozes dissolving into sludge.

As torrent was tending to Sorian’s wounds, Grom pointed out that fire had ignited on the crocodile’s corpse and everyone decided it was best to keep moving before the croc came back for round 2. Before leaving, Vic crouched beside one of the dissolving puddles. Unable to help herself, she scraped a bit of the strange sludge into a glass vial and sealed it tight before slipping it into her bag.

Then the group pressed on, choosing to stay closer to the forest’s edge than the water. After another hour’s walk, the group reached Gwen’s lagoon without further incident. The lagoon was beautiful. The water was clear and most breathe taking was an island in the center that was not on fire, but rather filled with bright red blooming flowers.

There was no movement on the water. Reshi and Ze wanted to scout ahead quietly, but Sorian stepped forward instead, taking the last strip of dried jerky from his pack. He called out in a steady voice, holding the meat up as an offering. This garnered a hilarious observation from Grom as he told Sorian he was “bold for offering dried meat to a wet lady

They heard her voice before they saw her. They heard an angry, but sad voice asking why had they come…were they there to torment her. That is when they saw her, hiding amongst the reeds, a sad creature with long oily black hair slicked to her face, murky blue skin that was wrinkled and pocked, and streams of red tears coming from her eyes.

Sorian explained they were adventurers needing to get out of the forest and it seemed to do so they would have to take on Indomitability. Gwen’s thin hand reached out from the reeds to take the offering before retreating further into the reeds.

She said she did not truly know what Indomitability was, only that “the creature was simply being what it was” when it wandered into the Innenotdar; That no one even tried to talk to her, they just attacked her for being different, other. Yet even as she defended the creature’s nature, her voice broke when she admitted she hated Indomitability for being the reason Arielle had died.

Vic tried to empathize with her, to coax her out of reeds by asking about Arielle. Gwen fluctuated between rage and depressed sobs, sharing that she missed Arielle, that she had loved Arielle and Arielle loved her. That Timbre had become infatuated with Arielle, she thought Arielle a champion of the forest, her champion…but Arielle was a champion for her people, there was nothing she wouldn’t do for them. She needed the Living Blade to drive back the Shalahasti and the only way to obtain it was to accept Timbre’s advances.

In the beginning Gwen understood, but jealousy slowly creeped in. Then suddenly her secret trysts with Arielle were found out their romance was twisted into something dirty. The unfairness of it all twisted her into something horrible and ugly, consumed by rage.

Sorian and Ze refocused Gwen back on the task at hand: the fire, the Seela, that they needed to free Indomitability, but they were hoping to find a way to either save the Seela or kill Indomitability. Initially Gwen was angry at the ideas of the fires being put out, that the fires were a cosmic justice keeping Timbre from joining Arielle in death. But eventually was convinced that Arielle would not want her forest to be like this, that Arielle would want anyone who could be saved to be saved.

She fell into heavy sobs that she felt so small that she did not know how to save the Seela, and hated that Timbre might.

When they asked about the lock of Arielle’s hair, Gwen admitted she had it and clutched it tightly, saying it was the last piece of Arielle left in this world, refusing to part with it. Vic promised they would return it once its purpose was served. Which caused the others to exchanged sidelong glances. Grom whispered to Reshi that promising things to crying swamp women rarely ended well, which earned him a rare smirk from the dragonborn.

Gwen left for a bit and then returned with the hair. This time she rose completely out of the water allowing the group finally saw her clearly and fully understanding why the Seela thought she had become a hag. (Though, Vic and Grom commented later that they could sill see the remnants of her beauty, perhaps she wasn’t fully lost.)

As Gwen handed the locket of hair to Vic, she paused and said that she knew Vic was promising something she could not guatentee, but she was helping them for Arielle. However, if they wanted her help when they eventually went to face Indomitability they would have to return the hair to her.

(Session End)
 

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