Relique du Madde
Adventurer
Yes. Treat the webly as a heavy pistol and the eliphant gun as a +6 ballistic damage rifle and the hunting knife as a +2 damage knife.
Hehee... I'm now imagining James looking like this:James arrived at the designated place just in time. He carried a backpack, a large bore hunting rifle at his back and a revolver and knife on his belt.
He had exchanged his usual suit and tie for something more suited to the desert. His equipment seemed to be in good order and sensibly chosen.
Hm, correct my math, please: Beast base speed = 45 feet per round. Running = 45 X 4 = 180 feet per round. Divide by 10 for MPH (as suggested on p.32) = 18 MPH running full out.Binder, remember that running is 4x base speed. So the mecha should be able to go 36mph flat out. Not far behind the crawler speed.
Trader's Guild = Sends caravan's outside and into Victoria Town for trade and wants to control all facets of commerce within the city. They own most airships in Victoria Town (exception being those operated by the Transportation Guild and the Union itself). They often lease airships from the Transportation Guild.
Transportation Guild/Union = Runs airships between all cities and is rumored to operate out of a "Mobile City". Tey are a neutral party and does not want to get overtly involved with politics in any city state.[/COLOR]
It's meant to be confusing.Alright, NOW I'm confused.
Alright, I think I'm grasping the basics now. Just the bit above still puzzling me though: I can understand the Transportation Guild going for a strict non-interventionist policy (I take it they always travel their own routes and don't rent out airships for missions outside these routes, right?), but if the stranded caravan IS under one of their routes, doesn't it break their non-interventionist policy to REFUSE to carry (air-dropped) cargo and personnel to a spot along their route? That seems to be their entire raison d'etre. Or is the next scheduled trip along that route so far into the future as to make it useless?The second airship mentioned was owned by the Transportation Guild. They did not rescue the stranded caravan because they don't want to place all their ships traveling to and from Victoria Town at risk.