The error is this: You can not improve the base toughness of the mecha.Great Metal Beast
Large Mecha (13pts)
Strength 24, 6pts
Dexterity 12, 2pts
Toughness 9, 2pts (Base 2, plus 2 chassis Toughness, +5 imp armor, immune to crits)
Base Speed: 45, Leaping 2
Crew: 1 or 2
Communication: 200 mile radio comm
Sensors: Visual (IR/Low light), Audio, Compass, Rangefinder, Radio scanner, Radar (100' increment)
Cargo Space: 350lbs, Medium size
Weapon Mounts:
- Right arm - Gyrocannon, +4 to hit, Dmg DC 21, Autofire
- Left arm - Burst Laser, +4 to hit, Dmg DC 21, Penetrating
- Torso - "Pepperbox" anti-infantry array, +6 to hit, Dmg DC 19, Cluster (10'x40')
- Right Shoulder - Universal Mount (Empty)
[sblock=Features Cost: Base:36 Comp: 5]Cockpit/Control Features 3
Base - Environmental Seal 1 (5hrs)
Comp - Extra Seat 1
Comp - Improved Limb Control 1 (Ambidexterity)
Movement Features 4
Comp - All-Terrain: Desert 1
Comp - Improved Leg Actuators 1
Base - Jump Jets 2
Sensor/Communication Features 17
Comp - Communication +7 (Radio) 7
Comp - Super Senses +10
-- Direction Sense, Distance Sense, Infravision, Radio, Low Light
-- Radar (Accurate, Radius, Ranged, Extended 1, Radio Sense)
Defense Features 12
Base - Impervious Armor +5, 10
Base - Improved Plating (Critical Hits) 2
Targeting Features 0
- ?
Miscellaneous Features 4
Comp - Cargo Space 1
Comp - Universal Mounting 3
Weapon Systems 20
Base - Gyrocannon (Blast +6, Autofire) 18pts
Base - Pepperbox Anti-infantry (Blast +4, Cluster, PF Accuracy 1) 1pt
Base - Burst Laser (Blast +6, Penetrating) 1pt
Drawbacks
- Activation (Computers DC 15) to start mecha, -3pts
- Archaic Feature (Jump Jet), -1pt
- Unstable Power Supply, -4pts[/sblock]
Total Cost: 55 (Cost as Device +11: 33)
18 MPH then? Since the crawlers are able to do 40 MPH, depending on load, is there a problem with Deezy and the Beast riding the heavy crawler until we get to terrain that slows us down to 18 MPH or less? Just one square of difficult terrain to get off, I would think -- unless you decide to Jump clean off, of course. Accompanied by a symphony of popping chains and breaking straps.(OOC - Remember that machines can Run indefinitely
Pretty much what I had in mind, execpt I was seeing a permenantly inflated football-shaped bag instead of a hot air balloon -- the whole thing unpowered, just dragged behind the main crawler. Sort of an extremely tall crows nest... How do you want to build the thing though? Should I pay for it with PPs or EPs?The only "airship" that is available is essentially is a roto-dyne with it's autorotation propeller replaced with a aether burner and is attached to a hot-air balloon. (speed 4). Unfortunately it's a pretty bare bones as aircraft goes due to it being something a scavenger built.
CAN we get one of the astrolabes? Obviously Seif spotted the oversight.Compasses exist same with astrolabes. Sadly, Lord Burroughmaster forgot about issuing them for the caravan. .
AIRSHIP: I will re-allocate one or two points into, say Danger sense UbO, PD Bulky (tied to the caravan), Easy to Loose device (Shoot down the dirigeable)? If anybody wants to contribute a point or two as well, that would make it all the better, maybe all the way to an array with Precognition(Sight) even. Hint, hint.![]()
Does that work for you , Relique? If not I don't mind saying he found nothing available.[/Sblock]
All radios are based on pre-1980s technology. The trucks have standard "cb styled" analogue radios. Max range is about 150 miles since there are few analogue radio repeater-stations. However, you can extend this range (to a few thousand miles) via various real world methods using a Knowledge: Technology roll.Communication? Are these standard radios or aether radios or equivalent?
See above.Will they (all) reach all the way back to Victoria Town?
Deezy's radio, as well as other pieces of advanced "ancient" technology uses digital radio with GHz frequencies (Modern real life tech if not more advanced). These can potentially have global reach by piggy backing on repeater satellites. Doing this requires a Use Computers and Knowledge:Technology roll.What about Deezy’s version?
Damn science and its insistence that Mars has not magnetosphere! Yes, compasses exist and work on mars.Compasses (or equivalent for Mars?).
GPS tech is advanced "ancient" technology... therefore it is very rare. It should be noted that it is since not all geosynchronous satellites function, GPS coverage tends to be very spotty.I’m not even going to ask about GPS tech.![]()
Hmm.. a clock-work astrolabe? That sounds retro-punk enough to exist.If compass-equivalents exist (astrolabes maybe?), have one associated with each topo map. (Hmmm. Rather like the idea of navigating by the stars/sun position, now that I think about itwill need a precision watch in that case though, maybe built into the astrolabe(s)?).
Yes you can.Can we get a front-mounted winch on the two medium crawlers?
Aright, I will allow that.OOC: Sahid has Master Plan feat, and knowledge tactics, I wanted to formulate plans for ambushes and the like, to gain the benefits of Master plan in advance.
Yes, they have an open cargo platform.Maybe we could have a lifter in each of the medium crawler and the Beast in the Heavy? Assuming some sort of open cargo platform, of course.
Yes, it is essentially a compass.(the Beast has Direction Sense, which I believe is essentially a compass, yes?)
The exosuits might not be able to maintain that speed...not sure if the wearer uses any of their own strength for that or not. They're Large though, so perhaps not...