M&M Conversions… (Now with questions!)

Sunglar said:
Voneth (sorry for missing that last h BTW)

I’ve considered various things to simulate the different alien “abilities”. First some species will have access to powers other don’t. Nothing to overpowering, this is not my supers meets sci-fi game that is another setting completely.

I’ve also toyed with the idea with having raising the cap on what is a super ability for some races. There will be psychics, but I may lower the power level cap, or raise the cost to avoid them for being overpowering and maybe changing them all to require concentration.

The only point cost I would fool around with would be to change the pp/skill cost ratio. Thanks to the errata, there are suggestions for 1 pp/ 2 skill ranks and 1pp/3 skill ranks, but that sort of makes the Talented and Skilled feats useless. And for a SF game, I'd basicly only change the skill cost if I had put some serious caps on buying Super Attributes. (I'd suggest that you only allow perhaps a +2 or +3 cap, with a Power Source that offers up why they are beyond human ability (cyborg, mutant, secret genetics project, etc.)

My suggestion is simplier and less of a pain. Simply ban powers that don't fit and for powers shared between races (such as psionics) then set different caps, or allow some aliens to have access to different psionics (TK, Cryo, Pyro) than others (ESP, Telepathy, Precog).

You could also create your archtypes, just like in the MnM book. If someone buys something not on their archetype, then it costs double. It's sort of like creating your own classes ... without the headache of doing it 3e style.
 

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Sunglar said:
I got the GM Screen today, but had to avoid buying Freedom City. Anyone out there got it? What do the rest of you think?

I got it last week... and it is GREAT!! I love this book so much :)

The art work is great, the city is cool BUT the character write up in the back are what I love the best... lots of background, villain options for all the heroes, WAY cool heroes and villains (Foreshadow is da man! Baron Samedi is way evil! ect. there are just so many good ones...)
 

Questions and imput...

Hello all again…

Since you’ve been so helpful with ideas, and I’m still working my way through the rulebook, I’ll post some questions.

These may be OBVIOUS in the book, but just to make sure…

There are no extra attacks in M&M for a high attack bonus? The way to get this is the rapid shot and rapid strike feat. Correct?

Can you take those feats more than once?

About damage… I’m thinking on doing a sci-fi adaptation of the M&M system (as I’ve said before), and many weapons will be lethal and not stun. Does the current damage system work well with this, I figure lots of attack in a supers game do stun, or will this type of more lethal damages just mean more deaths?

What optional damage rules do you use?

Thank you in advance…
 

I found it pretty easy to convert my 7th Sea (original system NOT Swashbuckling Adventures) character into a powerlevel 5 MnM character (but had to triple the skillpoints per point to get near the actual skills possessed.)
 

Well.. last night I just began the character conceptualisation of the my sword and sorcery campaign (based loosely on A Song of Fire and Ice).. Next Tuesday should be the first session. I have severly restricted all "Super" powers/feats etc. But.. I will allow some of them when I gradually increase the magic of the world.

Should be interesting..

Now I just have to do up a front cover for my GM screen (M&M Screen) because some of my players are having a hard time conceptualising Fantasy.. whilst looking at a Supers backdrop.. The things I do.
 

Resources

Hello again!

Another thing I’m thinking of changing is the way currency and purchases are handled. Equipment is important in a sci-fi game and M&M handles that too abstractly. With the optional wealth feat I can see all my players having millionaire characters. Not what I’m looking for.

Has anyone adapted the resources rules in D20 modern to M&M? What I’ve read of the resources rule I like. Any ideas?

See you later,
 

I haven't done any conversion, and I'm not sure I'd want to. M&M allows you to put powers into equipment simply and easily ("Power. Device flaw. Done."), and I like that. For obsessive tracking of every last gadget, this system isn't too great, but Modern's resources rules are quite fuzzy themselves (IMHO). Perhaps just giving players a fixed 'points' budget for equipment would be better?

(If that sounds not 'curvy' enough, try this: You've got X many points to spend on defining equipment abilities and numbers. It's a weird system but it lends itself to lots of little things or one big thing. Say you've got 10 points - you could have 5 items with 5 points to spend on them, or 1 item with 9 points to spend on it, or 8 items with 2 points to spend (OK, that's impossible, but you get the idea). That's probably open to abuse, but it's late and I'm tired. You might consider trying the rough points cost of an item's powers as a Buy DC, I suppose, maybe altered by some factor, and then give Wealth as a skill or something. Hey, I can think on my feet. Cool.)

Rant off.
 


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