I was just wondering if anyone else had run into this problem, and maybe how they had addressed it.
It seems to me that the Damage Save mechanic is a bit shaky in that it can lead to either long, drawn out battles or very very short ones.
My group has twice now knocked out BBEGs in the first few rounds of combat. I realize this can be addressed by giving them a higher damage save, but how much is too much? The players are around PL 12, with most of them being able to dish out fairly decent damage.
My other question is, how many PP do you guys give out per session? I've been giving out 2-3 for real story advancement, and only 1 if they haven't really done much. Is that about right?
The problem with that is if I run several one-shots in a row, they end up racking up 3 xp per session several sessions in a row, and BOOM, they level up.
Any suggestions?
It seems to me that the Damage Save mechanic is a bit shaky in that it can lead to either long, drawn out battles or very very short ones.
My group has twice now knocked out BBEGs in the first few rounds of combat. I realize this can be addressed by giving them a higher damage save, but how much is too much? The players are around PL 12, with most of them being able to dish out fairly decent damage.
My other question is, how many PP do you guys give out per session? I've been giving out 2-3 for real story advancement, and only 1 if they haven't really done much. Is that about right?
The problem with that is if I run several one-shots in a row, they end up racking up 3 xp per session several sessions in a row, and BOOM, they level up.
Any suggestions?