M&M - Heroes of the Shield Gallery

Insight

Adventurer
In this thread, we will post all of the PCs in the game, as well as some important NPCs found in the game. We will try to keep this thread updated as much as possible.
 
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Silver Lion – Conrad Gallant

Conrad Gallant is a tall, well-built, middle-aged man with a shock of white hair, and deep, yet warm blue eyes. He stands just over 2m and weighs in at 100kg. He dresses in fairly plain but expensive clothing as a wealthy
British philanthropist. In his identity as the hero Silver Lion he dresses in a black costume with silver boots, gloves, and a mask with a fang-like angles around his eyes, a rampant lion argent on sable emblazons his torso a heraldic throwback that signifies to him his courage.

Conrad was born to a world of wealth and privilege, but discovered early on that his family cared more for him and his sister as symbols of status than children to love and cherish. Conrad, however, was a strong-willed boy who grew into a stronger-willed young man, strong enough to take off wandering the world on a military ticket as soon as he turned 18.

Despite these world-spanning jaunts, Conrad was always there supporting his sister emotionally with surprise visits, and letters constantly until her college years. She moved across the pond to attend university. He last saw her 4 years ago when they met at their parents' funeral (due to plane crash). In the time since then, Conrad has traveled the world and lived a life of subtle, active leisure - visiting Africa, South America, and any place where wilderness remained - with camera in tow.

One year ago, he came to visit his sister when her letters stopped reaching him. Conrad found her apartment ransacked and strangely quiet, suited men going through her things. With his sister missing, Conrad truly lost his focus. So he found a new one, turning years of hobby photography, tracking, and rough living in the wilderness into finely honed skilled detective and hunting talents to find his lost sister. Conrad has never explained some of his more supernatural capabilities - such as how it came to be that his fingernails are strong enough to tear like a lion's claws. Yet using his senses, skills, and talents he managed to find clues to his sisters life, but no solid evidence to her disapearance.

More recently, Conrad has worked to counter a gang/mafia war with the local authorities, and is generally well known for his pauses in rougher neighbourhoods where he stands as a sterling example of heroism.

Silver Lion's name comes from a toy set his sister and he shared - a sterling silver noah's ark display, the only animal missing, a silver lion (but had a silver lioness). Conrad's sister always called him "her" silver lion.

Silver Lion: 156pp; PL 10; Init +8 (Dex); Defense 23 (15 flat-footed); Spd 30ft; Atk +6 melee (+8s, claws); SV Dmg +1, Fort +1, Ref +8, Will +8; Str 15, Dex 16, Con 13, Int 12, Wis 16, Cha 12. Hero Points: 5.

Skills: Acrobatics +9, Balance +9, Bluff +2, Climb +5, Concentration +9, Escape Artist +10, Handle Animal +5, Hide +9, Jump +4, Knowledge - Freedom City +3, Listen +15, Medicine +9, Move Silently +12, Open Lock +9, Pilot +9, Profession - Detective +11, Sense Motive +12, Spot +15, Survival +10.

Feats: Blind-fight, Dodge, Evasion, Move-by Attack, Psychic Awareness, Track, Wealth.

Powers: Natural Weapon - Claws +5 [Power Stunt: Penetrating Attack; Source: Mystical; Cost: 2pp/rank, Total: 10pp], Super-Dexterity +5 [Extra: Deflection; Source: Training; Cost: 5pp/rank; Total: 25pp], Super-Strength +1 [Source: Mystical; Cost: 4pp/rank; Total: 4pp], Super-Wisdom +5 [Extras: Combat Sense, ESP, Super-Senses; Source: Mystical; Cost: 6pp/rank; Total: 30pp].
 
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Hinder – James Patton

James Patton is hoping to be the most famous journalists in Freedom City. He knows that great stories don't just fall into the laps of the lucky. He has to go out there and get the story. In a city filled with heroes, interest in their back-stories is something that he can latch onto for that big break. From the inside, he is going to write the story that will put him at the top of the journalistic mountain.

So Patton, as Hinder, has joined a group of heroes to start his own career in the business of saving folks' lives. Of course, getting the story is also part of this new mission in life. As the up-and-coming hero, Hinder, James was born with the ability to manipulate an invisible kinetic force. This power manifested itself almost immediately. As most children explore the world around them and how they are capable of effecting it, so did Patton. His path of exploration was just a bit different then most kids, though no less difficult. The ease that his abilities gave him in accomplishing certain tasks was counter-balanced with the extra time it took him to figure out this other set of talents worked. Having always known his power, it never seemed odd or foreign to him. It were just a part of him like his hands of feet. So his power never really felt like that and it certainly never felt super.

Growing up, Patton never really let his powers possess or engulf him. He did not repress or hide it; he just used what he had as he always did. James enjoyed school and did well, working hard but not so hard as to sacrifice too many good times with his friends and family. Showing off was never a problem either - its pretty easy to have a lot of friends when you can fetch every one a beer without them or you getting up to do it.

James always did well at the challenges life gave him, which were rarely that tough. Not for him at least. This created an itch inside him. He wanted to be great at something. Patton saw how there were those with abilities both greater and weaker than his own abilities, using them to both help and hurt people. For a long time, Patton never thought much about this as it applied to him. One thing that he did begin to notice was that good or bad, these 'supers' always seemed to get a lot of press. People could not get enough of it. So give the people what they want. As society moved into the information age, the people were starved for storied about their heroes. And with deeply moving stories, a great success can be achieved. That is now Patton's goal. While doing this, Patton figures he will also have some fun seeing what the protecting people thing is all about.

Hinder: 147pp; 8pp Unspent; PL 10; Init +8 (Dex); Defense 22 (18 flat-footed); Spd 30ft; Atk +6 melee (+0S, punch) or +11 ranged (+10S, force bolt); SV Dmg +2, Fort +2, Ref +4, Will +4; Str 10, Dex 18, Con 14, Int 14, Wis 18, Cha 12. Hero Points: 5.

Skills: Gather Information +12, Profession - Reporter +8, Sense Motive +12.

Feats: Attack Focus – Kinetic EB, Improved Init, Multi-Shot, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot.

Powers: Force Field+10 [Extras: Deflection, Force Attack (EB), Force Shaping, Immunities (Need to List); Source: Mutation; Cost: 5pp/rank; Total: 60pp].

Equipment: Nice street clothes and a writing pad.
 
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Water Dragon – Jerry Craythorn

Jerry Craythorn has had a history of problems, stretching all the way back to his very early days. He was always getting into trouble, and there always seemed to be adults around when something went wrong. Of course, it was always Jerry who was blamed for the trouble. Because Jerry was smaller than his peers, he was picked on incessantly as a boy. Though the tormenting continued, Jerry found a hero in the super-powered speedster, Johnny Rocket. Craythorn felt that when Johnny came out of the closet, it made him even more of a hero because now Rocket had deal all the pressures of being a super hero, along with his orientation.

Craythorn's life was permanently changed during a family trip to Ireland. While visiting a small village, Jerry decided to explore a little of the surrounding countryside. He fell down a dry well, and was there for several days with a broken arm. Though Jerry was eventually rescued, he was found with a multi-colored tattoo of a dragon covering his chest and stomach. When he awoke, doctors ran tests on him, but no cause for the strange tattoo could be discerned. Jerry's started exhibiting strange behavior, such as talking to an imaginary dragon name B'rlam (Gaelic for flood). His parents, with no idea how to deal with Jerry's problems, put him in psychotherapy. While Jerry was undergoing treatment, his parents divorced, and Jerry's father was granted sole custody.

Jerry's bad luck string continued not long after. While opening a new account at a bank, the place was held up by armed thieves. After a standoff with the police, the robbers used Jerry as a hostage, threatening to shoot the boy if their demands weren't met. Just as the robbers were about to seemingly get their way, the Dragon emerged and Jerry's powers manifested themselves for the first time. Using his powers (and having virtually no control over them), Jerry learned he could transform into a variety of forms, including that of ice, water, and vapor. Joining Jerry in defeating the bank robbers was his hero, Johnny Rocket. After the robbers were taken into police custody, Rocket and Jerry talked for a long time. The hero explained that there would be hard times ahead, especially since Jerry had little initial control of his super abilities.

Rocket suggested Jerry check out the Claremont Academy, and recommended Craythorn to the headmaster, Duncan Summers. Word got out about Jerry's newfound powers, and this of course made its way back to Jerry's father. The elder Craythorn had no love of superheroes, and made it very clear he wanted nothing more to do with his son. Jerry was quickly enrolled at Claremont, and has not seen his father since.

Although Craythorn was enrolled at the Claremont Academy specifically to train his super-powers, Jerry was far too hot-headed to fit in with the other supers-in-training. He was set aside with another misfit, T'kul, who fashioned himself a fiery demon. Though T'Kul and Jerry were close, it was clear that the 'demon' had plans that might have included the boy's enslavement, and Jerry and his fellow student came to blows. Jerry's water powers and T'kul's fire powers made for quite the spectacle, but the fight ended when one of the faculty used neutralization powers to shut both antagonists down.

Both students were severely punished, and Jerry, seen as the instigator, was blacklisted and eventually dismissed from the Claremont Academy. Jerry found a job, got his own place, and eventually passed his GED. Life was rough for Jerry, and more than once, he considered using his powers for personal gain. Johnny Rocket once again came to Jerry's aid, suggesting that the young super join a new Commission on Economic Development pilot program that would pay supers to defend Freedom City.

Unbeknownst to the heroes enrolled in this program (called CDEF Corps), it was secretly backed by Heironymous King, owner of Majestic Industries and a known opponent of super-heroes in general. King backed the program in an effort to discredit Freedom City's heroes, and may have even included a 'ringer' in the program who would bring it down from within. Craythorn, now calling himself Water Dragon, joined the CDEF Corps, and along with him came the Nemean Lion, Herakles, Fire Drake, Tecknage, Overrider, and Shyft. This team only lasted six months before its self-destruction, with the near killing of many innocent bystanders during a fight with Remlock.

The failure of the CDEF Corps forced Jerry to rethink his career choice, and after many subsequent attempts at finding work, he finally found something he loves - driving a cab. An unusual choice for someone with super-powers, Jerry has found it peaceful and soothing, as opposed to the pressures of being a hero. Jerry recently met the retired hero known as The Shield, and has been convinced to give the super-hero thing another try. The Shield has promised to show Jerry the right way to do the hero thing, and has surrounded Jerry with much more reliable people than what he found in the CDEF Corps.

Jerry's personal life is also on the rebound. He has found love with a woman named Jeri, though only his close friend Johnny Rocket knows of this new development. This new direction in his life has almost made Jerry forget about the pains of his past... almost.

Water Dragon: 151pp; PL 10; Init +6 (Dex); Defense 18 (16 flat-footed); Spd 30ft run, 70ft swim (water form only), 40ft fly (gaseous form only); Atk +6 melee (+8S, punch - ice form only) or +8 ranged (+10S, water bolt); SV Dmg +3, Fort +3, Ref +2, Will +1; Str 10, Dex 14, Con 16, Int 10, Wis 8, Cha 12. Hero Points: 5.

Skills: Acrobatics +7, Balance +4, Computers +2, Drive +3, Escape Artist +6, Hide +4, Knowledge - Geology +6, Language - Ancient Gaelic, Open Locks +4, Search +3, Sense Motive +3.

Feats: Amphibious, Far Shot, Identity Change, Immunities (Cold, Heat, Pressure), Improved Initiative, Iron Will, Mystic Awareness, Rapid Strike, Slippery Eel, Underwater Combat.

Powers: Alternate Form - Water/Liquid Form +8 [Includes in Water Form: Am Save - Dmg, Elasticity, Swimming; Extra: Continuous; Power Stunts: Ice/Solid Form (Includes in Ice Form Protection, Super-Strength), Vapor/Gaseous Form (Includes in Vapor Form Flight, Incorporeal (Vuln to Electrical and Air), Suffocate; Flaw: No Immunities; Source: Mystical; Cost: 5pp/rank; Total: 44pp], Elemental Control - Water +10 [Power Stunts: Create Water, Water Blast, Slow, Suffocate; Source: Mystical; Cost: 2pp/rank; Total: 28pp].

Note: In Water Form, Dmg Save is +11. In Ice Form, melee attack is +8S dmg, and he has Protection +8.
 
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Doc Hazard - John Hazard

Here are the 'bullet points' of Doc's History:
  1. He was born in 1910 to a family of 'forward thinkers'.
  2. From birth to age 16 he was raised in a high gravity environment in order to make him a more phycially capable man.
  3. Spent much of him time between 16 and 30 traveling the world, righting wrongs, searching for new discoveries, and studying sciece.
  4. Was married to the Techno-Terrorist, The Mechanatrix, at age 18 and divorced at 22 due to differing view points (she was a nutter).
  5. They had one son, James, whom Doc was left to care for when his wife left.
  6. Doc was transported to the future after stopping the Mad Bomber from setting off his Chrono-Bomb in '41.
  7. Woke up in 2001 with no memory of who he was or where he was from.
  8. Was offered a job at Astro Labs after publicly correcting some 'bad math' for their current Chrono-accelerator project.
  9. 3 months into the project, a mishap with some white-out made Doc remember who he was.
  10. Thinking he was a total loon, Astro Labs had him committed to Providence Asylum, where he spent 10 months.
  11. Approximatly one year ago, Doc left PA of his own accord, by just getting up and walking out.
  12. He was inspired to 2 this by 2 things. The first was a song that he heard on the radio, 'Free Yourself', by a pop-singer called Harpy. The second was a visit by a man named Geoffrey Van Dyne. During this visit Van Dyne told Doc 'I know you're not crazy so when you decide to leave here, come see me. I'll help you to adjust." That was the last night that Doc spent in PA.
  13. Doc met up with Van Dyne the following week. Van Dyne explained everything and also let Doc know that he did have at least one living relative, a grandson named John. Doc agreed to assist Van Dyne in whatever way he could.
  14. Recently Doc has rediscovered the old warehouse that he used to use as a homebase and plans on renovating it (HQ Feat to be taken later) as soon as he finishes his current project, Fenwick a robotic replica of his manservent and friend James Fenwick (Sidekick Feat to be taken later).
  15. Doc discovered that his grandson is a 'Super-Spy' currently working for the US Government.
  16. While he is yet to be able to prove it, Doc is fairly sure that his ex-wife is alive and well depite being nearly 100 years old.
Personality: Doc is friendly and outgoing. He is easily distracted unless he is working on some new project or invention. While he likes people, he doesn't communicate well, due to his different parlance; he often uses words and phrases from the 30's.

Doc Hazard: 150 PP; PL 10; Init +4 (Dex); Defense 19 (15 flat-footed); Spd 30ft run, 40ft fly; Atk +9 melee (+4S, punch) or ranged +10 (+8S, Versi-Gun); SV Dmg +9, Fort +9, Ref +9, Will +1; Str 18, Dex 18, Con 18, Int 20, Wis 12, Cha 14; Hero Points: 7.

Skills: Computers +12, Craft - Electronics +15, Craft - Mechanics +15, Disable Device +14, Drive +6, Open Lock +6, Pilot +6, Repair +15, Science +14.

Feats: Attack Focus - Versi-Gun, Great Fortitude, Hero's Luck (x2), Leadership, Lightning Reflexes, Photographic Memory, Point Blank Shot, Toughness.

Powers: Amazing Save - Damage +3 [Extras: Fortitude and Reflex; Cost: 3pp/rank; Total: 9pp], Gadgets +10 [Source: Super-Science; Cost: 1pp/rank; Total: 10pp], Super-Intelligence +5 [Source: Experiment; Cost: 2pp/rank; Total: 10pp].

Equipment: Goggles [Sensory Protection +5; Extra: Microscopic Vision; Power Stunts: Darkvision and Telescopic Vision; Cost: 2pp/rank; Total: 12pp], Rocket Pack [Flight +8; Source: Super-Science; Cost: 1pp/rank; Total: 8pp], Versi-Gun [Ranged Energy Strike +8; Power Stunts: Dazzle - Sight and Snare; Source: Super-Science; Cost: 1pp/rank; Total: 10pp].

Weakness: Naive - Man Out of Time (-5 to Sense Motive & Bluff Checks).
 
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Lotus Fist – Christine Chang

Christine Chang, a third-generation Freedonian, has long respected her Chinese heritage. After graduating from law school, Chang returned to Chinatown and started a private practice to serve her fellow Chinese-Americans. The practice was successful, and while Christine made good money, she felt as though her legal talents could better serve her community. After five years in private practice, Chang closed it down and became a Public Defender.

Working downtown and serving the downtrodden and usually guilty, Christine still felt like she was giving back. After all, someone had to work in the PD office, and she felt as though it might as well be someone with the talent and drive to get the job done.

But the stress of constantly defending the guilty wore on Christine, and she had to take a sabattical after just a few years. While on break, Chang took up the martial arts, initially in an effort to relieve her stress. The martial art she chose, Pakua, was in Christine's family for many generations, and she learned that one of her ancestors was a famed Pakua master a few centuries ago.

As Christine grew in her mastery of Pakua, she learned many mystical secrets related to the art. After some time, Christine was visited by the spirit of her ancestor, Gi-Xiang Chang, who explained to Christine that she would take up the mantle of defender of the innocent and administrator of justice. Chang leapt at the chance to use not only her mind to defend the innocent, but also her body and spirit to serve the greater good.

With her mind at ease, Chang returned to work in the Public Defender's office. Now, Christine moonlights as Lotus Fist, and while she went solo for a while, she recently joined the Heroes of the Shield, where she hopes to learn the value of teamwork, and perhaps take on greater challenges.

Lotus Fist: 150pp; PL 10; Init +13 (Dex); Defense 29 (20 flat-footed); Spd 30ft; Atk +11 melee (+7s, Strike); SV Dmg +2, Fort +2, Ref +11, Will +11; Str 15, Dex 18, Con 14, Int 13, Wis 18, Cha 12. Hero Points: 5.

Skills: Acrobatics +11, Knowledge - Freedom City +7, Profession - Lawyer +13, Sense Motive +15.

Feats: Attack Finesse, Attack Focus - Unarmed, Dodge, Evasion, Improved Init, Iron Will, Lightning Reflexes, Meditate, Move By Attack, Power Attack, Rapid Takedown, Takedown Attack, Trance.

Powers: Super Dex +5 [Extras: Base Defense, Immovability, Mental Defense, Strike/Melee (Kinetic), Stun (Ex: Triggered - Strike Attack, FL: Touch), Super Wis; Source: Training; Cost: 11pp/rank; Total: 55pp].
 
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Flashpoint - Marcus Wills

Marcus Wills had always been interested in tinkering with things. As a boy, he learned how internal combustion engines worked, and was regularly fixing peoples' cars by the age of 12. Even though his parents and family knew that Marcus was a genius with mechanical things, they could not afford to send him to a university to take up engineering or something similar. Instead, Marcus apprenticed to an auto mechanic and joined the shop right after graduation from high school.

Following a particularly damaging superhero battle in Southside, the auto shop was irreparably damaged and had to shut down. Jobless and needing to feed a growing family, Wills was lucky enough to land a very nice job at Astro Labs, working in the motor pool as a mechanic. In fact, this job was so nice that Marcus was able to move his family out of the ghetto and into a middle class neighborhood near the riverside.

While working in the motor pool one day, Marcus discovered that someone had left what looked to be an important package in the back of one of the trucks. Investigating, Wills accidentally opened the package and found a strange strobe light device. Curious, Marcus tinkered around with it until the next day, when he planned to turn it in to his superiors. Unfortunately, Marcus tinkered with it a bit too much, and he was showered with millions of photonic particles, blinding him.

Wills' superiors covered for him, explaining that the component had been damaged during transport. Marcus was laid up in hospital for six months, until one day he suddenly regained his sight. Along with the return of his sight, Marcus also learned he could control light waves.

Unsure what to do with this new ability, and with a huge injury settlement keeping his family well taken care of, Marcus decided to try his hand at using his newfound powers to stop crime in his old neighborhood. Marcus had a terrible time controlling his powers, however, and he soon turned to The Shield, who had once saved his father from certain death.

The Shield took Marcus in, and has begun training him not only to better use his powers, but also in rounding out his abilities, and supplementing his photonic powers with some important superhero survival skills.

Flashpoint: 150pp; PL 10; Init +1 (Dex); Defense 15 (14 flat-footed); Spd 30ft Run, 50ft Fly; Atk +6 melee (+1s, Punch), +7 ranged (+10s, Laser); SV Dmg +1, Fort +1, Ref +1, Will +0; Str 13, Dex 12, Con 13, Int 14, Wis 10, Cha 10. Hero Points: 5.

Skills: Craft - Mechanical +6, Disable Device +6, Drive +5, Knowledge - Freedom City +4, Profession - Mechanic +4, Repair +10.

Feats: Attack Focus - Light Powers, Darkvision, Expertise, Immunity - Light, Point Blank Shot, Power Attack, Power Immunity, Rapid Shot, See Invisibility.

Powers: Energy Control - Light +10 [Includes Dazzle - Sight [EX: Area, Selective]; Extras: Absorb Light-Based Attacks (Goes to Healing), Flight, Force Field; Power Stunts: Disintegrate, Energy Blast (Light); Source: Mutation; Cost: 7pp/rank; Total: 74pp] and Luck +2 [Source: Mutation; Cost: 5pp/rank; Total: 10pp].
 
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