My read is that it's a setting where you can play things like Heroes or Planetary or even X-Statix more naturally, since it's about what happens to the real world when superpowers show up. (No, Planetary's not like that, but the mystery of where superpowers came from -- and if they REALLY are a new development -- seems like a perfect fit for that sort of superpowered mystery campaign.) In contrast, Freedom City and its world are a better fit for the classical hero-soaked worlds of DC and Marvel, which now take superpowers pretty much for granted, since they've been around for decades.BadMojo said:I haven't purchased M&M 2nd Ed. yet, but I found it to be a very flexible and generally cool system. Very slick.
Iron Age sounds very cool and Paragons looks interesting. Honestly though I'm having trouble "getting" the Paragons setting. I've read a few design journals and still don't quite get what the feel of the setting is going to be. I do know that it's a "tool kit" type product, so I suppose it could be easily used many different ways.
Anyone have a feel for what Paragons is going to be?
Whizbang Dustyboots said:I don't think those two concepts have ever appeared back-to-back before.![]()