M&M Iron Age


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I haven't purchased M&M 2nd Ed. yet, but I found it to be a very flexible and generally cool system. Very slick.

Iron Age sounds very cool and Paragons looks interesting. Honestly though I'm having trouble "getting" the Paragons setting. I've read a few design journals and still don't quite get what the feel of the setting is going to be. I do know that it's a "tool kit" type product, so I suppose it could be easily used many different ways.

Anyone have a feel for what Paragons is going to be?
 

BadMojo said:
I haven't purchased M&M 2nd Ed. yet, but I found it to be a very flexible and generally cool system. Very slick.

Iron Age sounds very cool and Paragons looks interesting. Honestly though I'm having trouble "getting" the Paragons setting. I've read a few design journals and still don't quite get what the feel of the setting is going to be. I do know that it's a "tool kit" type product, so I suppose it could be easily used many different ways.

Anyone have a feel for what Paragons is going to be?
My read is that it's a setting where you can play things like Heroes or Planetary or even X-Statix more naturally, since it's about what happens to the real world when superpowers show up. (No, Planetary's not like that, but the mystery of where superpowers came from -- and if they REALLY are a new development -- seems like a perfect fit for that sort of superpowered mystery campaign.) In contrast, Freedom City and its world are a better fit for the classical hero-soaked worlds of DC and Marvel, which now take superpowers pretty much for granted, since they've been around for decades.

I'm thinking of having my campaign start on Year Two (probably to the day, based on when superpowers first became public knowledge for the first time) so that many of the NPC groups from the campaign setting are in place, but early enough that having powers at all both makes one a celebrity and a scary sort of freak.
 

Whizbang Dustyboots said:
I don't think those two concepts have ever appeared back-to-back before. :uhoh:

Youngblood was great a couple of times. Youngblood 6-10 was an excellent arc that hit all the highs that Rob said the book was supposed to be about and vol. 2 was pretty good once they quit doing all the crossover stories. Then there was Alan Moore's Youngblood with Steve Skroce and then Youngblood: Bloodsport has been pretty good as well. I'm a fan of Liefeld, he's a heck of a guy and this is not an invite to debate the issue of his art. I like it.
 

I'm confused. You run in, give your opinion, yell "no giving your opinion back!" and run away? :confused:

I know a lot of people who know Rob personally and like him. I think calling anything other than the abortive Alan Moore run on Youngblood "great" is a bit of a stretch, though.

Still, entirely emblematic of the Iron Age, along with Punisher going from a Spider-Man villain to a hero with multiple comic book series of his own, and Wolverine going through a similar reevaluation. (In the original Claremont/Byrne run on Uncanny, he was viewed by the other members as a wild card they might eventually have to bounce off the team.)

Actually, I'd say all the founding Image books would be pretty good inspiration, especially Wetworks -- you could have play sessions years apart, just to properly emulate it! :p -- and WildCATS. The wacky acronym thing is definitely an Iron Age thing.
 
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