[M&M] Mutant High[Full]

Concerning Shalimar:
Mutants are general knowledge, weve been around since 1920. The game will play 2004. They are feared and despised in most countries. In america (and in fact many other countries) there was a mutant registration act that took away almost all of their rights. Everione will be introduced into the acedemy at the start of the game, the night of your breakout will be a perfect start. Love the rest of the story its fine as it is.
 

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I think you may need a smattering of some kind skills Sollir, unless you are going for the pure unskilled noone, maybe 1-4 points for skills, just a smidge :)
 

wow this is going fast. Id like some more infos on Paracelsus character since the background doesnt realy say much about his behavior but it all looks good so far.
 


Now, lets see what Toki comes up with and if anione else is interested. I certainly wouldnt complain about only four players but id take one more if i like the character idea.
 

Er, I think my characters just a tad bit too silly, maybe I'll switch it to someone who has a different set of powers, maybe illusion, if that would fit better with the group?
 

Skills just aren't worth it in MnM as it is set up. At 1pp for 1 skill point, they simply cost way too much. Is a single skill point really worth the same as a rank of the 1pp a level powers? I'll put it this way, I had a few power points leftover, enough to buy a few skill points, but I was better served by buying an extra rank or 3 of super-charisma so that all of my charisma based skill benifited and not just the 1 or 2 I dropped ranks into. Besides which, stats aren't on a weighted scale, so I could just buy up my Charisma to 18 for 8 points, and come out ahead of buying even 2 skills to 4 ranks.

I just disagree with the way the skills system is handled, now if skills cost maybe 1pp for 3 skill points, then I think they would work better. Skill ranks just cost too much for the benifit they provide.
 

Sollir Furryfoot said:
Er, I think my characters just a tad bit too silly, maybe I'll switch it to someone who has a different set of powers, maybe illusion, if that would fit better with the group?

i dont think him silly at all, just would like to know a bit about his behaviour, take whatever powers you think are cool.
 

I agree on the skills, but then you have to remodel the two skill feats, I have just stuck with the standard... cause I am lazy :)
 

Shalimar said:
Skills just aren't worth it in MnM as it is set up. At 1pp for 1 skill point, they simply cost way too much. Is a single skill point really worth the same as a rank of the 1pp a level powers? I'll put it this way, I had a few power points leftover, enough to buy a few skill points, but I was better served by buying an extra rank or 3 of super-charisma so that all of my charisma based skill benifited and not just the 1 or 2 I dropped ranks into. Besides which, stats aren't on a weighted scale, so I could just buy up my Charisma to 18 for 8 points, and come out ahead of buying even 2 skills to 4 ranks.

I just disagree with the way the skills system is handled, now if skills cost maybe 1pp for 3 skill points, then I think they would work better. Skill ranks just cost too much for the benifit they provide.

hey i asked about rule changes. How about we change it in giving out two skill points per PP. Ill go with the majority in this since im actualy pretty new to the system but it would be a realy waste if no one took skills.
 

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