[M&M] Mutant High[Full]


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Shalimar

A few things, super stats do not add to attack rolls, so your melee and ranged attack should be +9. That is cool to get the flaws tied to the power but they can't be flawed out to 1 point, they can be bought as Stunts, tied to that Power, but they still cost 2 points. Damage Save without Evasion is +2, and is not used when you are flat-footed, but everything else looks cool.
 

A few things, super stats do not add to attack rolls, so your melee and ranged attack should be +9.

oops, your right about that, can't believe I actually missed that one.

That is cool to get the flaws tied to the power but they can't be flawed out to 1 point, they can be bought as Stunts, tied to that Power, but they still cost 2 points.

Are you sure about this? I could have sworn feats could be flawed to one point.

Yea, I was right, its in the section about creating powers, underneath the heading Feats with Flaws. Its right below the list of all the flaws.

Normally flaws apply only to powers, but there are some cases where a flaw would also apply to the various feats a hero has. Flaws maybe applied to heroic, and super feats(including power-stunts), within these guidlines given here.

A flaw applied to a heroic, or super feet restricts all uses of that feat. For example, a character may have All-Around sight, Blindsight, and Darksight feats with the device flaw to represent a set of sensor goggles, or a similair device. If the character loses the device, he loses use of the feats associated with it. Just like powers, a flaw of a heroic or super feat applies whenever the hero uses that feat.

Any feat that has a flaw applied to it costs 1 point rather than 2. Like powers, feats cannot have their cost reduced below 1 point.
 



Shalimar, I think the "Obvious" flaw would tie in to the Darkvision ok, but probably not for your other feats since there's no specific "Linked" flaw under the list of Flaws in the M&M book, which is what I think they're referring to in that quote. Er, correct me I'm wrong of course.

Er actually, its under the restricted flaw (the flaw used to allow powers to be bought as an extra of another power). Basically, its a set of circumstances underwhich you can not use the power, or the feat. For example, I get hit with a power nullifier, I no longer have the feats because they are restricted to only working when the base power does. Its the same thing as when a character with flight has the flaw (restricted: wings), when he is pinned he cannot use his wings, that is his set of circumstances.
 


Still fumbling with a power scheme, water control may be cool, but I am not sure if that is what I want... may be cool though... got something worked out so far...
 

holy #$%^ lol!

I didn't even notice this at first - was actually going to ask Shali when she was going to make a post about this. Well I hope this isn't too late for me to put a word in now about playing.
 

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