Sir Osis of Liver
Explorer
Very cool.
You aught to go with alternate form water or some such.
You aught to go with alternate form water or some such.
Sir Osis of Liver said:Very cool.
You aught to go with alternate form water or some such.
A few things, super stats do not add to attack rolls, so your melee and ranged attack should be +9.
That is cool to get the flaws tied to the power but they can't be flawed out to 1 point, they can be bought as Stunts, tied to that Power, but they still cost 2 points.
Normally flaws apply only to powers, but there are some cases where a flaw would also apply to the various feats a hero has. Flaws maybe applied to heroic, and super feats(including power-stunts), within these guidlines given here.
A flaw applied to a heroic, or super feet restricts all uses of that feat. For example, a character may have All-Around sight, Blindsight, and Darksight feats with the device flaw to represent a set of sensor goggles, or a similair device. If the character loses the device, he loses use of the feats associated with it. Just like powers, a flaw of a heroic or super feat applies whenever the hero uses that feat.
Any feat that has a flaw applied to it costs 1 point rather than 2. Like powers, feats cannot have their cost reduced below 1 point.
Shalimar, I think the "Obvious" flaw would tie in to the Darkvision ok, but probably not for your other feats since there's no specific "Linked" flaw under the list of Flaws in the M&M book, which is what I think they're referring to in that quote. Er, correct me I'm wrong of course.