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[M&M] Mutant High[Full]

KitanaVorr said:
Why don't you just take telekinesis? I don't know how useful regeneration is at +1. You could use it for extras like taking forcefield or flight as an extra to telekinesis. Probably cost less and you can have use of the powers.

I know I could do that, but this is actually a toned-down version of a hero I had in mind. I don't want him to have Flight and Force-field just yet.

And the Regen will be useful when we're in a combat that lasts at least ten rounds, and if we have to fight more than once per day.
 

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Robbert Raets said:


I know I could do that, but this is actually a toned-down version of a hero I had in mind. I don't want him to have Flight and Force-field just yet.

And the Regen will be useful when we're in a combat that lasts at least ten rounds, and if we have to fight more than once per day.

short question, the group will get a headquarter aniway but youve got it as a feat, do you have something specific in mind for that?
 



Radiant said:


short question, the group will get a headquarter aniway but youve got it as a feat, do you have something specific in mind for that?

An underground missile silo? Don't laugh, I recorded this show off of TLC where they did a deal on underground structures. In they they did a couple of stories in which former missile silos were bought by civilians. One was just kept as is and used by divers, another was using it as a home, and one had been converted into a full elementary school.

One of them had bought the bunker for a dollar even.
 

shalimar, have you alrady calculated some of your boni into your skills or something? I get a bit money points then i chek it and some skills are above the limits for PL8.
 

Actually, I have spent no pp on skills, none at all. Its all natural talent, Either from my regular abilities or my super abilities.
 

Shalimar said:
Actually, I have spent no pp on skills, none at all. Its all natural talent, Either from my regular abilities or my super abilities.

ah i see, that explains a lot:)
for the rest, would be very nice if you could write how many points you spent on what to your characters, that would make it a lot easier for me.
 

Robbert Raets said:


I know I could do that, but this is actually a toned-down version of a hero I had in mind. I don't want him to have Flight and Force-field just yet.

And the Regen will be useful when we're in a combat that lasts at least ten rounds, and if we have to fight more than once per day.

Robert, i like the concept for your character but i realy dont like the powers, its not realy a theme. Thats not too important but he just kinda cuts into the roles of the others who are already around.
 

Eris
Abilities: 26
Combat: 24
Feats: 13
Powers: 67

Weakness: 10 additional points

Katie (I did the numbers on Katie so Kit doesn't have them)
Abilities: 28
Combat: 16
Skills: 13 (Computers 9, 1s in Disable, Drive, Knowledge Tech, repair)
Feats: 6
Powers: 74

Weakness: 10 additional points
 
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