M&M: Time of Crisis

Eve catches a quick glace around her, barely taking it all in at once. her hands cover her face, but she manages to peek through her fingers.

"Oh my god, I can't believe I'm in the Terminus... It's so... big... and empty... So much space...kinda freaking me out"

Eve pauses for a second. "Universe? I thought I was saving Casino patrons! Four bombs? Universe exploding bombs? I don't know. This seems like an Atom Family or Freedom League thing. I mean... We've only just met.

But I agree with Ghost and Brain Freeze. We don't have much of a choice. So many people will die. Our familes, friends. Our homes. We must work together to get those bombs!"

And the quicker we get out of the Terminus the better... I don't like all this open space around me... Giving me the heebie jeebies...
"

...
 

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The Norn turns to Brain Freeze. "When you have completed the task in each dimension, I will know and remove you from that dimension and transport you here for healing if necessary or to the next dimension." Turning to Eve, she says, "You are the heroes that the fates sent to tackle the Thieves Guild, therefore, you are the heroes who must take on this task."

Once questions have been answered and everyone is ready, the Norn wishes the heroes luck and then the crimson-tinged void slowly fades from view. There is a brief sensation of falling, the heroes bodies tingling as if passing through an energy field, and the heroes reappear on the first of the four parallel Earths.

As the heroes materialize, they gradually become aware of their new surroundings. Darkness surrounds them and the rubble-covered ground is unsteady beneath their feet. The air fills their nostrils with dust and mildew, and its crispness chills their bones.

Eve, Ghost, Spyder and Doctor Smooth can all get some idea of where they are because of their Darkvision. The room around them seems to be a damp, ruined basement with only the broken remnants of stone steps leading up to ground level. Walking around on the rubble causes it to shift and move, stirring up fleeing regiments of rats and other vermin.

OOC: See the OOC thread for Power Point awards for successfully completing Chapter 1.
 

"Well I guess our first priority is to find out where we are." Ghost suggests. "I'll take a look around." So saying Ghost turns invisible and slowly floats upward.
 

A soft yellow glow emanates from Diva, casting a gentle light over the ruined basement and the assembled heroes. Tears glisten on Diva's cheeks.

"My God, this is really happening. But...but, I'm not a hero. I'm a singer. Euterpe said that a time of crisis was coming, but this... This is too horrible."
 

OOC: Just wanted to post that I'm still here. Real Life took control of me in unexpected ways for the last few days, I'll try to post something tomorrow or Monday...
 

"Whew, that was ... unpleasant."

Eve takes a look around at the surroundings as Diva illuminates the room in a soft yellow glow.

My God, this is really happening. But...but, I'm not a hero. I'm a singer. Euterpe said that a time of crisis was coming, but this... This is too horrible.

"I'm sorry Diva, but I don't think we have a choice. If we fail, we may not have a home to return to! Let's pull together as a team and get those bombs. Now, to find out where we are..."

Eve turns to her shadow form and follow Ghost up the stairs.
 

"Well, I could never refuse the request of a lady..." Dr. Smooth says as he moves up the stairs with the others, "...but this is one hell of a request. Welcome to the big leagues, boys and girls."
 

Ghost and Eve, obviously heading out of the basement, disappear and pass through the rubble of the upper level of the building.

Everyone else makes their way to the stairs but after a few steps find that the upper level has collapsed and rubble blocks their exit.

Spyder moves up and braces himself under the rubble at the top of the stairs. With a heave, he manages to push the rubble up and away from the exit and everyone is then able to leave the basement.

Outside, more sources illuminate the darkness. Nearest to the heroes are several fires of varying sizes, blazing amongst the rubble of the devastated urban neighborhood that surrounds them. In the distance, an inner-city skyline that seems strange, yet somehow familiar, silhouettes against the full moon. At last, the heroes spot Freedom City's iconic tri-towers of Pyramid Plaza, but at the peak of their 90 stories is a sight to make the blood run cold. Shining in the glare of numerous spotlights, three giant blood-red flags fly atop each of the three towers, all emblazoned with the black swastika of Nazism.

A few moments later, the heroes become aware of a rumbling mechanical noise, which seems to shake the very ground beneath them. The sound of grinding, crushing stone sets the heroes' teeth on edge, until it is drowned out by the whistling high-pitched screech of jet engines.

Appearing suddenly on the horizon is a trio of slender, night-black forms, with the elongated profile of a plane or helicopter. The reinforced vehicles stay aloft with large, high-speed rotors, one on each side, enclosed in armored carapaces. Anyone studying the machines for any length of time notices their ominous markings: Iron Crosses and swastikas.

The flying machines make a quick sweep of he heroes' vicinity and overshoot them, but then suddenly return and strafe them. Two unleash attacks from chain-guns, one at Brain Freeze and one at Doctor Smooth but both fail to hit, although Doctor Smooth is forced to dive to the ground to avoid being hit. The third one fires a rocket at Diva, which hits her and explodes stunning her and knocking her backwards about fifty feet. The explosion catches everyone else in the blast radius. Ghost and Eve are unaffected. Doctor Smooth is hit by the blast but is not hurt. Brain Freeze and Spyder are hit but not stunned or unconcious. The Valkyrie's (helicopter/planes) then turn and prepare for another pass. There is a lot of cover in the area in the form of burning and ruined buildings but after seeing a demonstration of the weapons of these vehicles, the cover would probably be ineffective.

OOC:
Okay, here's the initiative order:
Doctor Smooth 29
Eve 21
Brain Freeze 19
Spyder 18
Valkyries 17
Diva 16
Ghost 13

Damage:
Brain Freeze = 1 hit
Spyder = 1 hit
Diva = 1 hit and stunned

Mark, feel free to spend a hero point to instantly recover from being stunned if you wish.
 

The third one fires a rocket at Diva, which hits her and explodes stunning her and knocking her backwards about fifty feet.

Diva hits the rubble, rolls, and staggers back to her feet, shaking her head. Unfortunately, the hellish cityscape around her doesn't vanish. Neither do the flying warmachines.

"Damn, damn," she mumbles. Then, louder: "Scatter! We're too bunched up!"

Diva then follows her own advice, moving away from the others. As she does so, she turns a projects the illusion of a large bird in the path of the nearest warmachine's cockpit.

OOC: Yes, spend the hero point. Move 30 ft., illusion.
 

Eve sneers when she sees the swastikas and iron crosses emblazened over what once was Freedom City.

"Sickening. Really. I don't know about you all, but I'm not too keen on saving *this* world. Let the bomb take them-- Wait... Incoming! "

After the Valkyries pass over her, Eve will attempt to create a single animated shadow [+8] underneath one of the wings of the Valkyrie. The shadow will try to smash the wing of the ship.
 

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