Mark Chance
Boingy! Boingy!
I'm toying with the idea of revamping my old DC Heroes campaign city for Mutants & Masterminds. This City is a dark, grim place, more akin to crime-infested Gotham than sunny Metropolis. Among several ideas I've got brewing is this: The inclusion of one or more NPC heroes who are avowed white supremacists.
Caveats:
1. I'm not considering doing this because I think white supremacists get too much bad press and need some image rehabilitation.
2. I'm not considering doing this because I think white supremacism is just one of many equally valid life committments.
Rather, I'm irrevocably convinced that white supremacism is an absolute moral evil, but it is also not illegal, and thus comes the conflict. Basically, what I'm looking is in-game application of one of the principles of a pluralistic democracy: Evil has no rights, but people do.
How does a GM handle an NPC hero whose personal philosophy is morally repugnant but who does not actually violate the law (at least not any moreso than the average costumed superhero)?
In what ways can said NPC hero operate so that he acts as a spokesman for his racist ideology without breaking the law?
Thoughts?
Caveats:
1. I'm not considering doing this because I think white supremacists get too much bad press and need some image rehabilitation.
2. I'm not considering doing this because I think white supremacism is just one of many equally valid life committments.
Rather, I'm irrevocably convinced that white supremacism is an absolute moral evil, but it is also not illegal, and thus comes the conflict. Basically, what I'm looking is in-game application of one of the principles of a pluralistic democracy: Evil has no rights, but people do.
How does a GM handle an NPC hero whose personal philosophy is morally repugnant but who does not actually violate the law (at least not any moreso than the average costumed superhero)?
In what ways can said NPC hero operate so that he acts as a spokesman for his racist ideology without breaking the law?
Thoughts?
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