[M&M2E] Freedom League Unlimited (OOC)

Pink Lightning

[sblock]Paula Livingston
”Pink Lightning”

Abilities
Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 30/18 (+10), Wis 10 (+0), Cha 10 (+0)

Saves
Toughness +5/+2, Fortitude +4, Reflex +12, Will +4

Skills
Craft (Chemical) 6 (+16), Knowledge (Physical Sciences) 6 (+16), Profession (Chemist) 4 (+4)

Feats
Attack Focus (Melee) 5, Defensive Roll 3, Dodge Focus 7, Evasion, Fast Overrun, Instant Up, Jack-Of-All_Trades, Move-by Action

Powers
Super-Speed 10 (Source: Chemical; Power Feats: Insubstantial, Rapid Attack, Strike+Auto-Fire; Total: 52 PP)
Enhanced Intelligence 12 (Source: Chemical; Total 12 PP)
Super-Movement 2 (Source: Chemical; Wall-Crawling, Water Walking; both Limited [only while running]; Total: 2 PP)

Super-Speed Traits
Quickness 10: Can perform tasks 2500 times faster then normal.
Speed 10: Ground speed of 10,000 mph.
Insubstantial: Become incorporeal. Can pass through solid matter at normal speed and are unaffected by physical and energy attacks. Mental, sensory and movement effects still work, as do powers with the Affects Insubstantial power feat. Have no Strength and cannot affect the physical world.
Rapid Attack: Can make a melee attack against any opponents in a radius of 50 feet, provided can physically reach them. This includes a normal strike or a special action like Disarm or Trip. Make one attack roll and compare it against all targets in the area.
Strike+Auto-Fire: Inflicts damage in melee combat. Strike rank substitutes for Strength modifier to determine melee damage. Fires multiple shots in a single attack action.

Combat
Attack +10/+5, Defense +15/+8, Initiative +44, Damage +10

Totals
Abilities 20 + Skills 4 (16 ranks) + Feats 20 + Powers 66 + Combat 26 + Saves 14 = 150

Notes
Traded 5 Toughness Bonus for 5 Defense Bonus (+5/+15)

Origin
Research chemist Paula Livingston was working with a number of complex chemicals in a laboratory in the San Francisco area when a large quake hit. The chemical containers were breached from the shock and mixed causing an explosion. Paula was covered with the unknown mixture while simultaneously being electrocuted. The end result gave Paula accelerated movement and heightened her intellect. She chose a name that would mean she would not need to change her monogram and the fact that pink was her favorite color.[/sblock]

http://www.enworld.org/forum/attachment.php?attachmentid=35976&stc=1&d=1217622636
 

Attachments

  • PL.JPG
    PL.JPG
    19.9 KB · Views: 210
Last edited by a moderator:

log in or register to remove this ad

Wow, that's a high Int. That would sure solve all of our Craft/Knowledge problems. However, I think you're leaving the character not useful enough in combat. Technically, btw, you’re violating h4h’s house rule on amount of base defense as opposed to Dodge Focus with 5 base defense ranks and 10 dodge focus ranks, but if there’s any character type for whom this construction makes the most sense, it’s speedsters. Edit You're going to have to comply with this rule. So see my revised advice on the next page for dealing with this.

Also, your flat-footed Defense is 13, not 15 as your sheet suggests (since half of base defense, rounded down, is a dodge bonus)

In particular, I'd seriously consider the following:

1) Drop that Enhanced Intelligence bonus by about 8 pp, but pick up 4 more ranks in Knowledge: Physical science and Craft (Chemical) to keep those scores the same. (+6 pp)
2) Up your Constitution back to 14, lowering Defensive Roll to 3 ranks and dropping 2 pp from your Fort save (even; 0 pp). This keeps you less vulnerable if denied your Dodge bonus to Defense.
3) Add Super-Movement 2 (Water Walking and Wall Crawling 1, both Limited [only while running]) (-2 pp)
4) Add +2 Reflex save, +1 Fortitude save and +1 Will save (-4 pp)
5) I highly doubt that h4h will let you break PL limits by 10 points of Toughness against physical attacks using the Spinning power and given that you have insubstantial, you don't need this just for the benefit against grapples/snares. So if you want spinning, I’d suggest Spin Attack, from Ultimate Power (there’s an analogous option in UP with the somewhat more effective Stun power to represent a micro sonic boom if that appeals to you instead).
Spin Attack: You grab a target and spin him around rapidly, causing a Nauseate effect at your Super-Speed power rank.
 
Last edited:

I don't think you having 15 Impervious is a big deal. Being super-strong and super-tough is your character's main schtick. But this is up to h4h, who knows what villains he'll be using and how many will be stymied completely by that level of Impervious. A lot of villains in Freedom City have power attack, so I don't think it will prove unbalancing. Plus, every group needs a nigh-invulnerable Brick, right? :)

Well, I guess 10 Impervious would also make me nigh-invulnerable anyway. But I'll wait for H4H's judgement.

Edit- I would add your Knockback (-15), Initiative (+0), and Grapple +26 (+3 base attack, +15 Str, +8 Super-Strength) to your sheet, though.

I guess I should. I'll just wait until hearing H4H's decision regarding Impervious Toughness, because knockback is dependent of whether the toughness is impervious or not.

Also, did you see my point earlier that you've slightly under-estimated your full lifting capacity. If I remember my earlier post, the numbers to the nearest ton are something like 819 tons Heavy Load; 545 tons Medium Load; 272 tons Light Load. Just in case it matters :)

Well, I did some calculations and got a light load of 247 tons, which I then just rounded up to 250. 1 lb = 0.453 kg, which means that 544768 lbs is approximately 247 tons.
 

I'd say:
A) Hide in Plain Sight is supposed to have some kind of descriptor associated with it (see: Steve's answer here). Given that the descriptor on your HIPS doesn't seem to be a supernatural 'Blending' type ability, I'd say that the Camo Clothing probably shouldn't apply when you have to use HIPS as opposed to regular stealth (it's a 1 ep piece of equipment, after all- even if HIPS was defined as blending it isn't clear that Camo Clothing should stack). This keeps his 'HIPS in the middle of combat' stealth at a level that might lose to villains' notice without h4h needing to way inflate said notice scores.

I don't know why I didn't realize it before but allowing a equipment or even a full fledged power to break the skill PL cap is not kosher. Must have been my habitual lack of sleep.:confused:

B) Change the base array to Telekinesis 10 (Damaging, PF: Accurate, Precise) (32 pp) and take two more ranks in base attack or take 2 ranks in Attack Focus (Ranged).

C) Scale down the other APs in the array to the new lower point total, among other things removing the second rank of Subtle from Mind Reading (and probably subtle from Mental Blast as well), Sustained from Mind Control and Selective Area from Blast Wave.

I like this idea it would definitely make tha array more managable and prevent the character from becoming a bathroom mentalist.


Personally, Vampiric Mental Blast with the Incurable power feat doesn't seem like a 4-color heroic power to me (you might be able to justify one of these abilities as a 4-color power, but how many attacks with both should be doing nonlethal damage on a regular basis?), but this is for h4h to decide, not me.

Eh, the Vampiric strikes me as cool. Incurable is awful mean and the League might start to frown on how many baddies you leave with long term neurological damage.
 

Well, I guess 10 Impervious would also make me nigh-invulnerable anyway. But I'll wait for H4H's judgement.

Well, 10 Impervious is a bad number because it only makes you immune to attacks dealing 9 or less damage, and Rocket Launchers/Tank Cannons deal 10 damage. You'd want 11 Impervious rather than 10 for sure.

Well, I did some calculations and got a light load of 247 tons, which I then just rounded up to 250. 1 lb = 0.453 kg, which means that 544768 lbs is approximately 247 tons.


Aha! You are using Metric tons and I am using US tons. We get the same answer, just different units. My guess is h4h would prefer things in US tons, though :)
 

In other news....15 Impervious for Supreme Girl? Isnt that a bit much?

Well its her schtick and her defense and her reflex and will saves are underwhelming.

I'd worry if this was a power combo but High Impervious in itself is not that much of a problem for me and very fitting for the concept.
 

Speaking of that, I meant to clarify my intention with the Quickness (Limited Computers). I meant it to encompass computer tasks, not just checks with the Computers skill, which fits the descriptors of rapid interfacing with computers and software that handles much of the work for me, and seems to make sense as a limited 2 if limited 1 is all physical or all mental, and this is a subset of mental tasks. The point is, I was planning on using it also to take 20 on Knowledge Checks that allow taking 20 with access to a research library (using the internet connection in my on-board computer). Is this ok? If so, our knowledge problem is somewhat less significant. (But we still need crafters!)

This should be okay. I get the sfx of it and it seems like an appropriate enough ability for a battlesuit.
 


I don't think you having 15 Impervious is a big deal. Being super-strong and super-tough is your character's main schtick. But this is up to h4h, who knows what villains he'll be using and how many will be stymied completely by that level of Impervious. A lot of villains in Freedom City have power attack, so I don't think it will prove unbalancing. Plus, every group needs a nigh-invulnerable Brick, right? :)

This was my reasoning exactly.

Edit- I would add your Knockback (-15), Initiative (+0), and Grapple +26 (+3 base attack, +15 Str, +8 Super-Strength) to your sheet, though.

Also, did you see my point earlier that you've slightly under-estimated your full lifting capacity. If I remember my earlier post, the numbers to the nearest ton are something like 819 tons Heavy Load; 545 tons Medium Load; 272 tons Light Load. Just in case it matters :)

My Super-str autocalculator gets Light: 272.4 tons, Med: 544.8 tons, Heavy: 819.2 tons, Max: 1,638.4 tons, Push: 4,096.0 tons

So it looks like Elric's numbers are correct.
 

[sblock]Paula Livingston
”Pink Lightning”

Abilities
Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 38 (+14), Wis 10 (+0), Cha 10 (+0)

Saves
Toughness +5/+0, Fortitude +3, Reflex +10, Will +3

Skills
Craft (Chemical) 2 (+16), Knowledge (Physical Sciences) 2 (+16), Profession (Chemist) 8 (+8)

Feats
Attack Focus (Melee) 5, Defensive Roll 5, Dodge 10, Evasion, Fast Overrun, Instant Up, Jack-Of-All_Trades, Move-by Action

Powers
Super-Speed 10 (Source: Chemical; Power Feats: Insubstantial, Rapid Attack, Deflect, Spinning, Strike; Total: 54 PP)
Enhanced Intelligence 20 (Source: Chemical; Total 20 PP)

Super-Speed Traits
Quickness 10: Can perform tasks 2500 times faster then normal.
Speed 10: Ground speed of 10,000 mph.
Insubstantial: Become incorporeal. Can pass through solid matter at normal speed and are unaffected by physical and energy attacks. Mental, sensory and movement effects still work, as do powers with the Affects Insubstantial power feat. Have no Strength and cannot affect the physical world.
Rapid Attack: Can make a melee attack against any opponents in a radius of 50 feet, provided can physically reach them. This includes a normal strike or a special action like Disarm or Trip. Make one attack roll and compare it against all targets in the area.
Deflect: Can block all ranged attacks. This is like a normal melee block using Deflect rank in place of normal attack bonus. Can attempt to deflect any number of attacks in a round, but each attempt after the first imposes a cumulative –2 modifier on the block check. Once failing a block roll cannot deflect again until next round. Does not work against area attacks.
Spinning: Can spin rapidly along vertical axis at tremendous speed without becoming disoriented. Gain a bonus to avoid grapples and Snares equal to power rank and a bonus on Toughness saves against physical attacks equal to power rank as long as continue spinning.
Strike: Inflicts damage in melee combat. Strike rank substitutes for Strength modifier to determine melee damage.

Combat
Attack +10/+5, Defense +15/+5, Initiative +44, Damage +10

Totals
Abilities 16 + Skills 3 (12 ranks) + Feats 25 + Powers 74 + Combat 20 + Saves 12 = 150

Notes
Traded 5 Toughness Bonus for 5 Defense Bonus (+5/+15)

Origin
Research chemist Paula Livingston was working with a number of complex chemicals in a laboratory in the San Francisco area when a large quake hit. The chemical containers were breached from the shock and mixed causing an explosion. Paula was covered with the unknown mixture while simultaneously being electrocuted. The end result gave Paula accelerated movement and heightened her intellect. She chose a name that would mean she would not need to change her monogram and the fact that pink was her favorite color.[/sblock]

http://www.enworld.org/forum/attachment.php?attachmentid=35976&stc=1&d=1217622636


Holy sh--crap thats a big change in INT.

I dont mind the super smartness but you can dial it back to about 30.

This will help because you do not have the Base Defense for your Dodge Focus. You will need at least an +8 defense with 7 ranks of Dodge to get to +15 total.

Spinning is one of those powers that is a natural for speedsters as an AP but mechanically it is all messed up in M&M. It would break your PL cap for toughness by a lot.
 

Remove ads

Top