[M&M2E] Freedom League Unlimited (OOC)

Jemal,

I have been mulling over your build. While it isn't what I call point abusive adding on the mind control and mind reading to your whammy offensive capability and your uber stealth may have gotten to be too much.

It has also morphed to the point where the array is looking like an big ole monster (the same gripe a had w/ DM-Matt)

With all the subtle stuff and a +22 stealth it is getting a little scary.

I did throw this up on another board to see if I could get a unbiased opinion and the feedback was pretty similair to what I was worried about.


I still like the concept a lot but I think we need to get it to a managable level instead of one massive array.

Also I would like the feedback of the other players that might make this concept a bit more workable and still be cool and effective.
 

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I understand where you're coming from, but with your requirement on base attack/defense being at least half our totals, I quite literally can't afford any of those powers at a level that's usable outside of the array, so they're either Array or nonexistant. If you want me to drop'em, then I guess I'll have to.
 

Mark - Good to hear, how'd the interview go?

Went very well. I was interviewed by four people at once, and I wowed them. Let that be a lesson for any of you kids who might be reading this post: Never underestimate the importance of prepping for a job interview.

The principal called me a couple or so hours after the interview, asked me about 10 follow-up questions, and then offered me the job pending the results of my background and reference checks. There isn't anything that'll come up on those that'll cost me a job.

So, it looks like after about two months of not finding a job, I've found one.

Yay!

:D

Of course, one should never count unhatched chickens, so in the just-in-case department, I've two more interviews scheduled for next week.
 

So far no one has any craft skills and only a few knowledge skills though Arsenal does have Jack of all Trades.

Basically science & technology is what you guys have a gaping hole in.

I'm reworking my character to add several craft and knowledge skills. The Quickness power makes crafting quick for her.
 

Jemal,

I have been mulling over your build. While it isn't what I call point abusive adding on the mind control and mind reading to your whammy offensive capability and your uber stealth may have gotten to be too much.

It has also morphed to the point where the array is looking like an big ole monster (the same gripe a had w/ DM-Matt)

With all the subtle stuff and a +22 stealth it is getting a little scary.

I did throw this up on another board to see if I could get a unbiased opinion and the feedback was pretty similair to what I was worried about.


I still like the concept a lot but I think we need to get it to a managable level instead of one massive array.

Also I would like the feedback of the other players that might make this concept a bit more workable and still be cool and effective.

I would suggest either making the powers into two arrays. Those affecting the mental: mental blast, mind reading, mind control; and those affecting the physical: Telekinesis, area blast. Then focus on one of them and let the other be the weaker.

Maybe a few points could be saved on the skills? I mean both the research girl (Pinky) and Arsenal are probably rather intelligent, so they may have a higher skill rating than you, even if you have ranks in it.

Otherwise I have no ideas how to solve it.
 

Also I would like the feedback of the other players that might make this concept a bit more workable and still be cool and effective.

I'd say:
A) Hide in Plain Sight is supposed to have some kind of descriptor associated with it (see: Steve's answer here). Given that the descriptor on your HIPS doesn't seem to be a supernatural 'Blending' type ability, I'd say that the Camo Clothing probably shouldn't apply when you have to use HIPS as opposed to regular stealth (it's a 1 ep piece of equipment, after all- even if HIPS was defined as blending it isn't clear that Camo Clothing should stack). This keeps his 'HIPS in the middle of combat' stealth at a level that might lose to villains' notice without h4h needing to way inflate said notice scores.

B) Change the base array to Telekinesis 10 (Damaging, PF: Accurate, Precise) (32 pp) and take two more ranks in base attack or take 2 ranks in Attack Focus (Ranged).

C) Scale down the other APs in the array to the new lower point total, among other things removing the second rank of Subtle from Mind Reading (and probably subtle from Mental Blast as well), Sustained from Mind Control and Selective Area from Blast Wave.

Personally, Vampiric Mental Blast with the Incurable power feat doesn't seem like a 4-color heroic power to me (you might be able to justify one of these abilities as a 4-color power, but how many attacks with both should be doing nonlethal damage on a regular basis?), but this is for h4h to decide, not me.
 
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I understand where you're coming from, but with your requirement on base attack/defense being at least half our totals, I quite literally can't afford any of those powers at a level that's usable outside of the array, so they're either Array or nonexistant. If you want me to drop'em, then I guess I'll have to.

You probably will have to tone down your attacks. Your have a 40pp attack array at PL10. That's an extremely large point base, and none of the rest of us have more than 30pp. If you can find the points, I'd suggest getting Device 1 (hard to lose), with Protection 4 and move 1 point of something into the device, then get rid of the tactical vest. Net cost 2pp, and you lose an extra ep. Having 4 of your toughness in non-plot-immunity equipment is very, very, dangerous, especially since you don't have a very high toughness anyway.

In other news....15 Impervious for Supreme Girl? Isnt that a bit much?
 

I'm reworking my character to add several craft and knowledge skills. The Quickness power makes crafting quick for her.


Speaking of that, I meant to clarify my intention with the Quickness (Limited Computers). I meant it to encompass computer tasks, not just checks with the Computers skill, which fits the descriptors of rapid interfacing with computers and software that handles much of the work for me, and seems to make sense as a limited 2 if limited 1 is all physical or all mental, and this is a subset of mental tasks. The point is, I was planning on using it also to take 20 on Knowledge Checks that allow taking 20 with access to a research library (using the internet connection in my on-board computer). Is this ok? If so, our knowledge problem is somewhat less significant. (But we still need crafters!)
 

In other news....15 Impervious for Supreme Girl? Isnt that a bit much?

Well, if it's too much, I'll just lower it. That would give me a few more PP to fool around with. B-) I kinda started out with 20 Con and 10 Impervious and then I just had them follow eachother.
 

Well, if it's too much, I'll just lower it. That would give me a few more PP to fool around with. B-) I kinda started out with 20 Con and 10 Impervious and then I just had them follow eachother.

I don't think you having 15 Impervious is a big deal. Being super-strong and super-tough is your character's main schtick. But this is up to h4h, who knows what villains he'll be using and how many will be stymied completely by that level of Impervious. A lot of villains in Freedom City have power attack, so I don't think it will prove unbalancing. Plus, every group needs a nigh-invulnerable Brick, right? :)

Edit- I would add your Knockback (-15), Initiative (+0), and Grapple +26 (+3 base attack, +15 Str, +8 Super-Strength) to your sheet, though.

Also, did you see my point earlier that you've slightly under-estimated your full lifting capacity. If I remember my earlier post, the numbers to the nearest ton are something like 819 tons Heavy Load; 545 tons Medium Load; 272 tons Light Load. Just in case it matters :)
 
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