Ranger REG said:Unearthed Arcana. (With all due respect to Monte Cook and his product line, WotC should never have allowed this confusion.)
Aha, clarity dawns. Thanks! What's sad is that I own copies of both and can never remember the difference.
Ranger REG said:Unearthed Arcana. (With all due respect to Monte Cook and his product line, WotC should never have allowed this confusion.)
Well, Denaes did use words like "arrogant" in reference to GR, calling the HP decision an "offense" and a "We don't need your kind" statement. Granted, his initial post was really more of a complaint about his gaming group and less about M&M2e. Unfortunately, the two seem to have been conflated a bit, and some other people apparently missed Kenson's handy post mentioning that all optional rules (and more) are still in M&M2e, they're just in a separate book.jdrakeh said:The thing is, I haven't seen a post on this thread where anybody 'hopped on ENWorld and complained that Green Ronin had betrayed all the fans and personally screwed his group by doing this'...
buzz said:The tertiary point: play with whatever rules work for you.
buzz said:Keep in mind, GR will be publishing a GM's guide for M&M, which may very well have alternate rules, e.g., hit points.
IMO, complaining about the lack of them in the core book is silly. I never got the impression from the M&M boards that many people ever used hp's in their games. And if you really must, well, the rules are there in your 1e copy.
Gamers are a weird lot.
Unless I miss my guess, the fact that a book called Unearthed Arcana and a book called Arcana Unearthed exist is probably a big reason why the augmented and repackaged version of the latter was released as Arcana Evolved.Jim Hague said:Aha, clarity dawns. Thanks! What's sad is that I own copies of both and can never remember the difference.
Well, it's not totally gone. It will be offered in a future "variant rules toolkit" supplement.Allensh said:I have NO problem with the so-called optional rules being gone. Mutants and Masterminds 2nd edition is THE best superhero game I have even seen, and I have seen a lot of them.
Allen
DnD chose to omit something 'so basic' as the damage save in its core rules. As well as something 'so basic' as a point based classless character design system. We should be 'sorely dissapointed' over this.Denaes said:While I like damage save, I'm sorely dissapointed by the omission of something so basic. Basically saying "We don't need your kind" to Players/Groups who don't like the damage save.
Joshua Dyal said:Is this the point where I point out that technically no, it's not a d20 game at all?
Of course, I've used both sides of that argument on occasion. But despite the fact that it is indeed heavily built off of a d20 chassis, M&M is technically not a d20 game.