Relique du Madde
Adventurer
"I will inquire. Do you have questions?"
OOC: GM Fiat. She's either bluffing really good or telling the truth. In other words, I haven't decided yet.
+1 Hero Point For All!
She replies flatly, "Not yet."
Seif reenter's the cab with the Lady Rasputina, then asks the driver,"Status?"
The driver gave Sief a look of disapproval the moment he realized that Lady Rasputina was in the cab. "There was a land slide at the mouth of the canyon, but nothing major."
The caravan continues on it's route south through the valley for about 45 minutes, as it winds its way up to the summit of a of a large gradated ridge and ontop of a large broad mesa before snaking around the opposite side of the ridge formed by a two mile wide crater.
As you pass the crater you reach what was once the Elysium road. This road is a wide broken asphalt highway that is is a state of disrepair. Elysium road appears to be inaccessible to most wheeled vehicles due to its uneven appearance; however, luckily the dune racers and the crawlers should be able to travel along the path without too much problems.
[sblock=Seif and anyone with a map]
Elysium road runs along the on the western edge of to a half mile wide canyon/fault that forms 15 miles from your current location.
Seif's original route ran east of the of the canyon and in an area that consists of many broad plains before winding through several valleys a broad region of the foothills that lie in the shadow of several craters before entering into a sandy stretch of desert. Sadly although this route is quicker, traveling on it will leave the caravan exposed.
Looking at the map, you know that you follow Elysium road you will be stuck on west side of the canyon (or within it) for two hours, however there appears to be many small rock outcroppings that might provide cover from any aerial patrol that may follow the route.
[/sblock]
Aexeos notice: 1d20+6=7 vs ?? --> Fail
Brian notice: 1d20+10=28 vs ?? --> Success
Deezy notice: 1d20+0=20 vs ?? --> Success
James notice:1d20+10=15 vs ?? --> Fail
Sahid notice: 1d20+9=10 vs ?? --> Fail
Seif notice: 1d20+10=28 vs ?? --> Success
[sblock=Brian, Deezy, Seif]
As the caravan navigates around the crater's ridge, you gaze down the Elysium Road and notice what appears to be several small shapes moving along the road at a distance between one to two miles away from your current position. The shapes appear to be slow moving, and unfortunately you are unable to tell if they are heading towards or away from the caravan. You are also unable to make out the exact number of shapes since they appear to be in a mass.
No matter what, the caravan will be forced into dealing with whatever you spotted in about one to two minutes if you decide to travel along the Elysium road. However, you *might* be able to bypass the distant shapes if you head along Seif's original route.
[/sblock]
Total Time elapsed: 1h30m.
OOC: GM Fiat. She's either bluffing really good or telling the truth. In other words, I haven't decided yet.

+1 Hero Point For All!
She replies flatly, "Not yet."
Seif reenter's the cab with the Lady Rasputina, then asks the driver,"Status?"
The driver gave Sief a look of disapproval the moment he realized that Lady Rasputina was in the cab. "There was a land slide at the mouth of the canyon, but nothing major."
* * * * *
CHAPTER IV: THE ODYSSEY CRAWLER
Seif Navigation: 1d20+11=30 vs 8 --> SuccessCHAPTER IV: THE ODYSSEY CRAWLER
The caravan continues on it's route south through the valley for about 45 minutes, as it winds its way up to the summit of a of a large gradated ridge and ontop of a large broad mesa before snaking around the opposite side of the ridge formed by a two mile wide crater.
As you pass the crater you reach what was once the Elysium road. This road is a wide broken asphalt highway that is is a state of disrepair. Elysium road appears to be inaccessible to most wheeled vehicles due to its uneven appearance; however, luckily the dune racers and the crawlers should be able to travel along the path without too much problems.
[sblock=Seif and anyone with a map]
Elysium road runs along the on the western edge of to a half mile wide canyon/fault that forms 15 miles from your current location.
Seif's original route ran east of the of the canyon and in an area that consists of many broad plains before winding through several valleys a broad region of the foothills that lie in the shadow of several craters before entering into a sandy stretch of desert. Sadly although this route is quicker, traveling on it will leave the caravan exposed.
Looking at the map, you know that you follow Elysium road you will be stuck on west side of the canyon (or within it) for two hours, however there appears to be many small rock outcroppings that might provide cover from any aerial patrol that may follow the route.
[/sblock]
Aexeos notice: 1d20+6=7 vs ?? --> Fail
Brian notice: 1d20+10=28 vs ?? --> Success
Deezy notice: 1d20+0=20 vs ?? --> Success
James notice:1d20+10=15 vs ?? --> Fail
Sahid notice: 1d20+9=10 vs ?? --> Fail
Seif notice: 1d20+10=28 vs ?? --> Success
[sblock=Brian, Deezy, Seif]
As the caravan navigates around the crater's ridge, you gaze down the Elysium Road and notice what appears to be several small shapes moving along the road at a distance between one to two miles away from your current position. The shapes appear to be slow moving, and unfortunately you are unable to tell if they are heading towards or away from the caravan. You are also unable to make out the exact number of shapes since they appear to be in a mass.
No matter what, the caravan will be forced into dealing with whatever you spotted in about one to two minutes if you decide to travel along the Elysium road. However, you *might* be able to bypass the distant shapes if you head along Seif's original route.
[/sblock]
Total Time elapsed: 1h30m.
Last edited: