[M&M2e] Red Sands Chronicles

"Damnit!" Deezy swore as Seif charges in to engage the enemy leader with his sword. But then the strange weapon blasts her back, away from Seif, and away from te car.

"Oh! On the other hand...good job!"
The Beast raises its right arm, and the spinning barrels of its gyrocannon spit fire and death at Grigorieva!

(OOC - Just in case that hits, it's Autofire 1, and DC 21)
 
Last edited:

log in or register to remove this ad


James creates an illusion, causing the larger of the mob members to appear like a hideous mutant....
Left Mob Moral: 1d20-5=6 vs 10 --> Disrupted 1
.... causing the members of the mob surrounding the "mutants" to panic.

"Damnit! Oh! On the other hand...good job!" The Beast raises its right arm, and unloads several rounds of ammo on Lady Rasputina....
Deezy's gyrocannon attack: 1d20 + 4 +3 = 20 vs 17 --> Success.
Grigorieva Tough: 1d20+6=15 - 1 = 14 vs 21 --> Bruised, Stunned

... slicing up her light armor's coat and stunning her.

The crawlers continue to maneuver down the road, completely by passing the road block.

Left Dune racer 1 begins to burn rubber as it screams down the street and tries to careen into the the Rear Mob....
Left Dune Racer slam:1d20-1=5 --> Miss
... only to miss members of the group.

Following Left Dune Racer 1, it's companion tries to barrel into the members of the Rear mob....
Left Dune Racer 2 slam:1d20-1=0
Toughness: 1d20+8=25 vs 17--> No effect.

... only to go loose control and collides into the side of a building, but manages not to get damaged.

Right Dune Racer 1 screams past the group as it tries to barrel into the members of the right mob...
Right Racer 1 Slam: 1d20-1=3 vs 10 --> Miss
... and misses.

Right Dune Racer 2 swerves as it tries to ram through the left mob..
Right Dune Racer 2 slam:1d20-1=17 vs 10 --> Success
Left Mob Tough:1d20-1=9 vs 19 --> Staggered, Disrupted, Disabled.
Right Dune Racer 2 Tough:1d20+8=21vs 17 --> No effect.
.. causing many of the members of the mob to be struck by the car as it barrels down the road, causing the rear mob to flee.

"Don't give up!" Watchman 1 takes another shot at Aeaxos...
W1 attack: 1d20+2=6-1 = 5 vs 10 --> Miss
... and misses.

"I'll kill you demon worshiping foreigner! !" Watchman 5 fires at Sahid...
Watchman 5 attack: 1d20+2=19 vs 16 --> Hit
sahid Tough: 1d20+6=21

..and hits. Fortunately, the force field of water dissipates the bullet's ability to cause damage.

"Damn you and your walker!! Lady Rasputina, I'll avenge you!!" Watchman 6 turns, and fires at the Metal Beast...
1d20+2=12 vs 14--> Miss
... and misses.

The members of the right and rear mobs begin to scavenge the street and the nearby buildings for there next volley's "ammunition."




[sblock=Padreigh]
Alt Power: Protection 4, Impervious Toughness 2 (Impervious, Independent, Slow Fade 4)
OOC: If I understand correctly, according to your character's write up, James has a total toughness of 6 (+2 con + 4 Protection) and only Impervious 2, not Impervious 6. Thus, the attack's damage bonus (+3) is sufficient to cause damage.
[/sblock]


* * * * * *​

[sblock=ROUND THREE INITIATIVE]Dim Gray names have acted this round.
Brian
Seif
Aeaxeos, Deezy
Sahid
James
Lord Burroughmeister
Lord Burroughmeister's Crew (14 members)
--- Heavy Crawler
--- Front Crawler (M)
--- Rear Crawler (M)
--- Left Side Runners
--- Right Side Runners
Lady Grigorieva*
The Watchermen
--- Watchman 1
--- Watchman 3
--- Watchman 5
--- Watchman 6
The Mob (3 -10 member gangs)
--- Rear Mob^
--- Right Mob^
--- Left Mob (Fleeing)^

* Stunned until round 4
^ As force.

[/sblock]

[sblock=ROUND THREE STATUS UPDATE]Aeaxeos: Bruised 1, Bruised
James: Bruised 1
Lady Rasputina Grigorieva: Bruised 2, Stunned
Watchman 1: Fatigued, 1 Con Damage
Watchman 2: Unconscious, 1 Con Damage
Watchman 3: Bruised 2, Stunned
Watchman 4: Unconscious
Watchman 5: Bruised 1, Staggered
Watchman 6: Bruised 1, Staggered

Mob Left: Disrupted 2, Disrupted, Disabled, Staggered. Failed Moral 1
Mob Right: Disrupted 1, Failed Moral 1
[/sblock]
 

Brian Shaughnessy

The slick permafrost seems to actually follow the mob. Meanwhile, Brian does his best to remain unnoticed in all the chaos as the group tries to make its way to freedom.
 

Sahid tries to blend into the crowd and approach the watchman from a different angle, but his cover is spoiled by the shifting mass of people (12 to hide in plain sight). He draws his scimitar and in one fluid movement he slices at the man.

[sblock=Actions]
All out attack (-2 def, +2 attack): 17 to hit, for DC 21 penetrating damage, and DC 16 Fortitude drain save (6 points of Fortitude drained if fails the save)

The Ottoman
Defense: 16(14 this round) Toughness: +6 Fortitude: +6 Reflex: +6 Will: +5
[/sblock]
 
Last edited:

Brian seemingly vanishes from everyone's sight as he continues his slippery assault on the mob...
Brian Trip: 10 vs 1d20+0=8 -1 =7 --> Success
Right Mob Moral: 1d20-4=13 --> No Effect.

... and although some members of the mob find themselves on slippery footing, the effect on their moral isn't devastating.

Sahid rushes through the crowd..
Sahid Stealth: 12 vs Watchman 5 Notice 1d20+5=14 --> Spotted.
... but does not manage to leave the watchman's sights as he strikes with his scimitar....
Sahid Attack: 17 vs 12 --> Success
Watchman 5 Tough: 1d20+3=18 -2 --> Bruised.
Watchman 5 Fort: 1d20+3=13 vs 16 --> Fail. Drained 6 Fort.

.. slicing the watchman whose skin seems to take on a sickly parlor.


[sblock=ROUND THREE INITIATIVE]Dim Gray names have acted this round.
Brian **Concealed DC 26**
Seif
Aeaxeos, Deezy
Sahid
James
Lord Burroughmeister
Lord Burroughmeister's Crew (14 members)
--- Heavy Crawler
--- Front Crawler (M)
--- Rear Crawler (M)
--- Left Side Runners
--- Right Side Runners
Lady Grigorieva*
The Watchermen
--- Watchman 1
--- Watchman 3
--- Watchman 5
--- Watchman 6
The Mob (3 -10 member gangs)
--- Rear Mob^
--- Right Mob^
--- Left Mob (Fleeing)^

* Stunned until round 4
^ As force.
[/sblock]


[sblock=ROUND THREE STATUS UPDATE]Aeaxeos: Bruised 1
James: Bruised 1
Lady Rasputina Grigorieva: Bruised 2, Stunned
Watchman 1: Fatigued, 1 Con Damage
Watchman 2: Unconscious, 1 Con Damage
Watchman 3: Bruised 2
Watchman 4: Unconscious
Watchman 5: Bruised 2, Staggered, -6 to Fort (10 rounds)
Watchman 6: Bruised 1, Staggered

Mob Left: Disrupted 2, Disabled, Staggered. Failed Moral 1
Mob Right: Disrupted 1, Failed Moral 1
[/sblock]
 

James smiles, as he sees the success of his illusion. Since this seems to be a good way to weaken the mob without actually killing anyone, he decides to play the same trick on the mob to the right.

[sblock=OOC]Yes, I know it's boring. :) But I really don't want to kill anyone right now ... and my other powers are rather brutal ...[/sblock]
 

James creates places an illusion of a mutant in the center of the mob on the right.
Right Mob moral: 1d20-4=-3 vs 11--> Fail, Shaken until moral check success
Panic sweeps through the mob as members begin unloading their ammunition or rocks and debris at the source of their illusionary fears.

[sblock=ROUND THREE INITIATIVE]Dim Gray names have acted this round.
Brian **Concealed DC 26**
Seif
Aeaxeos, Deezy
Sahid
James

Lord Burroughmeister
Lord Burroughmeister's Crew (14 members)
--- Heavy Crawler
--- Front Crawler (M)
--- Rear Crawler (M)
--- Left Side Runners
--- Right Side Runners
Lady Grigorieva*
The Watchermen
--- Watchman 1
--- Watchman 3
--- Watchman 5
--- Watchman 6
The Mob (3 -10 member gangs)
--- Rear Mob^
--- Right Mob*^
--- Left Mob (Fleeing)^

* Stunned until round 4
^ As force.
[/sblock]



[sblock=ROUND THREE STATUS UPDATE]Aeaxeos: Bruised 1
James: Bruised 1
Lady Rasputina Grigorieva: Bruised 2, Stunned
Watchman 1: Fatigued, 1 Con Damage
Watchman 2: Unconscious, 1 Con Damage
Watchman 3: Bruised 2
Watchman 4: Unconscious
Watchman 5: Bruised 2, Staggered, -6 to Fort (10 rounds)
Watchman 6: Bruised 1, Staggered

Mob Left: Disrupted 2, Disabled, Staggered. Failed Moral 1
Mob Right: Disrupted 1, Shaken (Moral), Failed Moral 2
[/sblock]
 

... only to harmlessly shove her back several feet. " HA HA HA HA HA! The Gods smile upon me, and upon the Great Martian Union!"
Insufferable woman!

The crawlers continue to maneuver down the road, completely by passing the road block.
Seif triggers his right sword again, full extension this time. *PTSHHHUK*! The force propels him high in the air, the sword point ripped out of the car's interior when it reaches its furthest limit. A flip, a twist and he lithely thumps to a crouched landing in the middle of the stree, the hollow pieces of the sword snikking back into the master hilt like a rigid metal snake.

"Pull back to the caravan!" he cries to one and allas he runs for the front of the convoy, aiming to mow down all remaining watchmen as he goes. "Onward to Viking's Gate!"

Behind him the car skids into a brick facade and explodes, framing the scene in red. </grandchildren version ;)>

[sblock=Actions]Don't know how you want to play this, Relique, but directing allies is apparently a move action instead of a free as I thought (p.156). I've therefore only described a move action for this round to compensate for past "misdeads". If I have a Standard to spare this round after all, then Seif will:

Move: to front crawler
Free: Switch array to Dervish Strike
Standard (before or after move as required): Dervish Stike vs as many Watchmen as he can get. 15' radius selective, Save 16 vs Reflex.[/sblock]
 
Last edited:

Deezy keeps tracking Grigorieva and starts to close in on her, as the barrels of the gyrocannon start venting steam to dissipate the heat from the continuous firing!

A yellow indicator on her HUD turns red, and a warning message starts to bleep in her ear.
 

Remove ads

Top