M1: Just a Treasure Hunt?? (Bront Judging)

Terran simply nods his head, smiles and says to the wizard in a calm tone We will all see eventually I supppose. and with that the portly merchant goes off to peddle his wares to the crew(nothing like being able to spontaneously make water)
 

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[sblock=OOC] Sorry for the unannounced absence. I had a power outage here at home and my internet wouldn’t work for some reason. LOL

I will post some more later. I have much work to do around the house first.[/sblock]
 

ooc; luckily we have been keeping ourselves busy, but looking forward to moving on!

IC: The Wizard spends some of the trip studying his spells and up on deck watching the small isles and reefs of the Straights of Shargon.
 

The rest of the day passes fairly uneventfully as does the evening. At dawn anyone who is on deck begins to hear the squishing sounds of the Sahuigans climbing the sides of the ship. There are eight in all. The stripe patterns on top of their scales look very similar but not identical and you can see that seven are taking orders from one. Two take to the mast climbing up to get a higher view, one climbs out on the bowsprit, one moves to the port side rail, one looks to the starboard rail, the other two climb the aft castle to greet the captain and Gregory at the wheel. The one who is barking the orders gives the captain a heading and the ship sails off.
 


The portly cleric begins having wonderful dreams all of the sudden as he rolls over in his sleep, attempting to get the so-called "5 more minutes"
 

The Wizard leaves his larger comrade to his sleep, knowing they'd need to be rested for the trials ahead. His trance finished, Genither takes his cat and gear topside.
 

Corran watches the fishmen with suspicion, convinced that anything that chooses to live in the water is not to be trusted.
He also spends some time carefully deciding what spells to ask Balinor for, the better to defend against anything the ocean might throw at them.
[sblock=spells]
Spells Prepared 4/3+1
0-Detect Magic, Detect Poison, Light, Purify Food and Drink
1-Bless, Summon Monster I, Protection from Evil, Calm Animals (D)


Spell Like Abilities
Speak with Animals--1 use
Locate Object--1 use
Turn Water/Rebuke Earth creatures--4 uses
Turn Undead--4 uses [/sblock]
 

Genithar shares his spell compliment with Corran and any others of the group nearby:

[sblock=spells]
4 0th - Read Magic, Detect Magic, Message, Flare; 3 1st - Ray of Enfeeblement, Shield, Charm Person
[/sblock]
 

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