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M4: Under the Volcano [Nimisgod judging] -CONCLUDED

If you return to the room, which other exit do you try? The one to your right, your left, or straight ahead? Perhaps we should elect a caller for the group. This would speed up these 'left or right' decisions, of which there may be quite a few.
 

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Ogrin suggests the left exit, if nothing else to get away from the bugs as quickly as possible. He shudders with the memory Razh brought up.
 

Rinaldo agree. Go left, and always follow the left wall if there is nothing that make it more interesting to go another way, so it will be easy to keep track of what branch haev been visited.
 



The party withdraws from the light. The light flickers purple, red and green and follows them at a distance, but not into the room where they started.

The party then continues, with the dwarf leading them to their left, down another rough-cut stone corridor with a sandy floor. The walk some 200 feet, slowly in the dark. At this point, Razh notices some detrius on the floor. It turns out to be a heavy, intact, human thigh bone, amidst scattered shards of dry wood. The wood is very dry and not strong enough to use as weapons. The party then continues another hundred feet or so and comes to another split in the tunnel. The party turns left. They continue another couple hundred feet and the dwarf notices two puddles of dark liquid on either side of the path.
 

Ogrin asks Razh to give him a handful (5?) of the small rocks. It may be useful to attract or distract whoever (or whatever) dwells here.

OOC: Assuming that Razh tell the others as they go along...

"Razh, can you use the bone as a weapon? Let's bring the wood with us, in case we find some fire."
 
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As the group is near the bones. "Yes, take the wood, it can be usefull, and even if it might be disrecpect for the poor soul, I would the bones of his leg. If we want to get out of here, I think we need to take all ressource that fall into our hands.

But you told it was dry. I can understand in a desert, but we are near cthe sea, the air is not that dry. What can make the wood goes that dry? Tenebrynn, Ashnar, do you have any idea?"
 

Eanos, human monk

Manzanita said:
It turns out to be a heavy, intact, human thigh bone, amidst scattered shards of dry wood. The wood is very dry and not strong enough to use as weapons. The party then continues another hundred feet or so and comes to another split in the tunnel. The party turns left. They continue another couple hundred feet and the dwarf notices two puddles of dark liquid on either side of the path.

Eanos frowns in the darkness. "We should test this liquid, as Rinaldo did the trap we passed before," Eanos says. He plucks a few hairs from his head and holds them out for Razh. "As we've not even enought clothing to rip a small piece off, hair will have to do. If you dip this in the liquid, Razh, we may have a better idea what's further up this hallway--what our bony friend back there may have run into."
 

"Hmm not that I can think of. Time usually reduces people to bones, but you are correct rotted wood would be more appropriate on an island rahter than this dry brittle stuff." replies Tenebrynn.

[sblock]Knowledge (arcana) +10
Knowledge (history) +6
Knowledge (religion) +4
Knowledge (nature) +5
Knowledge (the planes) +4
Knowledge (dungeoneering) +4
Knowledge (local:Orssus) +5[/sblock]
 

Into the Woods

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