Relique du Madde
Adventurer
My current PBP "Red Sand Chronicles" is a post apocalyptic diesel punk set on Mars (it has mad max like elements). The game is ran using Mutants and Masterminds 2e.
Personally, I don't think a dedicated rulebook is really needed to run a rpg like Max Max since the only thing you really need to run such a setting are:
1. A reason for the apocalypse.
2. Lots of vehicles.
3. Lots of weapons.
4. (Optional) Vehicle orientated rules (primarily chase).
The adventures pretty much write themselves.
Personally, I don't think a dedicated rulebook is really needed to run a rpg like Max Max since the only thing you really need to run such a setting are:
1. A reason for the apocalypse.
2. Lots of vehicles.
3. Lots of weapons.
4. (Optional) Vehicle orientated rules (primarily chase).
The adventures pretty much write themselves.
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