Maddgoths Castle (Chapter 2)


log in or register to remove this ad

Konrad's powerful blows rain upon the tentacled beast. "Attack us will you?" Wham! "I'll show you who's King under the Mountain" Wham! "Filthy cave vermin!" Wham! Wham!
 

Konrad tries to hook his legs firmly around the creature but has trouble finding purchase, but gets a solid blow in as he grunts “Filthy cave vermin!”
Theo touches Erik to heal him. The Stalactite bites Erik once more, then Erik slams his mace home twice more.

The creatures mouth falls open, and the tentacles fall limp. They all release at once, dropping everyone who was being held to the floor. Konrad was prepared and using the creatures own body, he flips rightside up and slides down one of the tentacles to land softly on the floor. There is a loud hum and Melkof lands on his feet as well.

Blood drips slowly from the creature, but it still seems attached to the ceiling.
As you watch it seems to teeter above you as if it on the verge of falling….

OOC: [sblock]
- making assumptions -
Elemental: 12miss
Bats saves: creature 27(5dmg), Erik 19 (2dmg)
Konrad (climb) 3+16=19 – only one attack possible – 30(8dmg)
Theo heals 22 dmg
Stalactite vs Erik: 23 (15dmg)
Erik 32 (13dmg ) + 28 (11dmg)
Konrad tumble 24
Falling: Erik 8dmg(-43total), Asher 1dmg, Melkof 0 dmg,-1psp

check OC thread for more.
[/sblock]
 
Last edited:

Melkolf does not take damage from falling. Instead, he manifests Catfall. Upon hitting the ground, he RUNS. (Manifests Catfall as an Immediate Action, Runs as a Full-Round Action)
 



Scotley said:
OOC: Any chance Theo can grab Erik and ease him to the ground? He's already within easy reach.

OOC: You did have to sheath the mace to cast, so you have a chance. (rolls a 9)

Theo grabs at Erik, but is not fast enough to prevent his fall.
 

Theobold Dwarven Cleric

Cursing his own ineptatude, Theobold hurries back to the ground to render aid to the wounded. He pulls different wand and starts to check on the wounded.

OOC: First, check the wounded then use the wand to Cure Light Wounds, or more spells if there are serious injuries.
 

Konrad pulls the stunned Erik to safety, and Asher follows, healing him somewhat.
Melkof takes off running back up the north hallway stopping at a junction / bend in the hallway. After five charges from Theo’s wand Erik is mostly recovered (-3hp)

The living stalactite crashes to the ground with a sound like a cave in.
The path to Maddgoth’s Castle is the first passage running north and east of Taurens Gate – That very gate still lies before you.
There is no hinge on the gate, and scrapes along the rock floor and small bends in the gate itself show that it has been shoved into and out of place at least a few times in the past.
It looks like it could be forced open, and the Meadthicket Irregulars do not lack in strength.


OOC: [sblock]
Asher – heals Erik: 10hp using his Cure Light Wounds.
non-combat healing will always do 5 hp per die.
If Theo wants to use less or more than 5 charges let me know.
[/sblock]
 

Attachments

Last edited:

Theo

"We may as well move on." He turns toward the gate. "Think we can move it?"

[sblock]Five charages if fine. I'll edit the character sheet now.[/sblock]
 

Remove ads

Top