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Mage Knight as miniatures?

Asmor

First Post
I've been seeing these mage knight things EVERWHERE, though I don't know anyone who plays it oddly enough...

Anyways, I was wondering... would they make good miniatures? According to the boxes they come pre painted and assembled, and the few I've seen (mainly the big ones that come by themselves in clear plastic on a cardboard back) seem to be fairly detailed. Of course, since they come randomly assorted, it's hard to get what you're looking for, but on the other hand you could turn around and make that a plus by using what you get as an idea for the encounter.

Anyone know anything else about them?
 

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I agree with what you are saying about not know what you will get when you open up the boxes. Best bet if you are actively trying to use Mage Knight for roleplaying figures, is to go to Gen Con or something like it. You got vendors always selling figures sperately.
 

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I was just at my local game store...

And although I wouldn't substitute the minis (I already have a collection of 400-500 Ral Partha and Reaper pieces), I've heard good things about their setpiece stuff: doors, tunnels, etc. Not as good as Dwarven Forge, but less expensive.

And sometime this month or next, they're releasing a Castle: towers, walls, gatehouse, etc. which I will definitely be getting my hands on. I'm a sucker for detailed tabletop set-ups.
 

I thought about using them when they first came out - the pre-painted aspect is a big perk for me since I never get around to painting the unpainted miniatures I have - but I concluded that the bases were too large for use as D&D miniatures. Of course, you could always rip them off the bases and remount them, but then you're doing work with the miniature and so decreasing their main benefit (pre-painted and pre-assembled).

Their paint jobs, by the way, aren't really that great from what I've seen, but I would consider them "good enough".
 

They are not bad - I bought a starter kit last week - but they do make me feel good about my own painting abilities. You know they could be painted better when their own website has tips for repainting your mage-knight figures.

As far as the game itself goes - I think I would take Warhammer anyday, but for playing with my kids as an introduction to mini warfare it might not be bad.
 

Some of the MK monters are very good sculps and fair paint jobs, too. But the humans are often poorly detailed. If you are buying for the monsters you must buy singles or you WILL spend almost as much as you would of spent on a Games workshop fig.

http://pjccmall.com/shtml/mage_info.shtml

Thie site has GOOD priced on the yellow [weak] single fig and ther are often running a sale or two. Trust me a 80¢ for a tough minotuar and 50¢ for a werecat is a great price.

============================
Ral Partha fans
============================
You will notice some of the MK monsters, especially from dungeons, are actually remakes of some older ral partha minis notably
lizard man [titans of terror line; the original mini came with a hunting lizard as well]

Satyr {shadowrun ; packed with a bull centuar]

medusa [crucible; she now shows her strength color by showing modesty],

Can you spot others?
===========================

To pop a Mage Knight fig from the base, try putting it in the freezer for a little while the make the glue brittle.
 

Yeah, they work great, I think. Some of the ones in the newest set are actually old Ral Partha molds.

The original set (Rebellion) are a bit on the ugly side, especially the paint jobs. But a lot of the ones in the Dungeons set are really nicely painted. And there are a lot of monsters in it as well.

I probably wouldn't buy them in boosters/starter sets, since it's random - buy them on ebay - most are really cheap.

Try

www.mkrealms.com

for pics of all of them.

Though www.mageknight.com , the official site, has pics as well.
 

necromancy & vultures...

The game has been slain by the suits who now own the rights. Picking up the figs should be pretty easy from ex players at your FLGS.
 

frankthedm said:
The game has been slain by the suits who now own the rights. Picking up the figs should be pretty easy from ex players at your FLGS.

Hey Frank, I noticed that you put a link to PJCC above. Have you used them much? How is their shipping? I tried to order some stuff but they wanted almost $10 for a $20 dollar purchase. So I didn't finish the order. Is this normal and they adjust by weight of the package or what?

Thanks for any info.
 

I used to get large orders from them, unfortunatly shipping usually bites and it seems to have gotton worse of late. I switched to ebay for a lot of figs. But even there shipping is a birtch. Larger orders will save a lot on shipping & smaller orders cost more to ship than the figs you get.

my last order was...

QTY Product ID Product Name Total
2 DCHC1 095 DC HeroClix Hypertime #095 Doomsday - experienced $0.99
8 DCHC2 19 DC HeroClix Cosmic Justice #019 Sgt. Rock rookie $0.76
40 DCHC2 20 DC HeroClix Cosmic Justice #020 Sgt. Rock exprncd $3.80
6 DCHC2 53 DC HeroClix Cosmic Justice #053 Fatality exprncd $0.84
3 DCHC3 #007 DCHC3 #007 Gotham Undercover rookie $0.44
20 DCHC3 #008 DCHC3 #008 Gotham Undercover experiencd $3.40
10 DCHC3 #035 DCHC3 #035 Rocket Red experienced $2.20
10 DCHC3 #044 DCHC3 #044 Killer Croc experienced $3.95
8 MHC7 001 Marvel HeroClix Mutant Mayhem #001 U-Men rookie $1.16
10 MHC7 002 Marvel HeroClix Mutant Mayhem #002 U-Men experienced $1.95
1 MHC7 010 Marvel HeroClix Mutant Mayhem #010 Harpoon rookie $0.15
1 MHC7 061 Marvel HeroClix Mutant Mayhem #061 Man-Thing rookie $0.30
4 MW5 073 Mechwarrior Counterassault #073 JESII Missile Carrier green $1.76
4 MW5 081 Mechwarrior Counterassault #081 ForestryMech MOD-B green $1.78

Subtotal: $23.48
Tax: $1.47
Shipping & Handling: $9.80
Ship to other than Bill to: $0.00
Insurance: $1.30
Total: $36.05

my history with them

3:37 PM, May 22, 2005 $36.05
1:07 PM, March 22, 2005 $38.80
4:14 PM, May 4, 2004 $100.58
4:29 PM, November 26, 2003 $24.91
10:50 PM, November 6, 2003 $56.03
4:29 AM, October 13, 2003 $32.12
5:08 PM, July 31, 2003 $90.16
8:05 PM, April 30, 2003 $92.21
8:32 PM, January 8, 2003 $66.25
7:18 PM, November 18, 2002 $99.68
5:42 PM, October 28, 2002 $85.54
4:47 PM, June 18, 2002 $79.45
12:16 AM, May 27, 2002 $53.67
5:57 PM, April 22, 2002 $62.29
12:19 PM, January 15, 2002 $77.42

an older order
3 MHC1 010 Marvel HeroClix Infinity #010 Hydra Medic - rookie $1.11
2 MHC1 013 Marvel HeroClix Infinity #013 Thug - rookie $0.93
2 MHC1 016 Marvel HeroClix Infinity #016 Henchman - rookie $0.93
3 MHC1 022 Marvel HeroClix Infinity #022 Skrull Warrior - rookie $1.68
2 MHC1 032 Marvel HeroClix Infinity #032 Elektra - experienced $1.50
2 MHC1 058 Marvel HeroClix Infinity #058 Hulk - rookie $1.88
2 MHC1 076 Marvel HeroClix Infinity #076 Professor Xavier - rookie $2.37
1 MHC1 085 Marvel HeroClix Infinity #085 Black Panther - rookie $0.94
1 MHC1 103 Marvel HeroClix Infinity #103 Scarlet Witch - rookie $1.51
1 MHC1 118 Marvel HeroClix Infinity #118 Hercules - rookie $1.19
1 MHC1 121 Marvel HeroClix Infinity #121 Rogue - rookie $1.51
1 MHC1 124 Marvel HeroClix Infinity #124 Dr. Strange - rookie $1.42
2 MHC1 127 Marvel HeroClix Infinity #127 Magneto - rookie $2.45
1 MHC1 130 Marvel HeroClix Infinity #130 Kang - rookie $0.75
3 MK2 004 MK2 #004 Iron Lung-weak $0.54
2 MK2 016 MK2 #016 Lurker-weak $0.36
3 MK2 073 MK2 #073 Bone Grinder-weak $1.11
1 MK3 100 MK3 #100 Galeshi Ram Charger-weak $0.94
1 MK3 103 MK3 #103 Dwarven Mounted Fuser-weak $0.94
1 MK3 112 MK3 #112 War Hatchetkrugg-weak $0.94
2 MK3 118 MK3 #118 War Impaler-weak $1.88
1 MK3 121 MK3 #121 Serpent Sniper-weak $0.94
2 MK3 13 MK3 #013 Zombie Hound-weak $0.74
2 MK3 19 Mage Knight Whirlwind #019 Galeshi Dervish-weak $0.65
1 MK3 22 MK3 #022 Amazon Mancatcher-weak $0.85
1 MK3 31 MK3 #031 Berserker-weak $0.33
1 MK3 50 MK3 #050 Battle Queen-standard $1.85
1 MK3 52 MK3 #052 Wild Mountain Troll-weak $0.90
1 MK3 58 MK3 #058 Dwarven Rotary Fuser-weak $0.90
2 MK3 67 MK3 #067 Shelled One-weak $0.93
3 MK3 73 MK3 #073 Tormented Soul-weak $1.68
2 MK4 022 MK4 #022 Satyr - weak $0.47
1 MK4 028 MK4 #028 Demolishing Ape - weak $0.37
2 MK4 052 MK4 #052 Deadwood Golem - weak $0.93
2 MK5 016 MK5 #016 Mending Priestess - weak $0.44
3 MK5 028 MK5 #028 NIghtblade - weak $0.83
2 MK5 035 MK5 #035 Feral Bloodsucker - standard $0.93
3 MK5 037 Mage Knight Unlimited #037 Khamsin Gunslinger - weak $0.83
4 MK5 040 MK5 #040 Khamsin Fuser - weak $1.10
1 MK5 043 MK5 #043 Leech Medic - weak $0.46
4 MK5 046 Mage Knight Unlimited #046 Dwarven Berserker - weak $1.10
3 MK5 055 MK5 #055 Blade Golem - weak $1.39
2 MK5 067 MK5 #067 Centaur Lieutenant - weak $0.74
1 MK5 070 MK5 #070 Living Elemental - weak $0.28
2 MK5 073 MK5 #073 Seething Knight - weak $0.55
1 MK5 076 Mage Knight Unlimited #076 Bone Golem - weak $0.37
2 MK5 079 MK5 #079 Nightstalker - weak $0.55
1 MK5 085 MK5 #085 Amazon Blademistress - weak $0.46
2 MK5 088 MK5 #088 Black Powder Boomer - weak $0.93
3 MK5 091 Mage Knight Unlimited #091 Huntsman - weak $0.83
1 MK5 100 MK5 #100 Shieldwall Knight - weak $0.65
1 MK5 103 MK5 #103 Liege Knight - weak $0.65
1 MK5 106 MK5 #106 Temple Blademaster - weak $0.56
2 MK5 112 MK5 #112 Crusher - weak $1.12
2 MK5 115 Mage Knight Unlimited #115 Barber-Surgeon - weak $0.93
3 MK5 118 MK5 #118 Tribal Brute - weak $1.68
2 MK5 121 MK5 #121 Imp - weak $1.12
3 MK5 127 Mage Knight Unlimited #127 Specter - weak $1.11
3 MK6 014 MK6 #014 Gibbering Ghoul - standard $1.11
4 MK6 019 Mage Knight Sinister #019 Dwarven Pikeman - weak $0.88
4 MK6 022 MK6 #022 Dwarven Miner - weak $0.88
3 MK6 025 MK6 #025 Elven Recruit - weak $0.71
2 MK6 031 MK6 #031 Impaling Golem - weak $0.93
1 MK6 034 MK6 #034 Magestone Lord - weak $0.46
2 MK6 043 MK6 #043 Death Merchant - weak $0.93
1 MK6 046 MK6 #046 Nightfiend - weak $0.75
2 MK6 049 MK6 #049 Sentry Golem - weak $0.93
1 MK6 061 MK6 #061 Elven Demi-Magus - weak $0.94
1 MK6 079 MK6 #079 Golem Mechanic - weak $0.94

Subtotal: $67.49
Tax: $4.22
Shipping & Handling: $7.74
Total: $79.45

mkrealms.com has a good mageknight forum. there is a trading section that may be helpfull. The site management is very opposed to commercial links though ..[pjcc actually triggers the censorship filter [***c]
 
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