GRIMJIM said:
Hmm, seems that to your mind you've based Awakening partially on a personal derivation of Ascension that doesn't seem to bear much resemblence to how it was actually played.
As part of my work for Ascension I ran and played in multiple games and monitored upwards of 20 through contacts in Mage fandom. You're a guy who hates the company. One of us knows the old and new game better than the other, I think.
Once something is published its no longer really yours, the players take it and run with it.
Sure. But we're not talking about Mage games. We're talking about the text of both games.
Cosmology-wise Mage was the 'universal field theory' of the oWoD. It explained absolutely everything but not all magic operated the same way.
No, it didn't. This was true both canonically and behind the scenes of its design, both before and after Revised.
There was not one-true-way of Magic as there is now, you could believe what you wanted and the point was that all beliefs were equally valid. It was everything and nothing. Your Mage couldn't be _wrong_ all that mattered was his belief.
Yes, your mage could be wrong. Ascension''s relativism wasn't a facile endorsement of absolute solipsism and believing that was so is an example of a poor reading, indeed. Ascension's point was that all paradigms were inaccurate -- *all* of them were wrong -- and that the process of Ascension was one where mages learned to expand their beliefs to include the ultimate truth.
Incidentally, 1st Ed went even further and said that you were wrong, period, and your beliefs were fake crutches because you were too stupid to exercise pure willworking.
Now you CAN be wrong, now there is a method and knowledge interelated with the whole 'Von-Danikenesque' background that just leeches credibility from the game far more effectively than ether-fliers ever did.
Actually, now your character can be *right* to a degree that was never possible in Ascension, becase your character has a conscious handle on the genuine process of magic.
Again, I find much of the criticism in this thread of a very low quality because:
1) It evinces a poor understanding of the texts at hand, from not even knowing how you pass on magic in the new game to not knowing what the old game's text was about.
2) Two-thirds of it come from two guy who hate the company so much communities have taken formal sanctions against them for crossing the line.
3) Worst of all, it fails to bring up any of the real, cogent criticism about the game that I've read elsewhere, to do with its focus on the Western occult tradition, Platonism and Gnosticism.
Heck, since nobody's hit that last I almost feel compelled to criticise the game myself -- as I have elsewhere. Then again, I equate criticism with analysis, not the insipid good/bad dyad that people think is critique.
I think it is unfair of you to attribute ulterior motives to people just because they're criticising your work and you're getting even more of a negative reaction than Mage Revised got.
Actually, you're criticising a structure I didn't have much input in. There's a difference between writing and development. On the other hand, I think KoOS has shed the most relevant light on your particular perspective.
IMO, people who liked the freedom and scope of the old Mage aren't going to like it. It is relatively 'bland' and flavourless compared to the old. Part of that is due to the relative lack of releases and development. People who found the old mage too broad, too 'zany' and too free will appreciate the tighter focus, the concentration on rotes and the more traditional 'wizardly' view and will like it more.
It isn't designed to satisfy somebody's relationship with the old game for good or ill. Given that the old Mage had a vocal minority of people who bought the entire line so they could whine about it at every turn -- given, in fact, that people who bought every book were the *majority* of this minority -- the fact that the new game inspires the same kind of complaints (right down to people acquiring the book despite their obvious predisposition to complain about it online, no matter the content) is most heartening.
Me, I'm working on a different game, s you ought to have the opportunity to say something about my own development skills in a short while.