You're too close to the situation if you think it's that black and white.Funksaw said:This is a completely different game with very very few similarities.
This is very different from Vampire which was the same game with a few differences.
You don't like the three games quoted perhaps, but a lot of people do. Having a spiffy game that mixes themes from these games well in a good balanced rules system is a good thing for most players.Funksaw said:That said, I'm unimpressed with the game on it's own merits. I compare it to the old Mage as a point of reference more than as a direct successor - but the game I would say it is most like in system and in cosmology is In Nomine - the game I would say it is most like in theme and "what the PCs end up doing" is Unknown Armies.
This thread has done a good job of not falling over into being locked and I want to keep it that way but...Funksaw said:People may be generally pissed for a while because I think that WW threw them for a loop with this one - Vampire and Werewolf didn't undergo a whole lot of changes, Mage did, and I think people are disappointed that Ascension, which had a fan base that thought very highly of it, is now pretty much a "dead line." - something that isn't true so much with Vampire and Werewolf.
There is no correct answer to this question, because it's totally dependent on what you did/didn't like about the old Mage and what you do/don't like in general. They really are two totally different games. It's like asking "if you're a fan of Perdito Street Station, is Eberron the setting for you?" Maybe, maybe not.Vocenoctum said:So, if you're a fan of the old Mage, is new Mage the game for you?
Except that unlike In Nomine the characters aren't angels or demons and the cosmology isn't at all Christian, and unlike Unknown Armies the characters generally aren't socially crippled, morally degenerate lowlifes who are incapable of holding a 9-to-5 job and almost invariably end up as petty criminals.Funksaw said:That said, I'm unimpressed with the game on it's own merits. I compare it to the old Mage as a point of reference more than as a direct successor - but the game I would say it is most like in system and in cosmology is In Nomine - the game I would say it is most like in theme and "what the PCs end up doing" is Unknown Armies.
Because splats appeal to a lot of players... and given that this is EN World, I suspect you'll have an uphill struggle convincing the audience otherwise. I don't always agree with their use, but I understand it.Funksaw said:You know, I've always wondered why they decided to go the Splat Route on the new WoD, when it might make more sense (in either old or new mage) to make it a merit/background.
Now, this is a legitimate complaint. It's not completely impenetrable mechanically, but it's harder to put together than it should be. I think the game pushes players away from playing an unaligned mage a lot harder than it should, and a lot harder than either of VtR or WtF push players away from playing unaligned vamps or weres.Funksaw said:One last thing about New Mage that really bugged me - not a whole lot, but bugged me just a little.
I can't figure out the rules for playing an unaligned Mage.
GRIMJIM said:
Vocenoctum said:Right, people connected to the game defending it in such a manner will drive me further away then a bad review.
It's something like the Shadowrun 4 discussions. "We love SR/Mage, but it sucked, so we made a better one! It's not different, it's just evolved into something better!"
So, if you're a fan of the old Mage, is new Mage the game for you?
GRIMJIM said:
DanMcS said:So, you're the same grimjim that was so trolltastic about white wolf games on rpg.net that he got banned from discussing white wolf at all, right?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.