1. Initial armor proficiency
No, first mistake here. Wizards and psions don't get it , but the archetypal warlock uses leather armor.
2. Initial weapon proficiency
Wizards get too little proficiencies in comparison witht the rest (heck artificers even get to use bows). Dragging them down to wizard power level isn't good
3. Hit Die Used
4. Starting hit points
3.x warlock was better than wizards in the health department, in 4e warlocks and sorcerers hade better hit points than wizards. Again they get the short end of the straw, being brought down to wizard level
5. The level you get a new attack bonus
This part is up to debate, at this rate all classes will share the same combat bonus, we cannot discuss it propperly
6. The levels you get a new ability score boost or feat
Wizards and psions are SAD, warlocks and sorcerers are MAD, so far 5e has done little to change that.
7. The levels you get a new class ability
This all depends on what class abilities we are talking about.
8. The level when you learn a new spell, spell-like ability, or psionic ability
In order to keep balance they must be, but the same is true of druids and clerics, and they are their own classes
9. The quantity of spells, spell-like abilities, or psionic abilities you can "cast/use" at each level
This is bogus full vancian, full spontaneous, Prepared spontaneous, spell points and at will are very different in terms of flexibility. Prepared spontaneous is so strong that a class that is only spontaneous will need either an insane amount of spells known or a bigger amount of slots or any other kind of parallel ability in order to keep up.