Mercule
Adventurer
Well, I'm creating a 13th level Sorcerer for a short-term, pressure-release game. Basically, we're giving up on RtToEE, but the DM is letting us bring in some high-level characters to bash in a few heads before we depart.
In over 20 years of gaming, I've never played a high-level mage, and as I'm putting this character together, I keep wondering about survival. I'd like to play a somewhat older, infirm mage, but if I take the Con penalty, that puts me at 27 hps (vs. 40), which sounds insane. I'm sure it's fine, otherwise no one would ever play wizards, but I need confirmation.
So, for those of you who've played a few more mages, is a 13th level sorcerer with 27 hps going to die quick or is it livable?
If the rest of the group consists of a half-ogre fighter, a gnome ranger, a halfling rogue, and a dwarven cleric, does that help some?
In over 20 years of gaming, I've never played a high-level mage, and as I'm putting this character together, I keep wondering about survival. I'd like to play a somewhat older, infirm mage, but if I take the Con penalty, that puts me at 27 hps (vs. 40), which sounds insane. I'm sure it's fine, otherwise no one would ever play wizards, but I need confirmation.
So, for those of you who've played a few more mages, is a 13th level sorcerer with 27 hps going to die quick or is it livable?
If the rest of the group consists of a half-ogre fighter, a gnome ranger, a halfling rogue, and a dwarven cleric, does that help some?