Heh. Absolute. Absolute is for wimps. According to that page, the game I ran was way, way out there: Explicit/Reversed/Black.Erratic K said:Anything more deadly than Absolute on this scale:
http://www.darkshire.org/~jhkim/rpg/theory/models/interaction_model.html
arwink said:They play smart. I've seen low Hp wizards survive for a really, really long time by doing all the things wizards are meant to do - using misdirection, cover, and long range magic to keep themselves out of the line of fire.
Mercule said:So, for those of you who've played a few more mages, is a 13th level sorcerer with 27 hps going to die quick or is it livable?
I don't think the original poster was saying that the frail mage is a 'better' way to go but ratyher this is his character concept. It is just as vaild as your higher Con Sorcerer or my high Str Sorcerer (give him a reach weapon and he's always useful!Norfleet said:Anyway, the idea that mages are better done as frail weaklings of low Con and Strength is a thing of editions past. With d4 HD, Con that accumulates throughout all 20 levels, and Concentration, one of the core skills, especially for a sorceror, DEPENDING on Con, I prioritize Con higher on mages than I do even on fighters. Fighters, with d10 HD, and a strong base fort save, can hack it on +0/+1 Con mod. Mages, with piddly d4 HP, shouldn't go less than +2. More is better. I prioritize stats on sorcs generally in the following order: Cha, Con, Dex, Wis, Int, Str. For wizards, naturally, Int is first, Cha is last. Interestingly enough, with this priority setting, elf makes a slightly subpar wizard, given that wizard is its favored class.