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Mages vs Clerics

Do Clerics have access to spell mantles in PnP like they do in NWN?

I hope 4.0e nerfs the Cleric and Druid a bit..

I know it's all about role playing and what not, but these two classes should not have such an advantage over the others..
 

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Darklone said:
Charlesatan? At which distance do your arena fights begin? Ours usually at 100ft... so Harm is difficult.

We don't have arena fights. The exact conditions of the battle wasn't specified in the topic. But at the end of the day, the Cleric can pick up the Suffering Domain and have access to Enervation as a Domain spell and perform the same combo.
 

High level mage vs cleric?

Wizard - Time Stop
Cleric...dead.

In a party I'll take a cleric over a wizard anyday, but in a straight up fight I think the wizard has the one up on this one.
 

Depends on what's available.

If the Sor/Wiz-20 is walking around with an active Foresight, has a few Celerity's prepared (prefferably the greater version), then the Mage goes first - no matter who wins initiative. One Maximized Time Stop + Dimensional Lock + Continuing Damage spell + Forcecage later, the Cleric has to waste a turn or two getting out.... at which point, the Mage repeats the process.
 

Except with the right Domains a Cleric has access to Time Stop too... oh and has access to nearly any spell the Wizard has up to 5th-level (Greater Any Spell).

Again, it's a counter-preparation war. And one of initiative.

P.S. Mind you, I'm not saying the Cleric will trump the Wizard. It could honestly go either way. I'm just mentioning how the Cleric can react to the Wizard and how the actual outcome might boil down to luck or reconnaisance.
 

I'd say that in neutral circumstances, the cleric has the advantage. He has the HP to survive a couple of evocations (and the means to protect himself), and is hard to affect with spells needing fort or will saves (since both saves should be quite high).

Carfax said:
Do Clerics have access to spell mantles in PnP like they do in NWN?

They're called domains, and they're there, but don't work like they do in NWN (NWN changed them quite a bit): Your domain choices are limited by your deity (no trickery if you're a cleric of a deity of Truth and Honour), they all have a granted power, and one spell of levels 1-9 each.

Clerics get, in addition to their normal spell slots, one extra slot per spell level. This slot can only be used by domain spells, and domain spells may only use that slot. Some of those spells aren't usually on the Cleric's spell list, and some are found only on domain lists (like holy smite, a spell on the Good domain).

I hope 4.0e nerfs the Cleric and Druid a bit..

I know it's all about role playing and what not, but these two classes should not have such an advantage over the others..

The cleric's power is meant as an incentive for players to play clerics, so healing is commonly available. In earlier editions, people were often reluctant to play priests, and often someone was forced to play the cleric (or tricked into playing one), like the RPG newblood being told to play the cleric. 3e made sure clerics are not just walking first-aid kits.
 

The cleric has better defensive spells (Spell Resistance, Greater Spell Immunity, death ward) and has better shut-down-the-caster spells (Silence) and hurt a single target spells (destruction, harm) as well as cheaper miracles. Also has better saves and hit points too, and depending upon domain can get access to some of the best traditionally arcane only spells too.
 

I must confess my mad love for the evil wizard and by 20 level i'm a lich good luck finding that pretty little bubble with my soul in it before i come back

most clerics spell have a shorter range then the wizards attack spells and most clerics don't get teleport its very hard to stop a high level mage from getting way when things get bad
(teleport,fly,dispel magics for DAnchor,invisability,limit wish,mislead)

Clerics have a harder time running from a poor battle

that said both classes should be able to kill each other fairly quick i'd say 40/60 in favor of the mage
 


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