Mages VS Sorcerers

Mages vs Sorcerers

  • A mage's spells,abilities

    Votes: 47 66.2%
  • A sorceror's spells,abilities

    Votes: 24 33.8%


log in or register to remove this ad

Jackfrost said:
I want him to be able to withhold the dungeon and be able to cast spells. I am trying to find taht character that uses his dragon blood to his advantage... multiclass but i don't know what to multi class.. From what i have read I think i like a sorcerer now but still it seems weak. Divine over arcane... which would be better..

Just FYI - both the Wizard and Sorceror are Arcane spellcasters.

A Divine spellcaster is someone who gets their spells from a god or deity. Clerics, Druids, Paladins, and Rangers are all Divine spellcasters.
 

divine... definitely.

a cleric can wear heavy armor- and still cast spells.(and they are doozies too)

and have a large enough HD and BAB that she can fight as well.

and heals.... those are fun to haev around
 

Henry cocks his head to one side over the 'divine' comments...

Uhh... Okay.

Back to the WIz vs. Sorcerer coment, someone on these boards made the very sage comment once that, Sorcerers always wish they had more spells, and wizards always end up wishing they had more spellpower. In the end, however, Wizards always seem to wind up memorizing combat spells, and committing utility spells to scrolls and wands, looking like sorcerers in the end anyway.
 

Henry@home said:
Henry cocks his head to one side over the 'divine' comments...

Uhh... Okay.

Back to the WIz vs. Sorcerer coment, someone on these boards made the very sage comment once that, Sorcerers always wish they had more spells, and wizards always end up wishing they had more spellpower. In the end, however, Wizards always seem to wind up memorizing combat spells, and committing utility spells to scrolls and wands, looking like sorcerers in the end anyway.

Or you could say the Sorceror ends up looking like the Wizard by collecting 'for emergency use' scrolls.

I think in the long run, a Wizard who crafts items ends up helping the party a little more than a Sorceror. Making items keeps more wealth within the party and lets the other PCs hone their character abilities a bit better.

In the long run, he may lag the other party members by 1/2 a level or so from the xp hit. OTOH, a fully equipped Wizard isn't going to be killed often, if at all, and that is an implicit xp savings in a way. Such a Wizard will have a lot of options for getting the other guys out of sticky situations, too.
 

The few wizards I've seen tend to have a spellist they always memorize. Our one Wizard has one the group likes to call its Dragon Fighting Spell-list. High damaging and protective spells. But he has his Conjuring spell-list, his undead fighting spell list and others. Wizards are more Versitile.

Sorceres are the damage dealing casters, but anything with fire resistance or any kind evasion ability can usualy destroy a sorcerer.

Hope that helps
 

Ridley's Cohort said:
I think in the long run, a Wizard who crafts items ends up helping the party a little more than a Sorceror. Making items keeps more wealth within the party and lets the other PCs hone their character abilities a bit better.

It's interesting you should say that. I have watched one high level game and heard tell of another, both incorporating "pure", i.e. non-multi-classed Sorcerers. Whilst hardly a wide sample, I have noted that the Sorcerer is a "selfish" class. By that I mean the Sorcerer in each case took the attitude that they had spells for certain tasks (essentially the heavy artillery). If it didn't involve cmbat, then in both cases they essentially said "over to you" and stepped back from the table.

Perhaps it's just the players involved, but I can see that the Sorcerer ends up highly focussed (if they don't they end up even more limited). And whereas the Wizard is expected to help out in other areas, the Sorcerer gets to do "his thing" and nothing else; it's somebody else's problem. Anyone else seen anything similar or are these isolated examples of self-centred play?
 

Well it is hard for sorcerors to dedicate a spell slot to non combat stuff... after all they have only so many choices. Yet if you remember Sorcerors are supposed to have high Charisma... and dont use it socially speaking. Charm Person being only exception... it combat possible and good for non combat too if a little risky.

As for the selfish part... many sorcerors take support spells like Bull Str and Haste just like wizards... its not only heavy artillery I think.
 

Remove ads

Top