The_Universe
First Post
I'm working on a new campaign based in the latter half of the 19th century of an ostensibly "real" earth. Nonetheless, I'll be giving it a bit of a horror/fantasy/sci-fi twist, sort of like mixing the Adventures of Brisco County, Jr. with the X-Files.
At the moment, I'm considering allowing some type of magic and/or psionics into the game - though it will be introduced slowly, over the course of several adventures.
For magic, I'd use Grim Tales excellent Spell Burn system (to ensure that it doesn't get out of hand), and for psionics, I'd probably just use the standard stuff in D20 Modern (Agents of PSI, I believe) with a little help from the Game Mechanic's Modern Players Companion, etc.
So, what do you think? Can the two types of "FX" coexist without being silly? Should I allow one and not the other? Give me your thoughts, experiences, and ideas!
At the moment, I'm considering allowing some type of magic and/or psionics into the game - though it will be introduced slowly, over the course of several adventures.
For magic, I'd use Grim Tales excellent Spell Burn system (to ensure that it doesn't get out of hand), and for psionics, I'd probably just use the standard stuff in D20 Modern (Agents of PSI, I believe) with a little help from the Game Mechanic's Modern Players Companion, etc.
So, what do you think? Can the two types of "FX" coexist without being silly? Should I allow one and not the other? Give me your thoughts, experiences, and ideas!


