Jimlock
Adventurer
However after a bit of searching I found these tidbits in the DMG:
Armour:
Weapons:
- (pg216, 2nd sentence): Magic armor bonuses are enhancement bonuses, never rise above +5,....
- (pg219, last 2 sentences of the 2nd paragraph): A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A suit of armor with a special ability must have at least a +1 enhancement bonus.
- (pg221, 2nd & 3rd sentences): Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat.
- (pg221, last couple of sentences in the 3rd paragraph): A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. A weapon with a special ability must have at least a +1 enhancement bonus.
I can see why the DM's has the +5 caps now.
???
Say i have a +8 sword. ----> +2 enhancement bonus , +6 various abilities
+2 enhancement bounus ≤ 5, +2 enhancement bounus ≥ 1 Magic weapons have enhancement bonuses ranging from +1 to +5
+8 total ≤ 10 A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10
enhancement bonus ≥ 1 A weapon with a special ability must have at least a +1 enhancement bonus.
What is it that you see that i don't???
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