Magic Clothes

Or Bracers of Archery. Or Bracers of Health (randomly generated, from the chart, but not in the text, one presumes these act as Amulets of Health.) The psionic torcs take either an amulet slot or a bracer slot. Lots of options.

Greg
 

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The clothing can be seen regardless of whether or not they create armor. Everyone knows when you see a guy with clothes that they're clothes of armor.

It doesn't require proficiency to use the Force Shield, it has no armor check penalty, and nothing stops anyone from using it.

The force shield doesn't directly give an armor bonus

But it does give an Armor bonus, albeit an indirect one. Since the specific details of armor clothing was never discussed, there really is no reason armor clothing couldn't project an intangible invisible force barrier around you, exactly as the rings of armor do, or the sword, or the bracers, or even the ring do.
 

Look, clothing such as shirts are not armor.
- They're not listed in the PHB armor table.
- They're not listed in the DMG magic armor tables.
- They're not mentioned in the Craft Arms & Armor feat.
- Armor takes up one slot, shirts/robes take up different slots.

Thus there's nothing in the rules that allows armor enhancements to be put on them. Armor enhancements go on a "suit of armor" (quoted about a hundred times through the DMG magic section). Anything else is a house rule.

www.superdan.net/dndfaq3.html
 

There are many armor types outside of the DMG/PHB not listed in either one.

There is nothing in the DMG that specifically says armor enhancements can not go on a suit of clothing. Clothing is not defined anywhere in the PHB or DMG. Nor is armor. There is a table listing armor types yes. But that table has had many different items not covered on it that are clearly "armor".

Since the DM has to allow or disallow any magic items, including what is in the DMG, anything magical is therefore a house rule. The DMG just gives a few samples/examples. The only magic items available in a campaign are the ones a DM puts there, making that particular arguement invalid. In fact on the Armor Enhancement table in the back of the DMG, what those enchantments can be placed on is never specifically mentioned or covered at all.

Armor Enhancements on bracers of armor is handled in several sources, as are Armored Clothing, each of those sources as core as what you're counting.

If you do not want armored clothing in your campaign, that's your house rule.
 
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dcollins said:
Look, clothing such as shirts are not armor.
- They're not listed in the PHB armor table.
- They're not listed in the DMG magic armor tables.
- They're not mentioned in the Craft Arms & Armor feat.
- Armor takes up one slot, shirts/robes take up different slots.

Thus there's nothing in the rules that allows armor enhancements to be put on them. Armor enhancements go on a "suit of armor" (quoted about a hundred times through the DMG magic section). Anything else is a house rule.

www.superdan.net/dndfaq3.html

Well, mr. Collins I have to ask you: Where is the big difference between a Woolen Shirt and Padded Armor?
 

Robbert Raets said:


Well, mr. Collins I have to ask you: Where is the big difference between a Woolen Shirt and Padded Armor?

If I may chme in here.

A woolen shirt is a shirt not designed to provide any armor protection.

Padded armor is worn over your woolen shirt and provides armor protection.

Sheesh - it's trivial. Clothes are not armor. End of story.

Allowing clothes to have armor "special abilities" will upset game balance and is a discussion for House Rules.

Allowing clothes to have an armor bonus is simply making barcers of armor be something else - like a shirt of armor, using the "shirt" slot. That's just fine, and within item creation (wondrous item) rules.
 
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Unfortunately, its not anymore.

Before the A&EG, I would have said that armor "Special Abilities" could only go on items in the Armor slot or Shields.

After the sidebar on page 130, That ruling goes out the window. Allowing SAs on Bracers opens the can of worms by putting them on a Wondrous Item. Changing the slot from Bracers to Clothing is a non-issue.

The Worst part is then they raised the cap to +13 bonus.
Hmmm, Silk Shirt +1 Heavy Fort, SR 19, Silent Moves, Shadow
Worn under my +5 Mithral Breastplate....
 

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