Magic for Martial Mages

Rampant

First Post
Knifebolt
Conjuration/Evocation (force)
Level:
Warmage 1, sorcerer/wizard 1
Components: V, S
Casting time: One standard action
Range: Personal (see text)
Effect: One dagger
Duration: one minute per level (see text)
Saving throw: none
Spell resistance: Yes (see text)

With a flick of your wrist you conjure forth a finely balanced dagger. This functions as a masterwork dagger except: Upon the expiration of the spell's duration the dagger evaporates to nothing. You may use your primary casting stat instead of your strength score to determine the bonus on damage rolls.
In addition at any time during the spell's duration you may throw the dagger, at which point it becomes a streaking blade of force. This is a ranged touch attack that deals 1d6 points of force damage per caster level (max 5d6) to one target within 30 ft. After this attack resolves the spell ends.



Electric Chain
Conjuration/Evocation (electricity)
Level:
Duskblade 2, Warmage 3, sorcerer/wizard 3
Components: V, S
Casting time: One standard action
Range: Personal (see text)
Effect: One spiked chain
Duration: one minute per level (see text)
Saving throw: Reflex half (see text)
Spell resistance: Yes (see text)

You conjure forth a crackling lash of electricity. Treat this weapon as a +1 Shocking Spiked chain except: Upon the expiration of the spell's duration the spiked chain evaporates to nothing. You may use your primary casting stat instead of your strength score to determine the bonus on damage rolls. You add 1/2 your caster level to attack rolls against targets made of or wearing large amounts of metal. (many constructs, and anyone wearing heavy armor made of metal) This bonus also applies to disarm checks made to disarm metal objects.
In addition at any point during the spell's duration you may turn the chain into a bouncing bolt of lightning. After striking an opponent with the chain you may forgoe the normal damage to deal 1d4 per caster level electricity damage (max 10d4) reflex save for half. The lightning chain then attacks another target within 10 ft of the first using rhe same attack roll bonus as you had when you struck the first target. The chain can bounce in this fashion, doing the same damage to each target unless they make the save in which case they take half, Once per three caster levels (Twice at 6th level, 3 at 9th, to a maximum of 5 times) after which the spell ends. If you fail to pierce a target's Spell Resistance, or fail to make the attack roll against a target after this ability has been pput into affect, the Electrictity fizzles out and the spell ends.
Special: This spell allows people not proficient with the sppiked chain to use the spiked chain created by the spell as if they did have Weapon proficiency (spiked chain). A caster already proficient with spiked chains casts this spell at +1 caster level.




2 questions

1. Are these spells balanced?

2. Are these spells cool?
 

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I love them both, especially the chain.

Recommendation: make the Knifebolt a lvl 1 duckblade spell that has to be cast in melee and used as only as a melee touch attack (in addition to being used by the other classes listed)
 

Well you see I'm not sure about the dagger. I kinda wanted to give the duskblade a slightly stronger spell at first level. Something that would be a level 2 spell for the full casters, or just a duskblade only spell.

Ideally I'm going to extend this into a complete 1-9 or 1-6 spell chain, maybe even with multiple spells of the same level for different fighting styles.
 
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AnonymousOne said:
I love them both, especially the chain.

Recommendation: make the Knifebolt a lvl 1 duckblade spell that has to be cast in melee and used as only as a melee touch attack (in addition to being used by the other classes listed)

I know it's a tad crass to pick on innocent typoes, but this was just too good not to highlight. I know what my next PC is going to be! Donald and co will be traipsing across the wide expanses of Paddle Earth, in their quest to destroy the Ring by throwing it in the Quack of Doom...
 

Dragon's Tounge
Conjuration/Evocation (fire)
Level:
Duskblade 6, Warmage ?, sor/wiz ?
Components: V, S
Casting time: One standard action
Range: Personal (see text)
Effect: One Greatsword
Duration: one minute per level (see text)
Saving throw: Reflex half (see text)
Spell resistance: Yes (see text)

This spell summons a massive greatsword. This functions as a +4 Flaming Burst greatsword except: Upon the expiration of the spell's duration the sword evaporates to nothing. You may use your primary casting stat instead of your strength score to determine the bonus on damage rolls.
You also gain the ability to use the power attack feat with the greatsword created by this spell, as well as the ability to use the greatsword as if you were proficient. Even if you do not posses the feats power attack or martial weapon proficiency (greatsword). Whenever you use Power attack with the greatsword it deals an additional point of fire damage for each -1 to attack you take, in addition to the normal power attack bonus.
At any ppoint in the spell's duration you may swing the greatsword as a standard action and create a 60ft line of flame 15ft wide, and 10ft tall, that deals 1d8 fire damage per level (max 15d8). After this effect is resolved the spell's duration ends.
Special: Any caster who already posseses martial weapon proficiency (greatsword) casts this spell at +1 caster level. Any caster who already posseses power attack casts this spell at +1 caster level.

Is this one any good? what level spell should it be for Sor/wiz?

Which should I do next? Greataxe or Spear?
 
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